#computergraphics 搜尋結果
Just implemented metric-aware Delaunay Triangulation on the sphere 🟣 Metric-aware => Every triangle respects the spherical metric, not the Euclidean one. Algorithm described below. #indiedev #gamedev #computergraphics #computationalgeometry #topology
I've extended my terrain streaming libraries to the sphere using HEALPix partitioning. Hysteresis radii for CPU/GPU load/activate, per-frame command budgets and sphere subdivision are all configurable. #indiedev #gamedev #computergraphics #computationalgeometry #topology
If you fly a plane while maintaining a constant compass heading, you'll trace a STRAIGHT line on a Mercator projection map, but your actual trajectory on the planet will SPIRAL into one of the poles. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Some more infrastructure for planetary-level terrain data streaming & rendering I am working on: "Edge-length"-based (raster) quad-tree splitting + frustum/horizon culling. #indiedev #gamedev #computergraphics #procedural #terrain #rendering
Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…
Curious about sampling the major axis of a specular GGX BRDF for image-based lighting? 📸💡 Check out these slides: drive.google.com/file/d/1BkFt4d… #ComputerGraphics #Rendering #IBL
This is my spherical terrain streaming demo sourced with a large dataset (200MB: about 1px every 2km) diced into 1-file per region with LZ4 compression and a TOC for fast pull-a-tile-by-its-ID. #indiedev #gamedev #computergraphics #computationalgeometry #topology
2D Gaussian Splatting Training try.shader-slang.org/?demo=gsplat2d… #shaderlanguage #computergraphics #vulkan #machinelearning #webgpu #neuralgraphics #neuraltechniques #gradientdescent #cudaeducation
COMPUTER GRAPHICS | talkin' transparency with a flight helmet | youtu.be/fN8bNjdBF7k #computergraphics #aviation #vulkan #vulkanapi #creative #creativelife #artisticsoul #artsandculture #digitalartist #digitalart #graphicdesigner #streetphotography #cudaeducation
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Vulkan API Discussion | Ray Tracing 16.1 | Transparency via anyhit...
TRANSPARENCY IN COMPUTER GRAPHICS youtu.be/fN8bNjdBF7k #computergraphics #transparency #vulkan #vulkanapi #raytracing #creative #creativelife #arts #artasandculture #photography #simulation #dataviz #illustrator #illustration #graphicdesign #cudaeducation
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Vulkan API Discussion | Ray Tracing 16.1 | Transparency via anyhit...
Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques. #terraingeneration #procedural #computergraphics #gamedev
If by "flat" you mean an ellipsoid where the radius along the equator is 6371 km and the radius at the poles is 21 km shorter, then yes. #indiedev #gamedev #computergraphics #procedural #terrain #rendering
COMPUTER GRAPHICS | Transparency revisit with the anyhit shader youtu.be/EJVS7GvNzY8 #transparancy #computergraphics #vulkan #vulkanapi #raytracing #rtx #nvidia #intel #amd #gpu #gpuprogramming #howtocode #howtoprogram #glsl #shader #shaderlanguage #cudaeducation
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Vulkan API Discussion | Ray Tracing 16.4 | Transparency revisit with...
COMPUTER GRAPHICS | Talkin' transparency youtu.be/fN8bNjdBF7k #computergraphics #transparency #vulkan #vulkanapi #raytracing #creative #creativelife #arts #artasandculture #photography #simulation #dataviz #illustrator #illustration #graphicdesign #cudaeducation
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Vulkan API Discussion | Ray Tracing 16.1 | Transparency via anyhit...
Playing a little bit more with my new HEALPix framework. I took this 27360x13680 latitude/longitude map from NASA Scientific Visualization Studio. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Some more progress in my planetary streaming/rendering system. Some technical details below. 👇 #indiedev #gamedev #computergraphics #procedural #terrain #rendering
GPU PROGRAMMING | sychronization hell part 2 youtu.be/HVGMeSky24c #vulkanapi #vulkan #computergraphics #nvidia #amd #intel #gpu #gpuprogramming #howtocode #howtoprogram #computerscience #fences #semaphores #render #rendering #videogames #graphics #cudaeducation
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Vulkan API Discussion | Synchronization Hell PART 2 | Semaphores |...
