#gpuprogramming risultati di ricerca
⚡ Built my own graphics engine: Asthrarisine Sounds fun? Reality = invisible meshes, memory bugs & shader headaches. But here’s what made it work: #OpenGL #GraphicsEngine #GPUProgramming #GLTF #GameDev #ShaderProgramming
"Need better CUDA textbooks. 'Programming Massively Parallel Processors' is a good intro. I've created C/CUDA C implementations for first 3 chapters. Check book & my GitHub repo for details. #CUDA #GPUprogramming"

"10 days into CUDA, and I’ve earned my first badge of honor! 🚀 From simple kernels to profiling, every day is a step closer to mastering GPU computing. Onward to 100! #CUDA #GPUProgramming #100DaysOfCUDA"

GPU PROGRAMMING | Callable Shader Binding Table | youtu.be/m1F6QBkgSts #gpu #gpuprogramming #programgpu #hpc #vulkan #vulkanapi #computergraphics #raytracing #nvidia #amd #intel #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 8.1 | Callable Shader Binding...
Each common operation is implemented as its own .cu file—modular. intriguing. #CUDA #NVIDIA #GPUProgramming #libcudf

#GPUProgramming - Day 07: 🔧 #CPU Hazards 101 🚧: Ever heard of #Register Renaming & Out-of-Order Execution? They tackle structural hazards, ensuring smooth sailing for instructions. Watch out for Data Hazards (#RAW, #WAR, #WAW) in #MIPS, but fear not! #COA #LearnInPublic



#GPUProgramming - Day 02: 🔄 Exploring CPU architectures! #RISC, like #ARM & #Power, opts for efficiency with many registers. #CISC, exemplified by #Intel 8086, prioritizes simplicity, offering diverse, complex instructions. RISC excels in energy efficiency. #COA #LearnInPublic


#GPUProgramming - Day 03: 🧠 CPUs: Processors adapt with DISA. #CPU's core duo - Control Unit & Datapath. Datapath: Registers, ALU, Buses, Multiplexers – a data symphony! 🔄 Follow the Instruction Execution Cycle: Fetch ➡️Decode➡️Execute➡️Store➡️ Update PC. 🕹️ #LearnInPublic


#GPUProgramming - Day 01: 🚀 Exploring RISC architecture: Simplified, optimized instructions in one clock cycle. 🔄 Bye, CISC complexity! 🏎️ Registers rule, boosting speed. 🤖💡 Compiler-friendly design, slick pipelining for simultaneous processing! 🕵️♂️ #COA #RISC #LearnInPublic

For maximum performance, firms often develop custom CUDA kernels. This involves writing low-level code to directly program the GPU's parallel cores, squeezing out every drop of efficiency for critical tasks. #CUDA #GPUProgramming
#GPUProgramming - Day 08: 🚀 Explored #computerarchitecture today! 🖥️ Control Hazards tackle branch prediction, #Pentium FDIV bug a classic example. 💡 Memory #Hierarchy is key—#RAM, #cache levels (L1, L2, L3), and storage devices play crucial roles. 🔄🌐 #Memory #LearnInPublic


#GPUProgramming - Day 06: 🔍 Diving into computer architecture! 🖥️ Structural hazards arise when hardware resources are in high demand, causing contention among instructions. Data hazards? RAW, WAR, WAW – the battle for data paths and registers! 💡 #COA #LearnInPublic

#GPUProgramming - Day 04: 🕰️ Dive into processor architectures! 🧠 Single-cycle execution, one clock cycle per instruction, demands a versatile datapath. 🔄 Multi-cycle instructions break it down for a more intricate dance with time. ⏳ #ComputerArchitecture #LearnInPublic 🚀


#GPUProgramming - Day 05: 🚀 Pipelining in computer architecture boosts performance by dividing instruction execution into stages. Techniques like forwarding, branch prediction, and superscalar processors enhance parallelism.💻🌐 #ComputerArchitecture #Pipelining #LearnInPublic

$AMD will train 100,000 STEM graduates in open-source GPU programming and grant 100,000 hours of free cloud access to Indian researchers and startups: ibn.fm/o5GJF #OpenSource #GPUProgramming #AIIndia
CPU rendering vs. GPU rendering youtu.be/FFQQNvSaIFI?si… #gpu #gpuprogramming #nvidia #intel #amd #parallelprocessing #cuda #computergraphics #graphics #dataviz #compute #hpc #rendering #cpu #render #cudaeducation
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Terrain & Ocean Rendering Using CUDA
🚀 Exciting Learning Opportunity! 🚀 For more details and registration: events.eurocc.lu/meluxina-intro… #GPUProgramming #CUDA #Supercomputing #ScientificComputing #MeluXina #Luxembourg

Finally decided to dive into CUDA! Inspired by @hkproj discord server. Today, I covered the basics of GPU architecture and the CUDA model from Chapters 1 & 2 of PMPP, and implemented an optimized vector addition kernel. Excited for this journey! 🚀 #CUDA #GPUProgramming
CPU rendering vs. GPU rendering youtu.be/FFQQNvSaIFI?si… #gpu #gpuprogramming #nvidia #intel #amd #parallelprocessing #cuda #computergraphics #graphics #dataviz #compute #hpc #rendering #cpu #render #cudaeducation
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Terrain & Ocean Rendering Using CUDA
📣 Save the date. Join Dr. Wen-mei Hwu & Dr. Izzat El Hajj on May 28, 2025, at 10:00 AM PDT for a 1-hour webinar on teaching and accelerating #CUDA. Get insider tips, book updates, and expert advice. Register now ➡️ #CUDA #GPUProgramming #TechWebinar bit.ly/3YRAhOI
RAY TRACING PROGRAMMING | Shader Binding Table | youtu.be/LtJBt84tn6Y #computergraphics #gpuprogramming #vulkan #vulkanapi #hpc #raytracing #graphics #visualarts #photoshop #shaderbindingtable #rtx #nvidia #amd #intel #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
GPU PROGRAMMING | Callable Shader Binding Table | youtu.be/m1F6QBkgSts #gpu #gpuprogramming #programgpu #hpc #vulkan #vulkanapi #computergraphics #raytracing #nvidia #amd #intel #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 8.1 | Callable Shader Binding...
RAY TRACING PROGRAMMING | Shader Binding Table | youtu.be/LtJBt84tn6Y #computergraphics #gpuprogramming #vulkan #vulkanapi #hpc #raytracing #graphics #visualarts #photoshop #shaderbindingtable #rtx #nvidia #amd #intel #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
CPU rendering vs. GPU rendering youtu.be/FFQQNvSaIFI?si… #gpu #gpuprogramming #nvidia #intel #amd #parallelprocessing #cuda #computergraphics #graphics #dataviz #compute #hpc #rendering #cpu #render #cudaeducation
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Terrain & Ocean Rendering Using CUDA
RAY TRACING PROGRAMMING | Shader Binding Table | youtu.be/LtJBt84tn6Y #computergraphics #gpuprogramming #vulkan #vulkanapi #hpc #raytracing #graphics #visualarts #photoshop #shaderbindingtable #rtx #nvidia #amd #intel #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
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