#computeshaders search results

Playing with particles #atomics #computeshaders


Mesh deformation on oculus quest using #computeShaders and hand tracking. I will put the code, explanation and the apk next week. I still have to improve performance and improve the interaction feel. #gamedev #madewithunity


About controlling 4M particles with your cursor. I <3 compute shader. #madewithunity #cg #computeshaders


Discovering compute shaders :) 100000 balls bouncing around, colored by world position #shaders #computeshaders


Fiddling with compute shaders is ALWAYS satisfying. #unity #computeShaders #indie


I'm such a fan of this grass. Optmizing it is a complex process. But i'm getting there step by step! I want MORE grass, as much grass as i can fit on the screen!!!! Next! LOD's and fixing it so the grass slightly looks at the camera to give a denser look! #unity #computeShaders


In the repo you will also find a lot of information on how to use #Computeshaders with relation to the Pipeline, CPU and with things like #indirectCommands, #AppendBuffers etc. The code is as well documented as I could have done so. I hope that helps people a bit

IRCSS's tweet image. In the repo you will also find a lot of information on how to use #Computeshaders with relation to the Pipeline, CPU and with things like #indirectCommands, #AppendBuffers etc. 

The code is as well documented as I could have done so. I hope that helps people a bit
IRCSS's tweet image. In the repo you will also find a lot of information on how to use #Computeshaders with relation to the Pipeline, CPU and with things like #indirectCommands, #AppendBuffers etc. 

The code is as well documented as I could have done so. I hope that helps people a bit
IRCSS's tweet image. In the repo you will also find a lot of information on how to use #Computeshaders with relation to the Pipeline, CPU and with things like #indirectCommands, #AppendBuffers etc. 

The code is as well documented as I could have done so. I hope that helps people a bit
IRCSS's tweet image. In the repo you will also find a lot of information on how to use #Computeshaders with relation to the Pipeline, CPU and with things like #indirectCommands, #AppendBuffers etc. 

The code is as well documented as I could have done so. I hope that helps people a bit

Some more of this thing I am playing around with. If you like words I have some for ya. #boids, #computeshaders, GPU instancing, combined meshes, #octrees


#computeshaders 101: how to tell your buffer stride is messed up #madewithunity


GPU driven grass makes my brain tickle #unity #grass #computeShaders

SeanDMurphy23's tweet image. GPU driven grass makes my brain tickle 
#unity #grass #computeShaders

Recently, I've been adding support for WebGPU and Vulkan (alongside OpenGL) to my homebrew engine. To inaugurate support for compute shaders, here's a side-by-side of classic DDA vs. Hierarchical DDA on a 256^3 voxel field. #WebGPU #Vulkan #ComputeShaders #GameDev

topotoylabs's tweet image. Recently, I&apos;ve been adding support for WebGPU and Vulkan (alongside OpenGL) to my homebrew engine. To inaugurate support for compute shaders, here&apos;s a side-by-side of classic DDA vs. Hierarchical DDA on a 256^3 voxel field. #WebGPU #Vulkan #ComputeShaders #GameDev
topotoylabs's tweet image. Recently, I&apos;ve been adding support for WebGPU and Vulkan (alongside OpenGL) to my homebrew engine. To inaugurate support for compute shaders, here&apos;s a side-by-side of classic DDA vs. Hierarchical DDA on a 256^3 voxel field. #WebGPU #Vulkan #ComputeShaders #GameDev

From the archive: 11th Jan, 2020 - generalized mesh-to-particle system that ended up being scrapped. All meshes in the scene could turn into particles and back again at any time! Ran happily in realtime within @unity3d using #computeshaders #madewithunity


Soooooo now I know how to simulate those sexy particles using magic and @unity3d ("only" ~3k using integrated gpu, but I hit >60k && 120fps with rtx2080) #computeshaders #madewithunity dear #gamedev what now 🤔


over 4 million particles in a 3d vector field running at ~45 fps in #touchdesigner but not with obs running so a screen shot will have to do until I can figure that out. #glsl #computeshaders

thelinxiproject's tweet image. over 4 million particles in a 3d vector field running at ~45 fps in #touchdesigner but not with obs running so a screen shot will have to do until I can figure that out. 

