Ken Russell 🇺🇦
@gfxprogrammer
Computer programmer by trade. Graphics focused by passion. Working on WebGL and the Chrome browser. I stand with Ukraine, Wuhan and #BlackLivesMatter
おすすめツイート
Made a version with SSR and only the AO from SSGI. codepen.io/mrdoob_/full/L…
It's wild that I can now do quick experiments like these in under an hour just by chatting with claude code. codepen.io/mrdoob_/full/e…
Manipulating joints of a large number of six-leged insects. Try tilt their house with orbit controls. Made with #threejs TSL live demo (all source code is in html of the page) -> mameson.com/experiment/gls…
Released @takram/three-clouds, a Three.js and R3F implementation of geospatial volumetric clouds. It took 2 months to develop and another month to organize and document. Though might still be some hiccups and weirdness. github.com/takram-design-… npmjs.com/package/@takra…
Experimenting with WGSL output in my GLSL/WGSL compiler. The parser does not yet accept WGSL as input, but I can still emit it from an AST of GLSL. I don't mind the language, but there are still many language restrictions with expressions I hoped would shake out with maturity.
Three.js r173 released 🐍 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r173
"Starship [332]" is now on ShaderToy with comments to explain how it works: shadertoy.com/view/l3cfW4
Cursor spawning particles made with @threejs TSL Live: pavelmazhuga.com/lab/magic-wand… Source code: github.com/pavel-mazhuga/… #genuary #web #webdevelopment #webdev #3d #webgl #webgpu #tsl #shader #threejs #generativeart #creativecoding #frontend #website #particles #compute
ZOZOの研究者の論文が SIGGRAPH Asia 2024 で採択! 着衣シミュレーションに関する研究成果がGithubで公開されました。 cginterest.com/2024/11/28/zoz…
Three.js r171 released 😵💫 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r171
New section in the @playcanvas docs on GPU profiling your WebGL/WebGPU applications. Relevant to all web engines, not just PlayCanvas! Check it out: developer.playcanvas.com/user-manual/op…
Did you know you can enhance still scenes and screenshots with temporal antialiasing? doc.babylonjs.com/features/featu… #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
Three.js r170 released 🎃 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r170
Jolt multi-threaded is crazy🤯 Stresstest using our new ECS library, @threejs BatchedMesh and Jolt Physics. 1000+ dynamic bodies, 120 fps on a low-end PC *while* recording. But try it for yourself! Demo Link + Code in the comments. #gamedev #webgamedev
Join us this coming Tuesday for the next WebGL + WebGPU meetup! Register now to hear the latest updates and presentations on @babylonjs, #Mol*, @playcanvas and #Pixsplat. Bring your questions! khronos.org/events/webgl-w… @molstar0 @w3cdevs
The next WebGL + WebGPU meetup is in 1 week! Register now to hear the latest updates and presentations on @babylonjs, #Mol*, @playcanvas and #Pixsplat. Join us and bring your questions! khronos.org/events/webgl-w… @molstar0 @w3cdevs
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