#webgpu search results

My new #threejs project is live😍. Lumen Decor features WebGPU SSGI+SSR, showcasing how sunlight can influence decoration. Everything you see renders in real-time and weighs 4MB. lumen-decor-studio.vercel.app #creativecoding #webgpu #tsl


I’ve opened up many of the TSL exercises to everyone! Try out some WebGPU shaders and fiddle with them, all in the browser. Pick an exercise and see if you can match the output. Link: simondev.io/lessons/shader… #threejs #webgpu


While crafting our new storytelling website, we’ve been exploring light, materials, and geometry in depth. Excited to reveal it soon ✨ #webgpu #b3d #sidefxhoudini #threejs @threejs @greensock


というわけで、前作ったものをちょっとだけブラッシュアップしてインタラクションも追加してみました。 クリック & ホールドで変形します。 unshift.co.jp/labs/plateau-v… 当日は持ち時間が5分ですが、超ざっくりどんな感じで作ってるか説明します! #webgpu #webgl #creativecoding #threejs

PLATEAU (国土交通省が主導する日本全国の都市の3Dモデルのオープデータ化プロジェクト) が提供している3Dモデルを使ってクリエイティブコーディング作品 (※スレッド参照) を作ったら、イベントの運営の方からお声がけいただき、LT会に登壇することになりました! 2025/11/05(水)…



my first #threejs with #webgpu, and i actually like TSL experience


Working on advanced demos before releasing TSL Meshlines for #threejs "Ricefield" feature instanced meshlines + compute shader, 120fps everywhere #webgpu 🙏


Wrote a (quite long) article for @codrops with a demo made in #webgpu. Hope it gets to be useful for anyone tympanus.net/codrops/2025/0…


I've been working with caustics for a while in #webGPU and one of the issues I find is that it's hard to handle caustics for complex scenes. It's easy for planes, you can save photons in a texture using either compute and atomics, or additive blending with the rasteriser. 🧵


december mood with #threejs #tsl #webgpu


Raytracing working, now it's time to include caustics and interactivity, need to optimise performance though #webgpu


From static pages to worlds of light and motion. A six-year story of how @ChipsaDesign built its creative 3D language with #WebGL and #WebGPU. chipsa.design/publications/k…


Prototyping a new Gaussian Splat rendering architecture for @playcanvas — built from the ground up with global sorting (splats-in-splats!), LOD, variable-rate SH updates, and more. This is a major step beyond our existing system. Early capture attached. 🎥 #WebGL #WebGPU


🧮calculations with #threejs #webgpu, inspired by @TatsuyaBot


Rendered in 0.1 seconds in the browser 😍 with #threejs Got SSR + SSGI + GTAO running together. Wanna learn how? Follow the 🧵👇🏻 #tsl #webgpu #creativecoding

Andersonmancini's tweet image. Rendered in 0.1 seconds in the browser 😍 with #threejs

Got SSR + SSGI + GTAO running together. Wanna learn how? Follow the 🧵👇🏻

#tsl #webgpu #creativecoding

Brb, trying to build a single-pass-fake-fluid-simulation in @threejs with #webGPU and TSL. See u soon. Hopefully.


Yes, Collax has a Storybook template too, and the best part is you can fully control how it looks. #threejs #webgpu #buildinpublic


Now is it overengineering to use a cloth simulation to animate autumn leaves? #threejs #tsl #webgpu


先日CSSのみで動かした3Dの蝶々を紹介しましたが、JavaScript + Three.jsで作る方が実は簡単です。 JSだと表現の自由度も高く、インタラクティブな制御もしやすいです。次の作例は3D表現として、床に反射させています。 (反射にぼかしを使うのもポイント)。 #WebGPU


The Inspector Console should also introduce the concept of `tip()`. Unlike log(), tip() only appears when the Inspector is active and can provide useful performance tips. #threejs #tsl #webgpu

sea3dformat's tweet image. The Inspector Console should also introduce the concept of `tip()`. Unlike log(), tip() only appears when the Inspector is active and can provide useful performance tips.

