#renderdoc search results

Making a new toy 'GSeeN' - #GCN emulator on top of #RenderDoc

direct3d's tweet image. Making a new toy 'GSeeN' - #GCN emulator on top of #RenderDoc

#RenderDoc でKingdom Come : Deliveranceをキャプチャ、というか実行しようとすると DXGI_ERROR_DRIVER_INTERNAL_ERROR で落ちてしまうのだが、どうにかキャプチャできないだろうか。

james_ay_em_dee's tweet image. #RenderDoc でKingdom Come : Deliveranceをキャプチャ、というか実行しようとすると
DXGI_ERROR_DRIVER_INTERNAL_ERROR
で落ちてしまうのだが、どうにかキャプチャできないだろうか。

Android で #Vulkan の extension layer を使う際に #RenderDoc でキャプチャをリプレイする際のこれ, どうにかなるといいのだが🧐

james_ay_em_dee's tweet image. Android で #Vulkan の extension layer を使う際に #RenderDoc でキャプチャをリプレイする際のこれ,
どうにかなるといいのだが🧐

the magic wand is a handy #renderdoc feature. when visualizing textures, it automatically rescales the color range, so that minimum is mapped to color intensity 0, and maximum to 1. useful for quickly visualizing the z-buffer, or textures with negative values(i.e. normals)


This is the most awesome button in Unity by a fair margin #renderdoc docs.unity3d.com/Manual/RenderD… cc @baldurk

pixelmager's tweet image. This is the most awesome button in Unity by a fair margin #renderdoc docs.unity3d.com/Manual/RenderD… cc @baldurk

Maybe I should have reviewed this capture on the office machine.. #renderdoc

barog's tweet image. Maybe I should have reviewed this capture on the office machine.. #renderdoc

been trying to make sense out of this...cryptic to me #HALP #ComputerGraphics #RenderDoc

MonaJalal_'s tweet image. been trying to make sense out of this...cryptic to me #HALP
#ComputerGraphics #RenderDoc

"Soccer on Your Tabletop" grail.cs.washington.edu/projects/socce… really fun usage of #renderdoc. They train a CNN that estimates depth data from images of soccer players. they get training data by taking many renderdoc captures of a FIFA game. :O

erkaman2's tweet image. "Soccer on Your Tabletop"
grail.cs.washington.edu/projects/socce… really fun usage of #renderdoc. They train a CNN that estimates depth data from images of soccer players. they get training data by taking many renderdoc captures of a FIFA game.    :O

We just updated the #csharp binding for #RenderDoc to v1.23 and 1.6.0 API. New Nuget at: nuget.org/packages/Everg… Github project at: github.com/EvergineTeam/R…

jcant0n's tweet image. We just updated the #csharp  binding for #RenderDoc to v1.23 and 1.6.0 API.

New Nuget at: nuget.org/packages/Everg…

Github project at: github.com/EvergineTeam/R…

Here is Sydney, Australia pulled into blender after using RenderDoc to grab the 3D map. #3dmodeling #maps #renderdoc #gamedev #godotengine #blender


Yes, it's true. @crytek has made #RenderDoc available for free cryengine.com/renderdoc

Opelova's tweet image. Yes, it's true. @crytek has made #RenderDoc available for free cryengine.com/renderdoc

🔥🖥️ Struggling with GPU debugging? RenderDoc and Nsight showing a mess of API calls? Add some object names and debug scopes to colorize and group those commands like a boss! #GPUDebugging #RenderDoc #Nsight-Graphics #TechTips 🚀 wunkolo.github.io/post/2024/09/g…

wunkolo.github.io

GPU Debug Scopes

Using RAII to attach diagnostic information to your command buffers


Time to make my renderer draw to an intermediate backbuffer texture and not straight to the swapchain. This renderer is almost becoming sensible... Histogram clipping in renderdoc is awesome for debugging ranges in an image, for instance HDR values! #renderdoc #vulkan #gamedev

Bytegrove's tweet image. Time to make my renderer draw to an intermediate backbuffer texture and not straight to the swapchain. This renderer is almost becoming sensible... Histogram clipping in renderdoc is awesome for debugging ranges in an image, for instance HDR values! #renderdoc #vulkan #gamedev

