#computeshaders zoekresultaten
Mesh deformation on oculus quest using #computeShaders and hand tracking. I will put the code, explanation and the apk next week. I still have to improve performance and improve the interaction feel. #gamedev #madewithunity
Discovering compute shaders :) 100000 balls bouncing around, colored by world position #shaders #computeshaders
"That crap's gonna eat through the hull!" #madewithunity #shaders #computeshaders #gamedev #indiedev
In the repo you will also find a lot of information on how to use #Computeshaders with relation to the Pipeline, CPU and with things like #indirectCommands, #AppendBuffers etc. The code is as well documented as I could have done so. I hope that helps people a bit
About controlling 4M particles with your cursor. I <3 compute shader. #madewithunity #cg #computeshaders
Some more of this thing I am playing around with. If you like words I have some for ya. #boids, #computeshaders, GPU instancing, combined meshes, #octrees
Soooooo now I know how to simulate those sexy particles using magic and @unity3d ("only" ~3k using integrated gpu, but I hit >60k && 120fps with rtx2080) #computeshaders #madewithunity dear #gamedev what now 🤔
I'm such a fan of this grass. Optmizing it is a complex process. But i'm getting there step by step! I want MORE grass, as much grass as i can fit on the screen!!!! Next! LOD's and fixing it so the grass slightly looks at the camera to give a denser look! #unity #computeShaders
From the archive: 11th Jan, 2020 - generalized mesh-to-particle system that ended up being scrapped. All meshes in the scene could turn into particles and back again at any time! Ran happily in realtime within @unity3d using #computeshaders #madewithunity
Finally got my #Unity #ComputeShaders #GPUPhysics example working. Lot's of head scratching before it came good. Persistence pays off in the end. 1000 chess pieces simulated in real-time on a 2015 Mac. It's part of my Learn to Write Unity Compute Shaders course coming Jan 21.
Week 4 assignment for psychobiotik's compute shader course. Super proud of this one. #computeshaders #creativecoding #boids #flocking #simulation #generative #madewithunity #unity3D youtu.be/rEO5w2AXnac youtu.be/YQr3y3NTU-8
(1/3) I finally wanted to learn #computeshaders in #unity. So I did this Convoy's game of life interactive simulation using compute shaders. In-editor videos & source code in replies #shaders #madewithunity #gameoflife #unity #gamedev #experiment @unity3d
over 4 million particles in a 3d vector field running at ~45 fps in #touchdesigner but not with obs running so a screen shot will have to do until I can figure that out. #glsl #computeshaders
Ever wondered how GPU programming can elevate your Unity projects? ⚡ Mastering Compute Shaders in Unity 6, by Nicholas Lever, is now open for wishlist! 🔗 jettelly.com/store/masterin… #Unity3D #Gamedev #ComputeShaders
Recently, I've been adding support for WebGPU and Vulkan (alongside OpenGL) to my homebrew engine. To inaugurate support for compute shaders, here's a side-by-side of classic DDA vs. Hierarchical DDA on a 256^3 voxel field. #WebGPU #Vulkan #ComputeShaders #GameDev
Ready to create particle effects with compute shaders? ✨ Check out our new Unity Learn tutorial, URP recipe: Compute shaders e-book. Start now: on.unity.com/4jRS1kw #Unity #URP #ComputeShaders
Currently learning about compute shaders, applying physics on the GPU in order to free the CPU from that burden. Optimization and dark magic (maths and physics) can come a long way! #ComputeShaders #unity3d
▼動画はこちら urls.unity3d.jp/42ICYEp ※YouTubeの自動翻訳機能で日本語字幕をご利用いただけます ▼関連eBookの英語版はこちら (日本語版も今後公開予定です)📕 urls.unity3d.jp/3Y0CW8c ▼本動画で使用されているサンプルプロジェクト urls.unity3d.jp/3YzhYxn #Unity #URP #computeshaders
My Jacobi Solver is finally functional with diffusion transfer across quadtree nodes!🌟 The quadtree structure is visible through the diffusion, as it's dependent on the resolution. Will try to limit this by tweaking some parameters #gamedev #techart #computeshaders #unity3d
Here's an update on my Jacobi Solver. I've integrated diffusion transfer across quadtree nodes - still not perfect, but it's getting closer #gamedev #techart #computeshaders #unity3d
Check out @ZoldenGames's satisfying, destructible GPU-powered simulation made of interacting particles, which would fit perfectly in a space combat game. Get the previous version for @unity projects: 80.lv/articles/satis… #techart #computeshaders #unity #unity3d
Working on a fluid simulation with a Jacobi Solver using a quadtree for adaptive resolution. Still WIP need to transfer some diffusion information across edges. #GameDev #TechArt #ComputeShaders #unity3d
Have a look at this satisfying particle simulation, inspired by the Terminator 2 effects, created by @ZoldenGames in a custom physics engine written in @unity. More physics experiments: 80.lv/articles/termi… #unity #unity3d #computeshaders #simulation
Get the hang of Compute Shaders in Unreal Engine with this “Intro to Compute Shaders" tutorial, created by an award-winning technical artist. Check it out: 80.lv/articles/get-t… #gamedev #gamedevelopment #computeshaders #UnrealEngine
I'm such a fan of this grass. Optmizing it is a complex process. But i'm getting there step by step! I want MORE grass, as much grass as i can fit on the screen!!!! Next! LOD's and fixing it so the grass slightly looks at the camera to give a denser look! #unity #computeShaders
#opengl #shaders #computeshaders #glsl OpenGL - compute shaders experiments + hot reloading of shaders youtu.be/mJS0kstkl0s?fe… via @YouTube
youtube.com
YouTube
OpenGL - compute shaders experiments + hot reloading of shaders
Never in my life has such an ugly sphere given me so much joy! My #CPP engine can finally run and display #computeShaders. It currently runs a static #sdf #raymarching program. The next step will be to clean up the architecture and connect the cpp scene to the shader.