#threejs #tsl #webgpu

gm:) [nektar] interactive sandbox and compute shader experimental art now lives onchain. ⚪️⚪️⚪️ ⚪️🟡⚪️ ⚪️⚪️⚪️ inscribed to bitcoin ordinals for a generative collection on @trygamma #webgpu #Ordinals #shader

Let's take a look at some generative art mints, currently in their public mint phase, on BTC, by newest. nektar, @_nekropunk 256 supply // 14,275sats gamma.io/ordinals/colle…

trygamma's tweet image. Let's take a look at some generative art mints, currently in their public mint phase, on BTC, by newest.

nektar, @_nekropunk 

256 supply // 14,275sats

gamma.io/ordinals/colle…


big one 🖤🖤🖤 kontrastruktura reboot #webgpu

_nekropunk's tweet image. big one
🖤🖤🖤
kontrastruktura reboot
#webgpu

I’ve opened up many of the TSL exercises to everyone! Try out some WebGPU shaders and fiddle with them, all in the browser. Pick an exercise and see if you can match the output. Link: simondev.io/lessons/shader… #threejs #webgpu


Run code. Load models. Visualize results. All locally. All in your browser. Scribbler — notebooks for the web compute era. #AI #WebGPU #WASM


got window of opportunity to rewrite this, now its almost realtime and bit smaller. (previous project broke because i used webgpu function that was later deprecated, amateur mistake). its time to use what i have learned in the long run. 🖤🖤🖤 mini dda pathtracing #webgpu

_nekropunk's tweet image. got window of opportunity to rewrite this, now its almost realtime and bit smaller.
(previous project broke because i used webgpu function that was later deprecated, amateur mistake).
its time to use what i have learned in the long run.
🖤🖤🖤
mini dda pathtracing
#webgpu

Utsubo created a digital installation for JR West, Japan's largest railway company, transforming employee messages into an evolving 3D city. Built with #threejs and #webgpu. Direction: Interbrand Japan Content Direction: Yukiya Okuda (the Guild) Design, 3D & Development:…


All you do is drag and drop and click just a few buttons, this is my dream game editor I’m building. a game demo with one of my favourite childhood animation series. (“Let me tell you sumn” rath ben10) #threejs #webgpu #gamedev #indie


Got Qwen 2.5-0.5B weights running inside my custom AI runtime LOOM ⚙️ No PyTorch, no TensorFlow — pure Go. So exciting!!!! 🎥 youtu.be/KKLiATPPKRs #AI #LLM #WebGPU #OpenSource #GoLang

planetbridging's tweet card. Running Qwen 2.5-0.5B Natively Inside LOOM — Cross-Language Transfo...

youtube.com

YouTube

Running Qwen 2.5-0.5B Natively Inside LOOM — Cross-Language Transfo...


立体視するにはこういうミニマルでシンプルなのも面白い。立体視で実在感を持って立ち上がってくる。 WebGPUレンダリングで非力なGPUで50分くらいかかってるw #WebGPU #立体視


ブラウザのオフスクリーンレンダリングで動画を作るツールに、シェーダーのchunkをダイナミックに読み込むのと、WegGPUのWGSL版のシェーダーのサンプルを追加しました。 #WebGL #WebGPU github.com/wakufactory/wg…


Ever heard of AI auto-retarget, automatically remaps bone names so you don’t have to manually do it. Here I’m using Gemini to auto-map bone names, so any imported humanoid animations just work 🪄 #threejs #webgpu #gamedev #indie


Google’s Chrome 142 update patches five vulnerabilities, including three high-severity flaws in WebGPU and UI security. Exploits risk crashes and code execution. CVE-2025-12725 scores 8.8 CVSS. #BrowserSecurity #WebGPU #USA ift.tt/PBRaUsg


What happens when browsers meet GPUs?💡 At #NullconBerlin2025, Lukas Bernhard took us deep into the world of WebGPU shader compilers, exploring how complex GPU code paths can become the next big attack surface. Watch Now: youtube.com/watch?v=ifA5H9… #WebGPU #BrowserSecurity