Renderdoc's shader editor is such a great tool! ✨ Here I'm iterating on SDF color blending methods (+fract for debug visualization)! Maybe I should add shader hot reload soon...🤔 #screenshotsaturday #renderdoc #vulkan

Bytegrove's tweet image. Renderdoc's shader editor is such a great tool! ✨ Here I'm iterating on SDF color blending methods (+fract for debug visualization)! Maybe I should add shader hot reload soon...🤔 #screenshotsaturday #renderdoc #vulkan

Android で #Vulkan の extension layer を使う際に #RenderDoc でキャプチャをリプレイする際のこれ, どうにかなるといいのだが🧐

james_ay_em_dee's tweet image. Android で #Vulkan の extension layer を使う際に #RenderDoc でキャプチャをリプレイする際のこれ,
どうにかなるといいのだが🧐

The new vsg::GpuAnnotation instrumentation class records labels with colours into the Vulkan/vsg::CommandBuffer using the VK_EXT_debug_utils extension, which #RenderDoc can use to annotate all the commands enabling users to see how scene graph nodes map directly to GPU.

RobertOsfield's tweet image. The new vsg::GpuAnnotation instrumentation class records labels with colours into the Vulkan/vsg::CommandBuffer using the VK_EXT_debug_utils extension, which #RenderDoc can use to annotate all the commands enabling users to see how scene graph nodes map directly to GPU.

In December my main focus was on adding an extensible instrumentation support into the #VulkanSceneGraph with support for #RenderDoc and #TracyProfiler. The changes are now merged with VSG master: github.com/vsg-dev/Vulkan… And written up the work on forum: github.com/vsg-dev/Vulkan…


edw.is/renderdoc-webg… How to capture WebGL with RenderDoc. As promised. Works on Windows with Chrome only. If you manage to get it working with Firefox somehow, please let me know. :) #webgl #renderdoc #opengl

EliasDaler's tweet image. edw.is/renderdoc-webg…

How to capture WebGL with RenderDoc.
As promised. Works on Windows with Chrome only. 

If you manage to get it working with Firefox somehow, please let me know. :)

#webgl #renderdoc #opengl

Three vulnerabilities discovered by @Qualys, including privilege escalation, could compromise your system. Act now and update to version 1.27 for protection. Details here: 👉 wizcase.com/news/three-vul… #Cybersecurity #RenderDoc #Vulnerabilities #StaySecure


Got it working with UE5 on the weekend, so I can import a Renderdoc capture, extract the dispatches and debug it. Still pretty rough, but stepping through the UE5 Hi-Z build shader is awesome. Oh and the D3D12 capture is running in my Vulkan renderer! #UE5 #renderdoc

warheart1's tweet image. Got it working with UE5 on the weekend, so I can import a Renderdoc capture, extract the dispatches and debug it. Still pretty rough, but stepping through the UE5 Hi-Z build shader is awesome. Oh and the D3D12 capture is running in my Vulkan renderer! #UE5 #renderdoc

A new @qualys #security #advisory is out! LPE and RCE in #Renderdoc CVE-2023-33865, CVE-2023-33864, CVE-2023-33863 qualys.com/2023/06/06/ren…


Screen-space ambient occlusion from scratch: and there comes that moment when #Vulkan finally shows you first visual feedback of the ssao factor come alive in an attachment, and it's both beautiful and ugly. Thank you, #renderdoc. Onto adding blur. #gamedev

OlexGameDev's tweet image. Screen-space ambient occlusion from scratch: and there comes that moment when #Vulkan finally shows you first visual feedback of the ssao factor come alive in an attachment, and it's both beautiful and ugly. Thank you, #renderdoc. Onto adding blur. #gamedev

Making a new toy 'GSeeN' - #GCN emulator on top of #RenderDoc

direct3d's tweet image. Making a new toy 'GSeeN' - #GCN emulator on top of #RenderDoc

