#computergraphics 搜尋結果

Just implemented metric-aware Delaunay Triangulation on the sphere 🟣 Metric-aware => Every triangle respects the spherical metric, not the Euclidean one. Algorithm described below. #indiedev #gamedev #computergraphics #computationalgeometry #topology


I've extended my terrain streaming libraries to the sphere using HEALPix partitioning. Hysteresis radii for CPU/GPU load/activate, per-frame command budgets and sphere subdivision are all configurable. #indiedev #gamedev #computergraphics #computationalgeometry #topology


From this to today's AI generation. This evolution is real #computergraphics #evolution

TechVibeAis's tweet image. From this to today's AI generation. This evolution is real
#computergraphics #evolution

If you fly a plane while maintaining a constant compass heading, you'll trace a STRAIGHT line on a Mercator projection map, but your actual trajectory on the planet will SPIRAL into one of the poles. #indiedev #gamedev #computergraphics #computationalgeometry #topology


Some more infrastructure for planetary-level terrain data streaming & rendering I am working on: "Edge-length"-based (raster) quad-tree splitting + frustum/horizon culling. #indiedev #gamedev #computergraphics #procedural #terrain #rendering


Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics

Papagina_Yi's tweet image. Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…

Curious about sampling the major axis of a specular GGX BRDF for image-based lighting? 📸💡 Check out these slides: drive.google.com/file/d/1BkFt4d… #ComputerGraphics #Rendering #IBL

xavierchermain's tweet image. Curious about sampling the major axis of a specular GGX BRDF for image-based lighting? 📸💡
Check out these slides: drive.google.com/file/d/1BkFt4d…

#ComputerGraphics #Rendering #IBL

This is my spherical terrain streaming demo sourced with a large dataset (200MB: about 1px every 2km) diced into 1-file per region with LZ4 compression and a TOC for fast pull-a-tile-by-its-ID. #indiedev #gamedev #computergraphics #computationalgeometry #topology


Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques. #terraingeneration #procedural #computergraphics #gamedev

topotoylabs's tweet image. Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques.

#terraingeneration #procedural #computergraphics #gamedev

If by "flat" you mean an ellipsoid where the radius along the equator is 6371 km and the radius at the poles is 21 km shorter, then yes. #indiedev #gamedev #computergraphics #procedural #terrain #rendering


Playing a little bit more with my new HEALPix framework. I took this 27360x13680 latitude/longitude map from NASA Scientific Visualization Studio. #indiedev #gamedev #computergraphics #computationalgeometry #topology


Some more progress in my planetary streaming/rendering system. Some technical details below. 👇 #indiedev #gamedev #computergraphics #procedural #terrain #rendering


COMPUTER GRAPHICS | FRAMES PER SECOND: amzn.to/3SzJesh | Discussing the importance of frames per second in computer graphics applications. #vulkan #vulkanapi #computergraphics #gpu #nvidia #amd #framespersecond #rtx #gtx #raytracing


From this to today's AI generation. This evolution is real #computergraphics #evolution

TechVibeAis's tweet image. From this to today's AI generation. This evolution is real
#computergraphics #evolution

🔬 IDEAS NCBR embarks on a new scientific adventure! 🚀 Prof. Przemysław Musialski (@NJIT) will lead our new #ComputerGraphics research group. 1/5

IDEAS_NCBR's tweet image. 🔬 IDEAS NCBR embarks on a new scientific adventure! 🚀 Prof. Przemysław Musialski (@NJIT) will lead our new #ComputerGraphics research group. 1/5

Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math

Ademola_4life's tweet image. Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math
Ademola_4life's tweet image. Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math
Ademola_4life's tweet image. Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math

Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics

Papagina_Yi's tweet image. Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…

I just finished CellWalk's new ambient occlusion and noise filters. 48 samples/pixel. About ~300-400us for the ao kernel. Taken on #AppleVisionPro Still more to fix, but it looks so good now, and it's 2-3x faster than before (6x more samples) #computergraphics #sciart #scicomm

timd_ca's tweet image. I just finished CellWalk's new ambient occlusion and noise filters. 48 samples/pixel. About ~300-400us for the ao kernel. Taken on #AppleVisionPro

Still more to fix, but it looks so good now, and it's 2-3x faster than before (6x more samples)
#computergraphics #sciart #scicomm
timd_ca's tweet image. I just finished CellWalk's new ambient occlusion and noise filters. 48 samples/pixel. About ~300-400us for the ao kernel. Taken on #AppleVisionPro