Google released an emergency Chrome update fixing five critical vulnerabilities, including a high-risk WebGPU out-of-bounds write flaw (CVE-2025-12725) that allowed remote code execution. Rollout begins Nov 5, 2025. #WebGPU #ChromeUpdate #USA ift.tt/C2Dtr4F


Google releases emergency Chrome 142 update fixing critical remote code execution vulnerabilities including CVE-2025-12725 in WebGPU, plus high-severity bugs in Views and V8 engine. Rolling out on desktop & Android. #WebGPU #ChromeUpdate #USA ift.tt/7MJzfVW


🚀 RedGPU V3.2.0-Alpha is here! 📷 GPU-based culling for instanced meshes 📷 redcamel.github.io/RedGPU/example… redcamel.github.io/RedGPU/example… #WebGPU #RedGPU


Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders! This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨ #threejs #webgpu #javascript

garrettkjohnson's tweet image. Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders!

This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨

#threejs #webgpu #javascript
garrettkjohnson's tweet image. Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders!

This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨

#threejs #webgpu #javascript

Reflector with distance based blur. You can do this with few lines now, I made an improvement to `hashBlur()` to support mask as opacity. PR and live example github.com/mrdoob/three.j… #threejs #tsl #webgpu

sea3dformat's tweet image. Reflector with distance based blur. You can do this with few lines now, I made an improvement to `hashBlur()` to support mask as opacity.

PR and live example
github.com/mrdoob/three.j…

#threejs #tsl #webgpu

Rendered in 0.1 seconds in the browser 😍 with #threejs Got SSR + SSGI + GTAO running together. Wanna learn how? Follow the 🧵👇🏻 #tsl #webgpu #creativecoding

Andersonmancini's tweet image. Rendered in 0.1 seconds in the browser 😍 with #threejs

Got SSR + SSGI + GTAO running together. Wanna learn how? Follow the 🧵👇🏻

#tsl #webgpu #creativecoding

For anyone interested in our upcoming WebGPU platform extension for Unreal Engine 5.4, you can register your interest for early access at the link below: simplystream.com/preview?produc… #webgpu #UnrealEngine5

AlexStLouis10's tweet image. For anyone interested in our upcoming WebGPU platform extension for Unreal Engine 5.4, you can register your interest for early access at the link below: 

simplystream.com/preview?produc…

#webgpu #UnrealEngine5

I'm working on a WebGPU compute-based tiled lighting system using TSL. The idea is to create an environment where the lighting system can be easily customized through classes and nodes. Demo running 1k lights! @threejs #tsl #webgpu

sea3dformat's tweet image. I'm working on a WebGPU compute-based tiled lighting system using TSL. The idea is to create an environment where the lighting system can be easily customized through classes and nodes. Demo running 1k lights! @threejs #tsl #webgpu

Real-time Lighting using CAGI #gamedev #webgpu

_x1m4's tweet image. Real-time Lighting using CAGI #gamedev #webgpu
_x1m4's tweet image. Real-time Lighting using CAGI #gamedev #webgpu

👨‍💻 One nice feature of WebGPU is being able to define your data directly on the gpu.🪄 @WebGPU #webgpu #threejs

RobertESouth's tweet image. 👨‍💻 One nice feature of WebGPU is being able to define your data directly on the gpu.🪄 @WebGPU #webgpu #threejs

Improved world-space radiance caching and ray marched volumetrics #webgpu #voxel

_x1m4's tweet image. Improved world-space radiance caching and ray marched volumetrics #webgpu #voxel
_x1m4's tweet image. Improved world-space radiance caching and ray marched volumetrics #webgpu #voxel
_x1m4's tweet image. Improved world-space radiance caching and ray marched volumetrics #webgpu #voxel

Voxel Water rendering experiments #gamedev #webgpu

_x1m4's tweet image. Voxel Water rendering experiments #gamedev #webgpu
_x1m4's tweet image. Voxel Water rendering experiments #gamedev #webgpu

