#webgpu search results
My new #threejs project is live😍. Lumen Decor features WebGPU SSGI+SSR, showcasing how sunlight can influence decoration. Everything you see renders in real-time and weighs 4MB. lumen-decor-studio.vercel.app #creativecoding #webgpu #tsl
I’ve opened up many of the TSL exercises to everyone! Try out some WebGPU shaders and fiddle with them, all in the browser. Pick an exercise and see if you can match the output. Link: simondev.io/lessons/shader… #threejs #webgpu
While crafting our new storytelling website, we’ve been exploring light, materials, and geometry in depth. Excited to reveal it soon ✨ #webgpu #b3d #sidefxhoudini #threejs @threejs @greensock
というわけで、前作ったものをちょっとだけブラッシュアップしてインタラクションも追加してみました。 クリック & ホールドで変形します。 unshift.co.jp/labs/plateau-v… 当日は持ち時間が5分ですが、超ざっくりどんな感じで作ってるか説明します! #webgpu #webgl #creativecoding #threejs
PLATEAU (国土交通省が主導する日本全国の都市の3Dモデルのオープデータ化プロジェクト) が提供している3Dモデルを使ってクリエイティブコーディング作品 (※スレッド参照) を作ったら、イベントの運営の方からお声がけいただき、LT会に登壇することになりました! 2025/11/05(水)…
Working on advanced demos before releasing TSL Meshlines for #threejs "Ricefield" feature instanced meshlines + compute shader, 120fps everywhere #webgpu 🙏
Wrote a (quite long) article for @codrops with a demo made in #webgpu. Hope it gets to be useful for anyone tympanus.net/codrops/2025/0…
I've been working with caustics for a while in #webGPU and one of the issues I find is that it's hard to handle caustics for complex scenes. It's easy for planes, you can save photons in a texture using either compute and atomics, or additive blending with the rasteriser. 🧵
Raytracing working, now it's time to include caustics and interactivity, need to optimise performance though #webgpu
From static pages to worlds of light and motion. A six-year story of how @ChipsaDesign built its creative 3D language with #WebGL and #WebGPU. chipsa.design/publications/k…
Prototyping a new Gaussian Splat rendering architecture for @playcanvas — built from the ground up with global sorting (splats-in-splats!), LOD, variable-rate SH updates, and more. This is a major step beyond our existing system. Early capture attached. 🎥 #WebGL #WebGPU
Rendered in 0.1 seconds in the browser 😍 with #threejs Got SSR + SSGI + GTAO running together. Wanna learn how? Follow the 🧵👇🏻 #tsl #webgpu #creativecoding
Brb, trying to build a single-pass-fake-fluid-simulation in @threejs with #webGPU and TSL. See u soon. Hopefully.
Yes, Collax has a Storybook template too, and the best part is you can fully control how it looks. #threejs #webgpu #buildinpublic
先日CSSのみで動かした3Dの蝶々を紹介しましたが、JavaScript + Three.jsで作る方が実は簡単です。 JSだと表現の自由度も高く、インタラクティブな制御もしやすいです。次の作例は3D表現として、床に反射させています。 (反射にぼかしを使うのもポイント)。 #WebGPU
gm:) [nektar] interactive sandbox and compute shader experimental art now lives onchain. ⚪️⚪️⚪️ ⚪️🟡⚪️ ⚪️⚪️⚪️ inscribed to bitcoin ordinals for a generative collection on @trygamma #webgpu #Ordinals #shader
Let's take a look at some generative art mints, currently in their public mint phase, on BTC, by newest. nektar, @_nekropunk 256 supply // 14,275sats gamma.io/ordinals/colle…
I’ve opened up many of the TSL exercises to everyone! Try out some WebGPU shaders and fiddle with them, all in the browser. Pick an exercise and see if you can match the output. Link: simondev.io/lessons/shader… #threejs #webgpu
Run code. Load models. Visualize results. All locally. All in your browser. Scribbler — notebooks for the web compute era. #AI #WebGPU #WASM
got window of opportunity to rewrite this, now its almost realtime and bit smaller. (previous project broke because i used webgpu function that was later deprecated, amateur mistake). its time to use what i have learned in the long run. 🖤🖤🖤 mini dda pathtracing #webgpu
Utsubo created a digital installation for JR West, Japan's largest railway company, transforming employee messages into an evolving 3D city. Built with #threejs and #webgpu. Direction: Interbrand Japan Content Direction: Yukiya Okuda (the Guild) Design, 3D & Development:…
All you do is drag and drop and click just a few buttons, this is my dream game editor I’m building. a game demo with one of my favourite childhood animation series. (“Let me tell you sumn” rath ben10) #threejs #webgpu #gamedev #indie
Got Qwen 2.5-0.5B weights running inside my custom AI runtime LOOM ⚙️ No PyTorch, no TensorFlow — pure Go. So exciting!!!! 🎥 youtu.be/KKLiATPPKRs #AI #LLM #WebGPU #OpenSource #GoLang
youtube.com
YouTube
Running Qwen 2.5-0.5B Natively Inside LOOM — Cross-Language Transfo...