COMPUTER GRAPHICS | disabling the shader binding table youtu.be/LtJBt84tn6Y?si… #vulkan #vulkanapi #computergraphics #shaderbindingtable #raytracing #raytrace #pathtracing #photorealistic #programming #howtocode #howtoprogram #simulation #cudaeducati
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
COMPUTER GRAPHICS | disabling the hit shader binding table youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #shaderbindingtable #raytracing #raytrace #pathtracing #photorealistic #programming #howtocode #howtoprogram #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
COMPUTER GRAPHICS | disabling the miss shader binding table youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #shaderbindingtable #raytracing #raytrace #pathtracing #nvidia #howtocode #howtoprogram #simulation #video #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
COMPUTER GRAPHICS | disabling the raygen shader binding table youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #shaderbindingtable #raytracing #raytrace #pathtracing #photorealistic #programming #howtocode #howtoprogram #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
COMPUTER GRAPHICS RAY TRACING | disabling ray generation youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #raygen #shaderbindingtable #raytracing #raytrace #pathtracing #photorealistic #programming #howtocode #howtoprogram #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
COMPUTER GRAPHICS | intersection shader vs. hit shader youtu.be/KG_oWGpbFEw #vulkan #vulkanapi #computergraphics #dataviz #simulation #computersimulation #gpu #gpuprogramming #howtocode #howtoprogram #videogame #videogames #nvidia #amd #seamlessblend
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Vulkan API Discussion | Ray Tracing 10.3 | Procedural Geometry |...
COMPUTER GRAPHICS Example Walkthrough | prepareVertices() youtu.be/6v116UMm6pc?si… | #vulkanapi #vulkan #computergraphics #vulkancompute #gameengine #howtoprogram #visualdesigner #visualdesign #graphics #learnvulkan #learncomputergraphics #tutorial
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Vulkan API Discussion | gears.cpp 1 | prepareVertices() | Cuda...
COMPUTER GRAPHICS | FRAMES PER SECOND: amzn.to/3SzJesh | Discussing the importance of frames per second in computer graphics applications. #vulkan #vulkanapi #computergraphics #gpu #nvidia #amd #framespersecond #rtx #gtx #raytracing
COMPUTER GRAPHICS | primary ray vs. shadow ray | creating shadows in a computer graphics application youtu.be/dps7exfBnOs?si… #computergraphics #vulkan #vulkanapi #raytracing #rtx #nvidia #amd #intel #dataviz #simulation #infographics #dataanalysis #cudaeducation
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Vulkan API Discussion | Ray Tracing 12.1 | Shadow Ray | Talkin'...
COMPUTER GRAPHICS RAY TRACING | disabling ray generation youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #raygen #raytracing #raytrace #pathtracing #programming #howtocode #howtoprogram #simulation #videogames #gpu
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
RAY TRACING Computer Graphics | Generating rays using tracerayEXT | youtu.be/Lgdz2GYcwGY #vulkanapi #vulkan #computergraphics #raytracing #raytrace #cgi #rtx #nvidia #amd #intel #tracerayext #scenetraversal #dataviz #simulation #hpc #gpu #gpuprogramming #cudaeducation
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Vulkan API Discussion | Ray Tracing 12.4 | Generating rays using...
COMPUTER GRAPHICS | Shader Binding Table | Vulkan API youtu.be/25ediKeMYtU #vulkanapi #vulkan #computergraphics #cgi #gpu #gpuprogramming #hpc #simulation #dataviz #shaderbindingtable #nvidia #rtx #amd #intel #howtocode #howtoprogram #cudaeducation
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Vulkan API Discussion | Ray Tracing 12.6 | Shader Binding Table |...
RAY TRACING IN VULKAN IN 2025 | Comparing old raytracingbasic.cpp script to the new 2025 version | What changed? youtu.be/3o9K3weu2Qg #vulkan #vulkanapi #computergraphics #commandbuffer #commandbuffers #code #howtocode #howtoprogram #raytracing #videogames #raytrace
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Vulkan API Discussion | Ray Tracing 13.0 | raytracingbasic.cpp OLD...
