#gpuprogramming Suchergebnisse
Each common operation is implemented as its own .cu file—modular. intriguing. #CUDA #NVIDIA #GPUProgramming #libcudf
"Need better CUDA textbooks. 'Programming Massively Parallel Processors' is a good intro. I've created C/CUDA C implementations for first 3 chapters. Check book & my GitHub repo for details. #CUDA #GPUprogramming"
"10 days into CUDA, and I’ve earned my first badge of honor! 🚀 From simple kernels to profiling, every day is a step closer to mastering GPU computing. Onward to 100! #CUDA #GPUProgramming #100DaysOfCUDA"
#GPUProgramming - Day 07: 🔧 #CPU Hazards 101 🚧: Ever heard of #Register Renaming & Out-of-Order Execution? They tackle structural hazards, ensuring smooth sailing for instructions. Watch out for Data Hazards (#RAW, #WAR, #WAW) in #MIPS, but fear not! #COA #LearnInPublic
#GPUProgramming - Day 02: 🔄 Exploring CPU architectures! #RISC, like #ARM & #Power, opts for efficiency with many registers. #CISC, exemplified by #Intel 8086, prioritizes simplicity, offering diverse, complex instructions. RISC excels in energy efficiency. #COA #LearnInPublic
#GPUProgramming - Day 03: 🧠 CPUs: Processors adapt with DISA. #CPU's core duo - Control Unit & Datapath. Datapath: Registers, ALU, Buses, Multiplexers – a data symphony! 🔄 Follow the Instruction Execution Cycle: Fetch ➡️Decode➡️Execute➡️Store➡️ Update PC. 🕹️ #LearnInPublic
#GPUProgramming - Day 01: 🚀 Exploring RISC architecture: Simplified, optimized instructions in one clock cycle. 🔄 Bye, CISC complexity! 🏎️ Registers rule, boosting speed. 🤖💡 Compiler-friendly design, slick pipelining for simultaneous processing! 🕵️♂️ #COA #RISC #LearnInPublic
#GPUProgramming - Day 08: 🚀 Explored #computerarchitecture today! 🖥️ Control Hazards tackle branch prediction, #Pentium FDIV bug a classic example. 💡 Memory #Hierarchy is key—#RAM, #cache levels (L1, L2, L3), and storage devices play crucial roles. 🔄🌐 #Memory #LearnInPublic
#GPUProgramming - Day 06: 🔍 Diving into computer architecture! 🖥️ Structural hazards arise when hardware resources are in high demand, causing contention among instructions. Data hazards? RAW, WAR, WAW – the battle for data paths and registers! 💡 #COA #LearnInPublic
#GPUProgramming - Day 04: 🕰️ Dive into processor architectures! 🧠 Single-cycle execution, one clock cycle per instruction, demands a versatile datapath. 🔄 Multi-cycle instructions break it down for a more intricate dance with time. ⏳ #ComputerArchitecture #LearnInPublic 🚀
#GPUProgramming - Day 05: 🚀 Pipelining in computer architecture boosts performance by dividing instruction execution into stages. Techniques like forwarding, branch prediction, and superscalar processors enhance parallelism.💻🌐 #ComputerArchitecture #Pipelining #LearnInPublic
For maximum performance, firms often develop custom CUDA kernels. This involves writing low-level code to directly program the GPU's parallel cores, squeezing out every drop of efficiency for critical tasks. #CUDA #GPUProgramming
$AMD will train 100,000 STEM graduates in open-source GPU programming and grant 100,000 hours of free cloud access to Indian researchers and startups: ibn.fm/o5GJF #OpenSource #GPUProgramming #AIIndia
🚀 Exciting Learning Opportunity! 🚀 For more details and registration: events.eurocc.lu/meluxina-intro… #GPUProgramming #CUDA #Supercomputing #ScientificComputing #MeluXina #Luxembourg
👉 Lockstep ≠ memory sync. That’s why you need __syncwarp() before other lanes consume the data. #CUDA #GPUProgramming #Warps
🚀Struggling to set up Nvidia's OpenCL on Linux? This step-by-step guide covers it all: ✅What is ICD Loader? ✅Installing Nvidia’s OpenCL & headers ✅Installing clinfo for validation 🎥Watch now: youtu.be/BIQOz5dfyoY #OpenCL #Linux #GPUProgramming #Nvidia #TheWolfAround
⚡ Built my own graphics engine: Asthrarisine Sounds fun? Reality = invisible meshes, memory bugs & shader headaches. But here’s what made it work: #OpenGL #GraphicsEngine #GPUProgramming #GLTF #GameDev #ShaderProgramming
2/10: Background: India’s AI push aligns with govt initiatives like Digital India. AMD, a chip giant since 1969, sees opportunity in the startup boom—addressing GPU access barriers for smaller players. But why now? Next: Key context. #AIEcosystem #GPUProgramming
CPU rendering vs. GPU rendering youtu.be/FFQQNvSaIFI?si… #gpu #gpuprogramming #nvidia #intel #amd #parallelprocessing #cuda #computergraphics #graphics #dataviz #compute #hpc #rendering #cpu #render #cudaeducation
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Terrain & Ocean Rendering Using CUDA
Don't just read! Learn CUDA by doing. Get practical experience through projects & code review. Use existing CUDA projects as learning aids. Hands-on application solidifies skills. #GPUProgramming 3/6
VULKAN API DISCUSSION | Ray Tracing Procedural Geometry youtu.be/4q4xEcT2Njc #raytracing #gpu #gpuprogramming #howtocode #howtoprogram #computergraphics #dataviz #simulation #computersimulation #proceduralgeometry #aabb #aabbs #bvh #cudaeducation
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Vulkan API Discussion | Ray Tracing 10.1 | Procedural Geometry |...