ブラウザのオフスクリーンレンダリングで動画を作るツールに、シェーダーのchunkをダイナミックに読み込むのと、WegGPUのWGSL版のシェーダーのサンプルを追加しました。 #WebGL #WebGPU github.com/wakufactory/wg…
Ever heard of AI auto-retarget, automatically remaps bone names so you don’t have to manually do it. Here I’m using Gemini to auto-map bone names, so any imported humanoid animations just work 🪄 #threejs #webgpu #gamedev #indie
Google’s Chrome 142 update patches five vulnerabilities, including three high-severity flaws in WebGPU and UI security. Exploits risk crashes and code execution. CVE-2025-12725 scores 8.8 CVSS. #BrowserSecurity #WebGPU #USA ift.tt/PBRaUsg
What happens when browsers meet GPUs?💡 At #NullconBerlin2025, Lukas Bernhard took us deep into the world of WebGPU shader compilers, exploring how complex GPU code paths can become the next big attack surface. Watch Now: youtube.com/watch?v=ifA5H9… #WebGPU #BrowserSecurity
Google released an emergency Chrome update fixing five critical vulnerabilities, including a high-risk WebGPU out-of-bounds write flaw (CVE-2025-12725) that allowed remote code execution. Rollout begins Nov 5, 2025. #WebGPU #ChromeUpdate #USA ift.tt/C2Dtr4F
Google releases emergency Chrome 142 update fixing critical remote code execution vulnerabilities including CVE-2025-12725 in WebGPU, plus high-severity bugs in Views and V8 engine. Rolling out on desktop & Android. #WebGPU #ChromeUpdate #USA ift.tt/7MJzfVW
🚀 RedGPU V3.2.0-Alpha is here! 📷 GPU-based culling for instanced meshes 📷 redcamel.github.io/RedGPU/example… redcamel.github.io/RedGPU/example… #WebGPU #RedGPU
Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders! This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨ #threejs #webgpu #javascript
Reflector with distance based blur. You can do this with few lines now, I made an improvement to `hashBlur()` to support mask as opacity. PR and live example github.com/mrdoob/three.j… #threejs #tsl #webgpu
Rendered in 0.1 seconds in the browser 😍 with #threejs Got SSR + SSGI + GTAO running together. Wanna learn how? Follow the 🧵👇🏻 #tsl #webgpu #creativecoding
For anyone interested in our upcoming WebGPU platform extension for Unreal Engine 5.4, you can register your interest for early access at the link below: simplystream.com/preview?produc… #webgpu #UnrealEngine5
I'm working on a WebGPU compute-based tiled lighting system using TSL. The idea is to create an environment where the lighting system can be easily customized through classes and nodes. Demo running 1k lights! @threejs #tsl #webgpu
👨💻 One nice feature of WebGPU is being able to define your data directly on the gpu.🪄 @WebGPU #webgpu #threejs
Started working on infinite procedural world support in my voxel engine, stay tuned! #gamedev #webgpu
The Inspector Console should also introduce the concept of `tip()`. Unlike log(), tip() only appears when the Inspector is active and can provide useful performance tips. #threejs #tsl #webgpu
Starting on a path to get #WebGPU compute shaders working for @playcanvas. First PR is ready, and allows empty compute shaders to be dispatched.
#CUDA: A 20GB buffer? sure why not. #WebGPU: A 300MB buffer? Nope, too large... Abandoned plans to do point cloud rendering research in WebGPU two years ago for reasons like that, and apparently WebGPU still intents to be 10 years outdated on arrival.
Volumetric fog OFF vs. ON comparison. Achieved by sampling the CAGI volume for volumetric integration of emission, sunlight, and skylight! #gamedev #webgpu
Not much of a screenshot, but the red rectangle represents a texture filled in by the Compute Shader on #WebGPU using @playcanvas
Something went wrong.
Something went wrong.
United States Trends
- 1. Jokic 19.7K posts
- 2. Lakers 53.9K posts
- 3. #AEWDynamite 47.7K posts
- 4. Epstein 1.56M posts
- 5. Nemec 2,562 posts
- 6. Clippers 12.5K posts
- 7. Shai 15.6K posts
- 8. #NJDevils 2,919 posts
- 9. Thunder 41.1K posts
- 10. #Blackhawks 1,571 posts
- 11. Markstrom 1,064 posts
- 12. Nemo 8,391 posts
- 13. Sam Lafferty N/A
- 14. #AEWBloodAndGuts 5,744 posts
- 15. #Survivor49 3,836 posts
- 16. Steph 27.5K posts
- 17. Kyle O'Reilly 2,098 posts
- 18. Darby 5,613 posts
- 19. Spencer Knight N/A
- 20. Rory 7,466 posts