COMPUTER GRAPHICS | Traversing a scene during ray tracing youtu.be/hDF1nwchDGI?si… #computergraphics #raytracing #vulkan #vulkanapi #computerscience #videogames #howtocreateavideogame #videogamedevelopment #raytrace #gpu #gpuprogramming #gpus #nvidia
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VULKAN API DISCUSSION | Ray Tracing 9.0 | Simple overview of ray...
RAY TRACING EXPLAINED youtu.be/hDF1nwchDGI?si… #raytracing #computergraphics #videogames #videogamedevelopment #gpu #gpuprogramming #vulkan #vulkanapi #nvidia #amd #intel #gpus #hpc #computerscience #howtocode #howtoprogram #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 9.0 | Simple overview of ray...
VULKAN RAY TRACING | Shader Binding Table | Vulkan API youtu.be/25ediKeMYtU #vulkanapi #vulkan #computergraphics #cgi #gpu #gpuprogramming #hpc #simulation #dataviz #shaderbindingtable #nvidia #rtx #amd #intel #howtocode #computerscience #cudaeducation
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Vulkan API Discussion | Ray Tracing 12.6 | Shader Binding Table |...
VULKAN API | disabling ray generation youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #raygen #shaderbindingtable #raytracing #raytrace #pathtracing #photorealistic #programming #howtocode #howtoprogram #simulation #videogames #gpu
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
VULKAN API | disabling the raygen shader binding table youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #shaderbindingtable #raytracing #raytrace #pathtracing #photorealistic #programming #howtocode #howtoprogram #simulation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
🔬 IDEAS NCBR embarks on a new scientific adventure! 🚀 Prof. Przemysław Musialski (@NJIT) will lead our new #ComputerGraphics research group. 1/5
Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math
Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…
I just finished CellWalk's new ambient occlusion and noise filters. 48 samples/pixel. About ~300-400us for the ao kernel. Taken on #AppleVisionPro Still more to fix, but it looks so good now, and it's 2-3x faster than before (6x more samples) #computergraphics #sciart #scicomm
"கம்ப்யூட்டர் கிராபிக்ஸ் சண்டை காட்சிகளில் யதார்த்தம் இல்லை" - ஜாக்கி சான் #JackieChan | #ComputerGraphics | #Dailythanthi
Did you know that the most highly cited paper on #ComputerGraphics is "Marching Cubes: A High Resolution 3D Surface Construction Algorithm" by Bill Lorensen and Harvey Cline? Learn more about the history @ bit.ly/3DuXNWF #IEEE @ieeecga
Featured Origins Article: "Interactive Graphics in Industry: The Early Days." It's no surprise that the field of #computergraphics has a long history but what were the interactive 3-D systems like in the 70s? Learn about the history @ bit.ly/3OeUFCX #IEEE @ieeecga
🖼 In October, Przemysław Spurek talked about "Hypernetwork approach to generating 3D objects" during open research seminar at IDEAS NCBR. 👉Now you can watch the video on our YouTube channel! #computergraphics #computervision youtube.com/watch?v=_Y-UiW…
Happy birthday William Fetter. The innovative graphic designer and art director, famous for his pioneering use of computers, coining the phrase "computer graphics," and creating the 1st human figure as a 3D model, was born today in 1928. #computergraphics
Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap
Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques. #terraingeneration #procedural #computergraphics #gamedev
🥁🙌 Happy to introduce @FraunhoferHHI, our outstanding partner with 👉extensive experience in #computergraphics and standardisation 👉 innovative #streamingplatform for #XR content Read more in the interview with @HilsmannAnna & @CorneliusHellge ⬇️ bit.ly/3PTf82D
Curious about sampling the major axis of a specular GGX BRDF for image-based lighting? 📸💡 Check out these slides: drive.google.com/file/d/1BkFt4d… #ComputerGraphics #Rendering #IBL
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