#opengles search results

The @opengl and #OpenGLES logo are now available on Sketchfab for download sketchfab.com/models/3666c62…

thekhronosgroup's tweet image. The @opengl  and #OpenGLES logo are now available on Sketchfab for download sketchfab.com/models/3666c62…

スプライトの計算できました~(●´ω`●) #RaspberryPi4 #SDL2 #OpenGLES


Get started with Arm Mobile Studio with #Vulkan, #OpenGLES, and #OpenCL Support arm.com/products/devel…

thekhronosgroup's tweet image. Get started with Arm Mobile Studio with #Vulkan, #OpenGLES, and #OpenCL Support arm.com/products/devel…

Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust. Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc. Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.

VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.
VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.
VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.
VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.

The @thekhronosgroup #OpenGLES hardware database now has a dedicated capability listing at opengles.gpuinfo.org/listcapabiliti… … along with a per-capability detail page with some shiny charts:

SaschaWillems2's tweet image. The @thekhronosgroup #OpenGLES hardware database now has a dedicated capability listing at opengles.gpuinfo.org/listcapabiliti… … along with a per-capability detail page with some shiny charts:
SaschaWillems2's tweet image. The @thekhronosgroup #OpenGLES hardware database now has a dedicated capability listing at opengles.gpuinfo.org/listcapabiliti… … along with a per-capability detail page with some shiny charts:

Reworked @thekhronosgroup @opengl is live now and on par with the #OpenGLES and #Vulkan databases. Server-side processing, Much faster, better search functions and added functionality like capability stats: opengl.gpuinfo.org

SaschaWillems2's tweet image. Reworked @thekhronosgroup @opengl is live now and on par with the #OpenGLES and #Vulkan databases. Server-side processing, Much faster, better search functions and added functionality like capability stats: opengl.gpuinfo.org
SaschaWillems2's tweet image. Reworked @thekhronosgroup @opengl is live now and on par with the #OpenGLES and #Vulkan databases. Server-side processing, Much faster, better search functions and added functionality like capability stats: opengl.gpuinfo.org
SaschaWillems2's tweet image. Reworked @thekhronosgroup @opengl is live now and on par with the #OpenGLES and #Vulkan databases. Server-side processing, Much faster, better search functions and added functionality like capability stats: opengl.gpuinfo.org

ラズパイ4で、 gtarget(), gpset(), spset(), spofs(), sprot(), spscale(), vsync(), ... とかできるゲームライブラリがあったら、C言語でもプチコンみたいにゲームが作れるかと思ったのですが スプライトの回転計算まつがった_(:3」∠)_ #RaspberryPi4 #SDL2 #OpenGLES


Behold! Just now I cracked one of our core problems- #GPU Acceleration in the x86_64 plugin. For the very first time- I give you the unnatural #x86_64 + Adreno GPU Virtual Computer running accelerated #opengles in #XR OMG this is odd. A technical abomination, but useful

anjin_games's tweet image. Behold! 

Just now I cracked one of our core problems- #GPU Acceleration in the x86_64 plugin. 

For the very first time- I give you the unnatural #x86_64 + Adreno GPU Virtual Computer running accelerated  #opengles in #XR

OMG this is odd. A technical abomination, but useful

How to Record Filtered Video Frames with MediaRecorder and OpenGL ES stackoverflow.com/questions/5825… #androidcamera2 #opengles #android

overflow_meme's tweet image. How to Record Filtered Video Frames with MediaRecorder and OpenGL ES stackoverflow.com/questions/5825… #androidcamera2 #opengles #android

What is wrong with my CCW winding of generated mesh? stackoverflow.com/questions/6889… #cpp #opengles #opengl

overflow_meme's tweet image. What is wrong with my CCW winding of generated mesh? stackoverflow.com/questions/6889… #cpp #opengles #opengl

why some triangles are becoming black after I add lighting? stackoverflow.com/questions/6661… #opengles #lighting #cpp

overflow_meme's tweet image. why some triangles are becoming black after I add lighting? stackoverflow.com/questions/6661… #opengles #lighting #cpp