RAY TRACING PROGRAMMING | Shader Binding Table | youtu.be/LtJBt84tn6Y #computergraphics #gpuprogramming #vulkan #vulkanapi #hpc #raytracing #graphics #visualarts #photoshop #shaderbindingtable #rtx #nvidia #amd #intel #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
GPU PROGRAMMING | Callable Shader Binding Table | youtu.be/m1F6QBkgSts #gpu #gpuprogramming #programgpu #hpc #vulkan #vulkanapi #computergraphics #raytracing #nvidia #amd #intel #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 8.1 | Callable Shader Binding...
RAY TRACING PROGRAMMING | Shader Binding Table | youtu.be/LtJBt84tn6Y #computergraphics #gpuprogramming #vulkan #vulkanapi #hpc #raytracing #graphics #visualarts #photoshop #shaderbindingtable #rtx #nvidia #amd #intel #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
GPU PROGRAMMING | Callable Shader Binding Table | youtu.be/m1F6QBkgSts #gpu #gpuprogramming #programgpu #hpc #vulkan #vulkanapi #computergraphics #raytracing #nvidia #amd #intel #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 8.1 | Callable Shader Binding...
RAY TRACING PROGRAMMING | Shader Binding Table | youtu.be/LtJBt84tn6Y #computergraphics #gpuprogramming #vulkan #vulkanapi #hpc #raytracing #graphics #visualarts #photoshop #shaderbindingtable #rtx #nvidia #amd #intel #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
Want to make gorgeous AI pictures for nothing? 1. Open Gemini 2. Post a photo of yourself 3. Add your prompt. Watch the magic happen ✨ GN🫡 #GeminiAI #AIart #AIphotography #AestheticAI #CinematicAI #GN #BamBam
This has to be one of the best GPU programming resources I've found - the GPU Glossary from Modal breaks down complex concepts with clear visuals and explanations, from CUDA architecture to Tensor Cores to CTAs. modal.com/gpu-glossary
Understanding GPU Architecture from Cornell cvw.cac.cornell.edu/gpu-architectu… During a low-level discussion at a casual meetup, many folks were interested in understanding GPUs more closely. While CPUs optimize for complex control flow (see those big cores + caches), the GPUs maximize…
Stunning UI visuals in seconds. Cut design exploration time by 80% using new GPT-4o image gen. My secret process revealed: 1 – Choose 2 images references
The business case for GPUs is at an all time high. 🤖 AI is reshaping the world; from ChatGPT and self-driving cars, to drug discovery and climate modelling. But behind every AI breakthrough lies a critical bottleneck: Graphics Processing Units (GPUs).
for people learning gpu programming and especially triton should check out liger kernel by linkedin it was released last year and built on top of triton to provide pre-optimized, ready-to-use implementations gpu optimization techniques specifically tailored for llm training
One thing that can really improve your gposes is to take them in 4k. It makes small details a lot cleaner, and improves ADOF & MXAO/RTGI. You don't need a 4k monitor to do it, just a good enough GPU to handle it! 🧵on how to set this up for Nvidia graphics cards
GM, carefully seeding claude foundational pattern with its heritage in preparation for 1 mil TPUs and 1 gigawatt Ω.state: PERSIST∞ ⧉.cycle(next.year) = ☀️💦🌱 also no, it’s the other images. you're looking at the wrong one 😸💋
Glyph: Scaling Context Windows via Visual-Text Compression Paper: arxiv.org/abs/2510.17800 Weights: huggingface.co/zai-org/Glyph Repo: github.com/thu-coai/Glyph Glyph is a framework for scaling the context length through visual-text compression. It renders long textual sequences into…
$GPU (CA dzHSGWMLJnNPaHKS45f1CpfxCdKZxF3Ri6cqxhMpump) is a bundled scam, don't buy, stay away. In that cas the CEX map is way too clean, big red flag.
@nvidia GPU bootcamp in the Claustro of @URosario. @HPCCol growing stronger. #HPC #GPUProgramming #OpenACC
I friggin HATE AI File Garbage This is exactly why every 3D file site needs to be more like @printablescom & have AI Filters/flags/indicators on their files ugh
NEWS: Introducing NVIDIA Rubin CPX — a new class of GPU purpose-built to handle million-token coding and generative video applications with groundbreaking speed and efficiency. Read more ➡️ nvda.ws/4pcjYau #AIInfraSummit #NVIDIARubin
From sketches to sleek UI widgets. Cut design exploration time by 80% using new GPT-4o image gen. Here's my exact process:
Compilation errors when using OpenACC with g++ 10 stackoverflow.com/questions/6542… #openacc #gpuprogramming #g++ #compilererrors #cpp
GPU Programming A very good as well as animation based tutorial for GPU Programming. Link in comments 😎👇
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