Promote #simulation #generative 🍨tinyurl.com/tecfnrm #computeshaders 🍧#shaders #creativecoding #cellularautomata #emergent 🥓#device
In the repo you will also find a lot of information on how to use #Computeshaders with relation to the Pipeline, CPU and with things like #indirectCommands, #AppendBuffers etc. The code is as well documented as I could have done so. I hope that helps people a bit
over 4 million particles in a 3d vector field running at ~45 fps in #touchdesigner but not with obs running so a screen shot will have to do until I can figure that out. #glsl #computeshaders
Recently, I've been adding support for WebGPU and Vulkan (alongside OpenGL) to my homebrew engine. To inaugurate support for compute shaders, here's a side-by-side of classic DDA vs. Hierarchical DDA on a 256^3 voxel field. #WebGPU #Vulkan #ComputeShaders #GameDev
Today, I learned about 3D textures in #Unity I started off by absolutely hating them, but now i can somewhat confidently create them using #computeshaders Thanks to this, I can now calculate the normals for smooth shading!
Never in my life has such an ugly sphere given me so much joy! My #CPP engine can finally run and display #computeShaders. It currently runs a static #sdf #raymarching program. The next step will be to clean up the architecture and connect the cpp scene to the shader.
A first step towards Volumetric rendering using openGL compute shaders Inspired by Volumetric Rendering articles by @Scratchapixel #openGL #computeShaders #openGLRaytracing
Always fun fighting the issues that pop up when trying to pack data in a better way... #ComputeShaders
From the archive: 11th Jan, 2020 - generalized mesh-to-particle system that ended up being scrapped. All meshes in the scene could turn into particles and back again at any time! Ran happily in realtime within @unity3d using #computeshaders #madewithunity
Hello, Compute Shaders!! #vulkan #rendering #computeshaders #gpu #cpp #crimild #mandelbrot #fractals
Twenty thousand butterflies - 100+fps, no problem for #computeshaders and instanced draw calls in #VR with @unity3d. #shaders #thanksIhateIt
This other early video shows how erosion can change the ground surface in a very realistic way. The simulation supports up to 3 dynamic layers in the game, mostly solid rock, sand and water. Everything is computed on GPU thanks to the magic of #ComputeShaders ! #fsahy #paperbeast
A new tutorial from @DoItRealTime on GLSL Compute Shaders to create particle systems. #GLSL #computeshaders #tutorial #learnTD #realtime derivative.ca/community-post…
The fruits of today's little "Let's Learn Compute Shaders in Unity" Jam that i did with @DavidCodeAndArt . Looks like Mr. Piggy from this year's @globalgamejam game is trippin af 😅#gamedev #shaders #computeshaders #unity3d #madewithunity #hlsl #indiedev
Learned @VulkanAPI #ComputeShaders and Implemented the Simplest Collision Detection Algorithm Between Circles. >10x Speed Up!!! (expected that but still :D) Dedicated GPU Intel UHD Graphics 620 + Intel Core i5 8250U github.com/Erfan-Ahmadi/c… NextUp: Learn AVX2 ...
Ever wondered how GPU programming can elevate your Unity projects? ⚡ Mastering Compute Shaders in Unity 6, by Nicholas Lever, is now open for wishlist! 🔗 jettelly.com/store/masterin… #Unity3D #Gamedev #ComputeShaders
#ComputeShaders and #MeshShaders are the topics of the new lecture in the "Interactive Computer Graphics" course: youtube.com/watch?v=HH-9nf… #graphics #cg #computeShader #meshShader
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: youtube.com/watch?v=UVCuWQ… I will be releasing ~2 lectures per week. #graphics #cg
Ready to create particle effects with compute shaders? ✨ Check out our new Unity Learn tutorial, URP recipe: Compute shaders e-book. Start now: on.unity.com/4jRS1kw #Unity #URP #ComputeShaders
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