How to avoid undefined behavior when overwriting multiple times a texture with glTexSubImage2D? stackoverflow.com/questions/6517… #opengl #opengles #cpp

overflow_meme's tweet image. How to avoid undefined behavior when overwriting multiple times a texture with glTexSubImage2D? stackoverflow.com/questions/6517… #opengl #opengles #cpp

I'm trying to draw objects using opengles in Android Native-activity, but I don't see anything stackoverflow.com/questions/6569… #nativeactivity #opengles #android

overflow_meme's tweet image. I'm trying to draw objects using opengles in Android Native-activity, but I don't see anything stackoverflow.com/questions/6569… #nativeactivity #opengles #android

Is it possible to implement a view using native code in android? stackoverflow.com/questions/7163… #androidndk #opengles #android

overflow_meme's tweet image. Is it possible to implement a view using native code in android? stackoverflow.com/questions/7163… #androidndk #opengles #android

Behold! Just now I cracked one of our core problems- #GPU Acceleration in the x86_64 plugin. For the very first time- I give you the unnatural #x86_64 + Adreno GPU Virtual Computer running accelerated #opengles in #XR OMG this is odd. A technical abomination, but useful

anjin_games's tweet image. Behold! 

Just now I cracked one of our core problems- #GPU Acceleration in the x86_64 plugin. 

For the very first time- I give you the unnatural #x86_64 + Adreno GPU Virtual Computer running accelerated  #opengles in #XR

OMG this is odd. A technical abomination, but useful

I made a quick Android port of my one of my old prototypes and wanted to see how it runs on the Xperia Play. It is playable, but I’ll see if there are areas I can optimize for better performance. #android #opengl #opengles #gamedev #xperiaplay


I was having some performance issues with Phong lighting on older Android devices, but I forgot Gouraud shading exists. After implementing it, performance is MUCH better, especially on the Xperia Play. #android #androidndk #opengles #opengl

iMackshunDevs's tweet image. I was having some performance issues with Phong lighting on older Android devices, but I forgot Gouraud shading exists. After implementing it, performance is MUCH better, especially on the Xperia Play. #android #androidndk #opengles #opengl
iMackshunDevs's tweet image. I was having some performance issues with Phong lighting on older Android devices, but I forgot Gouraud shading exists. After implementing it, performance is MUCH better, especially on the Xperia Play. #android #androidndk #opengles #opengl

こう考えるとTBDRが使えない(TBRになる)とかで、Androidの描画回りは弱さが目立つなぁと思う今日この頃… ざっくり計算で 32bit:43億階調 24bit:1600万階調 16bit:65000階調 そらソートエラーになりますわ(;^_^A #sortorder #unity #opengles #depthbuffer #android #tbdr


Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust. Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc. Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.

VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.
VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.
VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.
VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.

So this isn't a typical #FrontEnd role. Oh, no. Jumping into the deep end of #OpenGLES migration to #Metal, #textures, creating #npm packages and more!


Still supporting #vulkan but migrated my commercial title to #opengles 2.0, also on iOS 😇Advantage: Islet Hell game will now run on iOS 9.3, on an iPad 2 for example 🙂apps.apple.com/us/app/islet-h… #gamedev


On #android I have "migrated" from #vulkan to #opengles. Still using vulkan on #ios 🤪#gamedev


The @opengl and #OpenGLES logo are now available on Sketchfab for download sketchfab.com/models/3666c62…

thekhronosgroup's tweet image. The @opengl  and #OpenGLES logo are now available on Sketchfab for download sketchfab.com/models/3666c62…

I was having some performance issues with Phong lighting on older Android devices, but I forgot Gouraud shading exists. After implementing it, performance is MUCH better, especially on the Xperia Play. #android #androidndk #opengles #opengl

iMackshunDevs's tweet image. I was having some performance issues with Phong lighting on older Android devices, but I forgot Gouraud shading exists. After implementing it, performance is MUCH better, especially on the Xperia Play. #android #androidndk #opengles #opengl
iMackshunDevs's tweet image. I was having some performance issues with Phong lighting on older Android devices, but I forgot Gouraud shading exists. After implementing it, performance is MUCH better, especially on the Xperia Play. #android #androidndk #opengles #opengl