#glsl #computeshaders

Ever wondered how GPU programming can elevate your Unity projects? ⚡ Mastering Compute Shaders in Unity 6, by Nicholas Lever, is now open for wishlist! 🔗 jettelly.com/store/masterin… #Unity3D #Gamedev #ComputeShaders

jettelly's tweet image. Ever wondered how GPU programming can elevate your Unity projects? ⚡

Mastering Compute Shaders in Unity 6, by Nicholas Lever, is now open for wishlist! 🔗 jettelly.com/store/masterin…

#Unity3D #Gamedev #ComputeShaders

Playing with particles #atomics #computeshaders


Ever wondered how GPU programming can elevate your Unity projects? ⚡ Mastering Compute Shaders in Unity 6, by Nicholas Lever, is now open for wishlist! 🔗 jettelly.com/store/masterin… #Unity3D #Gamedev #ComputeShaders

jettelly's tweet image. Ever wondered how GPU programming can elevate your Unity projects? ⚡

Mastering Compute Shaders in Unity 6, by Nicholas Lever, is now open for wishlist! 🔗 jettelly.com/store/masterin…

#Unity3D #Gamedev #ComputeShaders

Recently, I've been adding support for WebGPU and Vulkan (alongside OpenGL) to my homebrew engine. To inaugurate support for compute shaders, here's a side-by-side of classic DDA vs. Hierarchical DDA on a 256^3 voxel field. #WebGPU #Vulkan #ComputeShaders #GameDev

topotoylabs's tweet image. Recently, I&apos;ve been adding support for WebGPU and Vulkan (alongside OpenGL) to my homebrew engine. To inaugurate support for compute shaders, here&apos;s a side-by-side of classic DDA vs. Hierarchical DDA on a 256^3 voxel field. #WebGPU #Vulkan #ComputeShaders #GameDev
topotoylabs's tweet image. Recently, I&apos;ve been adding support for WebGPU and Vulkan (alongside OpenGL) to my homebrew engine. To inaugurate support for compute shaders, here&apos;s a side-by-side of classic DDA vs. Hierarchical DDA on a 256^3 voxel field. #WebGPU #Vulkan #ComputeShaders #GameDev

Ready to create particle effects with compute shaders? ✨ Check out our new Unity Learn tutorial, URP recipe: Compute shaders e-book. Start now: on.unity.com/4jRS1kw #Unity #URP #ComputeShaders

unitygames's tweet image. Ready to create particle effects with compute shaders? ✨

Check out our new Unity Learn tutorial, URP recipe: Compute shaders e-book.

Start now: on.unity.com/4jRS1kw

#Unity #URP #ComputeShaders

Currently learning about compute shaders, applying physics on the GPU in order to free the CPU from that burden. Optimization and dark magic (maths and physics) can come a long way! #ComputeShaders #unity3d


▼動画はこちら urls.unity3d.jp/42ICYEp ※YouTubeの自動翻訳機能で日本語字幕をご利用いただけます ▼関連eBookの英語版はこちら (日本語版も今後公開予定です)📕 urls.unity3d.jp/3Y0CW8c ▼本動画で使用されているサンプルプロジェクト urls.unity3d.jp/3YzhYxn #Unity #URP #computeshaders


My Jacobi Solver is finally functional with diffusion transfer across quadtree nodes!🌟 The quadtree structure is visible through the diffusion, as it's dependent on the resolution. Will try to limit this by tweaking some parameters #gamedev #techart #computeshaders #unity3d


Here's an update on my Jacobi Solver. I've integrated diffusion transfer across quadtree nodes - still not perfect, but it's getting closer #gamedev #techart #computeshaders #unity3d


Check out @ZoldenGames's satisfying, destructible GPU-powered simulation made of interacting particles, which would fit perfectly in a space combat game. Get the previous version for @unity projects: 80.lv/articles/satis… #techart #computeshaders #unity #unity3d


Working on a fluid simulation with a Jacobi Solver using a quadtree for adaptive resolution. Still WIP need to transfer some diffusion information across edges. #GameDev #TechArt #ComputeShaders #unity3d


Have a look at this satisfying particle simulation, inspired by the Terminator 2 effects, created by @ZoldenGames in a custom physics engine written in @unity. More physics experiments: 80.lv/articles/termi… #unity #unity3d #computeshaders #simulation


Get the hang of Compute Shaders in Unreal Engine with this “Intro to Compute Shaders" tutorial, created by an award-winning technical artist. Check it out: 80.lv/articles/get-t… #gamedev #gamedevelopment #computeshaders #UnrealEngine