Still more to fix, but it looks so good now, and it's 2-3x faster than before (6x more samples)
#computergraphics #sciart #scicomm

"கம்ப்யூட்டர் கிராபிக்ஸ் சண்டை காட்சிகளில் யதார்த்தம் இல்லை" - ஜாக்கி சான் #JackieChan | #ComputerGraphics | #Dailythanthi

dinathanthi's tweet image. "கம்ப்யூட்டர் கிராபிக்ஸ் சண்டை காட்சிகளில் யதார்த்தம் இல்லை" - ஜாக்கி சான்

#JackieChan | #ComputerGraphics | #Dailythanthi

Did you know that the most highly cited paper on #ComputerGraphics is "Marching Cubes: A High Resolution 3D Surface Construction Algorithm" by Bill Lorensen and Harvey Cline? Learn more about the history @ bit.ly/3DuXNWF #IEEE @ieeecga

ComputerSociety's tweet image. Did you know that the most highly cited paper on #ComputerGraphics is "Marching Cubes: A High Resolution 3D Surface Construction Algorithm" by Bill Lorensen and Harvey Cline? Learn more about the history @ bit.ly/3DuXNWF
#IEEE @ieeecga

Featured Origins Article: "Interactive Graphics in Industry: The Early Days." It's no surprise that the field of #computergraphics has a long history but what were the interactive 3-D systems like in the 70s? Learn about the history @ bit.ly/3OeUFCX #IEEE @ieeecga

ComputerSociety's tweet image. Featured Origins Article: "Interactive Graphics in Industry: The Early Days." It's no surprise that the field of #computergraphics has a long history but what were the interactive 3-D systems like in the 70s?  Learn about the history @ bit.ly/3OeUFCX
#IEEE @ieeecga

🖼 In October, Przemysław Spurek talked about "Hypernetwork approach to generating 3D objects" during open research seminar at IDEAS NCBR. 👉Now you can watch the video on our YouTube channel! #computergraphics #computervision youtube.com/watch?v=_Y-UiW…

IDEAS_NCBR's tweet image. 🖼 In October, Przemysław Spurek talked about "Hypernetwork approach to generating 3D objects" during open research seminar at IDEAS NCBR.
👉Now you can watch the video on our YouTube channel! #computergraphics #computervision
youtube.com/watch?v=_Y-UiW…

Happy birthday William Fetter. The innovative graphic designer and art director, famous for his pioneering use of computers, coining the phrase "computer graphics," and creating the 1st human figure as a 3D model, was born today in 1928. #computergraphics

designonething's tweet image. Happy birthday William Fetter. The innovative graphic designer and art director, famous for his pioneering use of computers, coining the phrase "computer graphics," and creating the 1st human figure as a 3D model, was born today in 1928. #computergraphics

Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap

TriciVenola's tweet image. Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap
TriciVenola's tweet image. Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap
TriciVenola's tweet image. Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap
TriciVenola's tweet image. Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap

Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques. #terraingeneration #procedural #computergraphics #gamedev

topotoylabs's tweet image. Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques.

#terraingeneration #procedural #computergraphics #gamedev

🥁🙌 Happy to introduce @FraunhoferHHI, our outstanding partner with 👉extensive experience in #computergraphics and standardisation 👉 innovative #streamingplatform for #XR content Read more in the interview with @HilsmannAnna & @CorneliusHellge ⬇️ bit.ly/3PTf82D

SPIRIT_eu's tweet image. 🥁🙌 Happy to introduce @FraunhoferHHI, our outstanding partner with
👉extensive experience in #computergraphics and standardisation
👉 innovative #streamingplatform for #XR content 

Read more in the interview with @HilsmannAnna & @CorneliusHellge ⬇️
bit.ly/3PTf82D

Curious about sampling the major axis of a specular GGX BRDF for image-based lighting? 📸💡 Check out these slides: drive.google.com/file/d/1BkFt4d… #ComputerGraphics #Rendering #IBL

xavierchermain's tweet image. Curious about sampling the major axis of a specular GGX BRDF for image-based lighting? 📸💡
Check out these slides: drive.google.com/file/d/1BkFt4d…

#ComputerGraphics #Rendering #IBL

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