Get started with Arm Mobile Studio with #Vulkan, #OpenGLES, and #OpenCL Support arm.com/products/devel…

thekhronosgroup's tweet image. Get started with Arm Mobile Studio with #Vulkan, #OpenGLES, and #OpenCL Support arm.com/products/devel…

How to Record Filtered Video Frames with MediaRecorder and OpenGL ES stackoverflow.com/questions/5825… #androidcamera2 #opengles #android

overflow_meme's tweet image. How to Record Filtered Video Frames with MediaRecorder and OpenGL ES stackoverflow.com/questions/5825… #androidcamera2 #opengles #android

What is wrong with my CCW winding of generated mesh? stackoverflow.com/questions/6889… #cpp #opengles #opengl

overflow_meme's tweet image. What is wrong with my CCW winding of generated mesh? stackoverflow.com/questions/6889… #cpp #opengles #opengl

Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust. Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc. Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.

VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.
VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.
VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.
VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.

why some triangles are becoming black after I add lighting? stackoverflow.com/questions/6661… #opengles #lighting #cpp

overflow_meme's tweet image. why some triangles are becoming black after I add lighting? stackoverflow.com/questions/6661… #opengles #lighting #cpp

Is it possible to implement a view using native code in android? stackoverflow.com/questions/7163… #androidndk #opengles #android

overflow_meme's tweet image. Is it possible to implement a view using native code in android? stackoverflow.com/questions/7163… #androidndk #opengles #android

It looks like new juicy details are now in Apple Code Samples. Since OpenGL ES is now deprecated on iOS 12, you'll need to start with the sample code lessons, which are now tutorials. developer.apple.com/documentation/… #metal #opengles #ios12 #documentation #iosdev

PaulSolt's tweet image. It looks like new juicy details are now in Apple Code Samples.

Since OpenGL ES is now deprecated on iOS 12, you'll need to start with the sample code lessons, which are now tutorials.

developer.apple.com/documentation/…

#metal #opengles #ios12 #documentation #iosdev

How to avoid undefined behavior when overwriting multiple times a texture with glTexSubImage2D? stackoverflow.com/questions/6517… #opengl #opengles #cpp

overflow_meme's tweet image. How to avoid undefined behavior when overwriting multiple times a texture with glTexSubImage2D? stackoverflow.com/questions/6517… #opengl #opengles #cpp

I'm trying to draw objects using opengles in Android Native-activity, but I don't see anything stackoverflow.com/questions/6569… #nativeactivity #opengles #android

overflow_meme's tweet image. I'm trying to draw objects using opengles in Android Native-activity, but I don't see anything stackoverflow.com/questions/6569… #nativeactivity #opengles #android

『OpenGL Insights 日本語版』 borndigital.co.jp/book/2783.html 54名のエンジニアから学ぶ、 現場のグラフィックスプログラミング☝️💫 性能、レンダリング、プロファイリング、 フレームワークの設計など実践的スキルを習得できます💡 #OpenGL #OpenGLES #WebGL

bd_publishing's tweet image. 『OpenGL Insights 日本語版』
borndigital.co.jp/book/2783.html

54名のエンジニアから学ぶ、
現場のグラフィックスプログラミング☝️💫

性能、レンダリング、プロファイリング、
フレームワークの設計など実践的スキルを習得できます💡

#OpenGL #OpenGLES #WebGL
bd_publishing's tweet image. 『OpenGL Insights 日本語版』
borndigital.co.jp/book/2783.html

54名のエンジニアから学ぶ、
現場のグラフィックスプログラミング☝️💫

性能、レンダリング、プロファイリング、
フレームワークの設計など実践的スキルを習得できます💡

#OpenGL #OpenGLES #WebGL

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