I'm such a fan of this grass. Optmizing it is a complex process. But i'm getting there step by step! I want MORE grass, as much grass as i can fit on the screen!!!! Next! LOD's and fixing it so the grass slightly looks at the camera to give a denser look! #unity #computeShaders


GPU driven grass makes my brain tickle #unity #grass #computeShaders

SeanDMurphy23's tweet image. GPU driven grass makes my brain tickle 
#unity #grass #computeShaders

Never in my life has such an ugly sphere given me so much joy! My #CPP engine can finally run and display #computeShaders. It currently runs a static #sdf #raymarching program. The next step will be to clean up the architecture and connect the cpp scene to the shader.

MSymetry's tweet image. Never in my life has such an ugly sphere given me so much joy! My #CPP engine can finally run and display #computeShaders. It currently runs a static #sdf #raymarching program. The next step will be to clean up the architecture and connect the cpp scene to the shader.

No results for "#computeshaders"

Ever wondered how GPU programming can elevate your Unity projects? ⚡ Mastering Compute Shaders in Unity 6, by Nicholas Lever, is now open for wishlist! 🔗 jettelly.com/store/masterin… #Unity3D #Gamedev #ComputeShaders

jettelly's tweet image. Ever wondered how GPU programming can elevate your Unity projects? ⚡

Mastering Compute Shaders in Unity 6, by Nicholas Lever, is now open for wishlist! 🔗 jettelly.com/store/masterin…

#Unity3D #Gamedev #ComputeShaders

GPU driven grass makes my brain tickle #unity #grass #computeShaders

SeanDMurphy23's tweet image. GPU driven grass makes my brain tickle 
#unity #grass #computeShaders

Today, I learned about 3D textures in #Unity I started off by absolutely hating them, but now i can somewhat confidently create them using #computeshaders Thanks to this, I can now calculate the normals for smooth shading!

MSymetry's tweet image. Today, I learned about 3D textures in #Unity
I started off by absolutely hating them, but now i can somewhat confidently create them using #computeshaders 
Thanks to this, I can now calculate the normals for smooth shading!

over 4 million particles in a 3d vector field running at ~45 fps in #touchdesigner but not with obs running so a screen shot will have to do until I can figure that out. #glsl #computeshaders

thelinxiproject's tweet image. over 4 million particles in a 3d vector field running at ~45 fps in #touchdesigner but not with obs running so a screen shot will have to do until I can figure that out. 

#glsl #computeshaders

In the repo you will also find a lot of information on how to use #Computeshaders with relation to the Pipeline, CPU and with things like #indirectCommands, #AppendBuffers etc. The code is as well documented as I could have done so. I hope that helps people a bit

IRCSS's tweet image. In the repo you will also find a lot of information on how to use #Computeshaders with relation to the Pipeline, CPU and with things like #indirectCommands, #AppendBuffers etc. 

The code is as well documented as I could have done so. I hope that helps people a bit
IRCSS's tweet image. In the repo you will also find a lot of information on how to use #Computeshaders with relation to the Pipeline, CPU and with things like #indirectCommands, #AppendBuffers etc. 

The code is as well documented as I could have done so. I hope that helps people a bit
IRCSS's tweet image. In the repo you will also find a lot of information on how to use #Computeshaders with relation to the Pipeline, CPU and with things like #indirectCommands, #AppendBuffers etc. 

The code is as well documented as I could have done so. I hope that helps people a bit
IRCSS's tweet image. In the repo you will also find a lot of information on how to use #Computeshaders with relation to the Pipeline, CPU and with things like #indirectCommands, #AppendBuffers etc. 

The code is as well documented as I could have done so. I hope that helps people a bit

Recently, I've been adding support for WebGPU and Vulkan (alongside OpenGL) to my homebrew engine. To inaugurate support for compute shaders, here's a side-by-side of classic DDA vs. Hierarchical DDA on a 256^3 voxel field. #WebGPU #Vulkan #ComputeShaders #GameDev

topotoylabs's tweet image. Recently, I&apos;ve been adding support for WebGPU and Vulkan (alongside OpenGL) to my homebrew engine. To inaugurate support for compute shaders, here&apos;s a side-by-side of classic DDA vs. Hierarchical DDA on a 256^3 voxel field. #WebGPU #Vulkan #ComputeShaders #GameDev
topotoylabs's tweet image. Recently, I&apos;ve been adding support for WebGPU and Vulkan (alongside OpenGL) to my homebrew engine. To inaugurate support for compute shaders, here&apos;s a side-by-side of classic DDA vs. Hierarchical DDA on a 256^3 voxel field. #WebGPU #Vulkan #ComputeShaders #GameDev

Never in my life has such an ugly sphere given me so much joy! My #CPP engine can finally run and display #computeShaders. It currently runs a static #sdf #raymarching program. The next step will be to clean up the architecture and connect the cpp scene to the shader.