Added volumetric fog and temperature based color grading #webgpu #gamedev

_x1m4's tweet image. Added volumetric fog and temperature based color grading #webgpu #gamedev
_x1m4's tweet image. Added volumetric fog and temperature based color grading #webgpu #gamedev

Started working on infinite procedural world support in my voxel engine, stay tuned! #gamedev #webgpu

_x1m4's tweet image. Started working on infinite procedural world support in my voxel engine, stay tuned! #gamedev #webgpu

Humble attempt at refining my color grading—what do you think? #gamedev #webgpu

_x1m4's tweet image. Humble attempt at refining my color grading—what do you think? #gamedev #webgpu
_x1m4's tweet image. Humble attempt at refining my color grading—what do you think? #gamedev #webgpu
_x1m4's tweet image. Humble attempt at refining my color grading—what do you think? #gamedev #webgpu
_x1m4's tweet image. Humble attempt at refining my color grading—what do you think? #gamedev #webgpu

Testing the limits of CAGI (Cellular Automata Global Illumination). #gamedev #webgpu

_x1m4's tweet image. Testing the limits of CAGI (Cellular Automata Global Illumination).  #gamedev #webgpu
_x1m4's tweet image. Testing the limits of CAGI (Cellular Automata Global Illumination).  #gamedev #webgpu
_x1m4's tweet image. Testing the limits of CAGI (Cellular Automata Global Illumination).  #gamedev #webgpu

The Inspector Console should also introduce the concept of `tip()`. Unlike log(), tip() only appears when the Inspector is active and can provide useful performance tips. #threejs #tsl #webgpu

sea3dformat's tweet image. The Inspector Console should also introduce the concept of `tip()`. Unlike log(), tip() only appears when the Inspector is active and can provide useful performance tips.

#threejs #tsl #webgpu

According to web3dsurvey.com/webgpu, #WebGPU availability has crossed the 50% mark.

benhouston3d's tweet image. According to web3dsurvey.com/webgpu, #WebGPU availability has crossed the 50% mark.

👀 @bluxte !!! Look who's taking the stage at #Devoxx to discuss #WebGPU! 🎙️🚀

__sunix_'s tweet image. 👀 @bluxte !!! Look who's taking the stage at #Devoxx to discuss #WebGPU! 🎙️🚀

Starting on a path to get #WebGPU compute shaders working for @playcanvas. First PR is ready, and allows empty compute shaders to be dispatched.

ValigurskyM's tweet image. Starting on a path to get #WebGPU compute shaders working for @playcanvas. First PR is ready, and allows empty compute shaders to be dispatched.

#CUDA: A 20GB buffer? sure why not. #WebGPU: A 300MB buffer? Nope, too large... Abandoned plans to do point cloud rendering research in WebGPU two years ago for reasons like that, and apparently WebGPU still intents to be 10 years outdated on arrival.

m_schuetz's tweet image. #CUDA: A 20GB buffer? sure why not.
#WebGPU: A 300MB buffer? Nope, too large...

Abandoned plans to do point cloud rendering research in WebGPU two years ago for reasons like that, and apparently WebGPU still intents to be 10 years outdated on arrival.

Volumetric fog OFF vs. ON comparison. Achieved by sampling the CAGI volume for volumetric integration of emission, sunlight, and skylight! #gamedev #webgpu

_x1m4's tweet image. Volumetric fog OFF vs. ON comparison. Achieved by sampling the CAGI volume for volumetric integration of emission, sunlight, and skylight! #gamedev #webgpu
_x1m4's tweet image. Volumetric fog OFF vs. ON comparison. Achieved by sampling the CAGI volume for volumetric integration of emission, sunlight, and skylight! #gamedev #webgpu

Not much of a screenshot, but the red rectangle represents a texture filled in by the Compute Shader on #WebGPU using @playcanvas

ValigurskyM's tweet image. Not much of a screenshot, but the red rectangle represents a texture filled in by the Compute Shader on #WebGPU using @playcanvas

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