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Web Game Dev

@webgamedevs

Community, newsletter, and resources for JavaScript and browser game developers. 🌐 Website: https://WebGameDev.com 💬 Discord: https://WebGameDev.com/discord

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💌 The Web Game Dev Newsletter Issue 028 is out! Read it online here: webgamedev.com/newsletter/028, and subscribe to get the next ones delivered right to your inbox 🚀 #threejs #r3f #gamedev

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Newsletter – Issue 028 | Web Game Dev

Newsletter – Issue 028 | Web Game Dev


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Our yearly #GamedevJS #Survey to collect data shaping the current state of Web Game Development report is open - please fill the form, thank you! gamedevjs.com/survey-2025-fo… #gamedev #JavaScript #HTML5 #indiedev #indiegames #report #form #OpenSource

Gamedevjs's tweet image. Our yearly #GamedevJS #Survey to collect data shaping the current state of Web Game Development report is open - please fill the form, thank you!

gamedevjs.com/survey-2025-fo…

#gamedev #JavaScript #HTML5 #indiedev #indiegames #report #form #OpenSource

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Character controller reference implementation for Bounce is out on codeberg: codeberg.org/perplexdotgg/b… Robust, but with no frills and minimal opinions about your app or game. This example uses #threejs, though the character controller and physics library are renderer-agnostic.


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Swordmasters is seeing a surge in players with the release of its new update, reaching 2,000 CCU.

webgamedb's tweet image. Swordmasters is seeing a surge in players with the release of its new update, reaching 2,000 CCU.
webgamedb's tweet image. Swordmasters is seeing a surge in players with the release of its new update, reaching 2,000 CCU.

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new navcat example: dynamic navmesh x crowd simulation building bridges for the capsule bros is strangely fun!


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Web Game Database I set up a site to track online game CCU - Its similar to SteamDB but works for web games. I always find myself researching what performs well on steam and figured we could use something similar for online web games. Turns out theres 50k CCU across them!

shatterspine's tweet image. Web Game Database

I set up a site to track online game CCU - Its similar to SteamDB but works for web games. I always find myself researching what performs well on steam and figured we could use something similar for online web games. Turns out theres 50k CCU across them!

🚀 Follow @webgamedb for insights and metrics about web games. Just launched by @shatterspine, it is already very valuable for tracking how your web game compares with others and understanding the web game market. The website is worth a bookmark too! ⭐️

Started tracking Growden playercounts, sitting at a healthy 1800 CCU.

webgamedb's tweet image. Started tracking Growden playercounts, sitting at a healthy 1800 CCU.
webgamedb's tweet image. Started tracking Growden playercounts, sitting at a healthy 1800 CCU.


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navcat, meet world. world, meet navcat. navcat is a new javascript pathfinding library for games and simulations, and it's fully open source ❤️ it does navmesh generation, pathfinding, crowd simulation, navmesh constrained movement, raycasting, more... and it's out on npm now


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It's out! It's here! It's real! Bounce is out now and open source! npmjs.com/package/@perpl… codeberg.org/perplexdotgg/b… Proper docs, official examples, character controller implementation and more is coming soon. Contributions help ;) We can't wait to see what you build with it!


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:-) @trytriplex goes open source and moves to @pmndrs read more below


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On Friday we launched something really special at @JamangoGame. For me, it’s one of the most beautiful and technically impressive game experiences I’ve ever seen in the browser and that’s not just because of how it looks. We released our first RPG builder template, the start of…


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Ever dreamt of having a job where you deliver mail to the residents of a tiny planet? Us too. messenger.abeto.co #webgl #threejs


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Announcing TresJS v5.0 🎉 Our proudest release so far. Declarative @threejs for @vuejs gets a major upgrade: ✨ WebGPU experimental support 🛠️ New create-tres CLI tool ⚡ Re-imagined context 🔧 Refactored composables Ready to build the future of 3D on the web?


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To all the web devs out there who have ideas of games but never coded any: you can with your current skills. It's fun, extremely rewarding and fulfilling, and you learn a lot. You can start with DOM-based games, then explore Pixi/Phaser for 2D, or Three.js for 3D. #threejs


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This is huge. A Next.js template, @bunjavascript support, version-controlled editor data as JSON, a comfortable Unity-like workflow and native app, TS just works out of the box, and it's free. Let's make some noise for this fantastic milestone of Babylon.js, folks.

Have you heard the news? The Babylon.js Editor v5 has officially launched! What are you waiting for? Go check it out!!! editor.babylonjs.com #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs

babylonjs's tweet image. Have you heard the news? The Babylon.js Editor v5 has officially launched! What are you waiting for? Go check it out!!!

editor.babylonjs.com 

#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs


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After listening to the community, we’re making big changes: Bounce is going free and open source! With community support, Perplex will continue to build towards our dream of a full-fledged game engine designed for the web. Stay tuned for the release and for more updates soon!


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Checkout my new article about PBR: imadr.me/pbr/


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