MSymetry's tweet image. Never in my life has such an ugly sphere given me so much joy! My #CPP engine can finally run and display #computeShaders. It currently runs a static #sdf #raymarching program. The next step will be to clean up the architecture and connect the cpp scene to the shader.

Always fun fighting the issues that pop up when trying to pack data in a better way... #ComputeShaders


A first step towards Volumetric rendering using openGL compute shaders Inspired by Volumetric Rendering articles by @Scratchapixel #openGL #computeShaders #openGLRaytracing

pallapatula's tweet image. A first step towards Volumetric rendering using openGL compute shaders

Inspired by Volumetric Rendering articles by @Scratchapixel 
#openGL #computeShaders #openGLRaytracing

Twenty thousand butterflies - 100+fps, no problem for #computeshaders and instanced draw calls in #VR with @unity3d. #shaders #thanksIhateIt

mattjhayter's tweet image. Twenty thousand butterflies - 100+fps, no problem for #computeshaders and instanced draw calls in #VR with @unity3d.  #shaders #thanksIhateIt

From the archive: 11th Jan, 2020 - generalized mesh-to-particle system that ended up being scrapped. All meshes in the scene could turn into particles and back again at any time! Ran happily in realtime within @unity3d using #computeshaders #madewithunity


A new tutorial from @DoItRealTime on GLSL Compute Shaders to create particle systems. #GLSL #computeshaders #tutorial #learnTD #realtime derivative.ca/community-post…

1null1's tweet image. A new tutorial from @DoItRealTime on GLSL Compute Shaders to create particle systems.

#GLSL #computeshaders #tutorial #learnTD #realtime 

derivative.ca/community-post…

This other early video shows how erosion can change the ground surface in a very realistic way. The simulation supports up to 3 dynamic layers in the game, mostly solid rock, sand and water. Everything is computed on GPU thanks to the magic of #ComputeShaders ! #fsahy #paperbeast


Learned @VulkanAPI #ComputeShaders and Implemented the Simplest Collision Detection Algorithm Between Circles. >10x Speed Up!!! (expected that but still :D) Dedicated GPU Intel UHD Graphics 620 + Intel Core i5 8250U github.com/Erfan-Ahmadi/c… NextUp: Learn AVX2 ...


The fruits of today's little "Let's Learn Compute Shaders in Unity" Jam that i did with @DavidCodeAndArt . Looks like Mr. Piggy from this year's @globalgamejam game is trippin af 😅#gamedev #shaders #computeshaders #unity3d #madewithunity #hlsl #indiedev


Ready to create particle effects with compute shaders? ✨ Check out our new Unity Learn tutorial, URP recipe: Compute shaders e-book. Start now: on.unity.com/4jRS1kw #Unity #URP #ComputeShaders

unitygames's tweet image. Ready to create particle effects with compute shaders? ✨

Check out our new Unity Learn tutorial, URP recipe: Compute shaders e-book.

Start now: on.unity.com/4jRS1kw

#Unity #URP #ComputeShaders

#ComputeShaders and #MeshShaders are the topics of the new lecture in the "Interactive Computer Graphics" course: youtube.com/watch?v=HH-9nf… #graphics #cg #computeShader #meshShader

cem_yuksel's tweet image. #ComputeShaders and #MeshShaders are the topics of the new lecture in the &quot;Interactive Computer Graphics&quot; course:
youtube.com/watch?v=HH-9nf…
#graphics #cg #computeShader #meshShader

I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: youtube.com/watch?v=UVCuWQ… I will be releasing ~2 lectures per week. #graphics #cg

cem_yuksel's tweet image. I&apos;m starting to release the recorded lectures for my &quot;Interactive Computer Graphics&quot; course. The first one is online:
youtube.com/watch?v=UVCuWQ…
I will be releasing ~2 lectures per week.
#graphics #cg


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