#RenderDoc でKingdom Come : Deliveranceをキャプチャ、というか実行しようとすると DXGI_ERROR_DRIVER_INTERNAL_ERROR で落ちてしまうのだが、どうにかキャプチャできないだろうか。

james_ay_em_dee's tweet image. #RenderDoc でKingdom Come : Deliveranceをキャプチャ、というか実行しようとすると
DXGI_ERROR_DRIVER_INTERNAL_ERROR
で落ちてしまうのだが、どうにかキャプチャできないだろうか。

Got it working with UE5 on the weekend, so I can import a Renderdoc capture, extract the dispatches and debug it. Still pretty rough, but stepping through the UE5 Hi-Z build shader is awesome. Oh and the D3D12 capture is running in my Vulkan renderer! #UE5 #renderdoc

warheart1's tweet image. Got it working with UE5 on the weekend, so I can import a Renderdoc capture, extract the dispatches and debug it. Still pretty rough, but stepping through the UE5 Hi-Z build shader is awesome. Oh and the D3D12 capture is running in my Vulkan renderer! #UE5 #renderdoc

Android で #Vulkan の extension layer を使う際に #RenderDoc でキャプチャをリプレイする際のこれ, どうにかなるといいのだが🧐

james_ay_em_dee's tweet image. Android で #Vulkan の extension layer を使う際に #RenderDoc でキャプチャをリプレイする際のこれ,
どうにかなるといいのだが🧐

the magic wand is a handy #renderdoc feature. when visualizing textures, it automatically rescales the color range, so that minimum is mapped to color intensity 0, and maximum to 1. useful for quickly visualizing the z-buffer, or textures with negative values(i.e. normals)


This is the most awesome button in Unity by a fair margin #renderdoc docs.unity3d.com/Manual/RenderD… cc @baldurk

pixelmager's tweet image. This is the most awesome button in Unity by a fair margin #renderdoc docs.unity3d.com/Manual/RenderD… cc @baldurk

been trying to make sense out of this...cryptic to me #HALP #ComputerGraphics #RenderDoc

MonaJalal_'s tweet image. been trying to make sense out of this...cryptic to me #HALP
#ComputerGraphics #RenderDoc

Maybe I should have reviewed this capture on the office machine.. #renderdoc

barog's tweet image. Maybe I should have reviewed this capture on the office machine.. #renderdoc

"Soccer on Your Tabletop" grail.cs.washington.edu/projects/socce… really fun usage of #renderdoc. They train a CNN that estimates depth data from images of soccer players. they get training data by taking many renderdoc captures of a FIFA game. :O

erkaman2's tweet image. "Soccer on Your Tabletop"
grail.cs.washington.edu/projects/socce… really fun usage of #renderdoc. They train a CNN that estimates depth data from images of soccer players. they get training data by taking many renderdoc captures of a FIFA game.    :O

Yup, Nanite/ExportGbuffer.usf FullScreenVS This is quite common in screen space based rendering (for instance separate light pass to just shade tiles containing subsurface materials) I spent way too much time trying to find this in PIX, #Renderdoc is still the best!

amu_mhr's tweet image. Yup, Nanite/ExportGbuffer.usf FullScreenVS
This is quite common in screen space based rendering (for instance separate light pass to just shade tiles containing subsurface materials)

I spent way too much time trying to find this in PIX, #Renderdoc is still the best!

The new vsg::GpuAnnotation instrumentation class records labels with colours into the Vulkan/vsg::CommandBuffer using the VK_EXT_debug_utils extension, which #RenderDoc can use to annotate all the commands enabling users to see how scene graph nodes map directly to GPU.

RobertOsfield's tweet image. The new vsg::GpuAnnotation instrumentation class records labels with colours into the Vulkan/vsg::CommandBuffer using the VK_EXT_debug_utils extension, which #RenderDoc can use to annotate all the commands enabling users to see how scene graph nodes map directly to GPU.

Yes, it's true. @crytek has made #RenderDoc available for free cryengine.com/renderdoc

Opelova's tweet image. Yes, it's true. @crytek has made #RenderDoc available for free cryengine.com/renderdoc

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