Web Game Dev
@webgamedevs
Community, newsletter, and resources for JavaScript and browser game developers. 🌐 Website: https://WebGameDev.com 💬 Discord: https://WebGameDev.com/discord
Dit vind je misschien leuk
💌 The Web Game Dev Newsletter Issue 028 is out! Read it online here: webgamedev.com/newsletter/028, and subscribe to get the next ones delivered right to your inbox 🚀 #threejs #r3f #gamedev
webgamedev.com
Newsletter – Issue 028 | Web Game Dev
Newsletter – Issue 028 | Web Game Dev
🚀 Follow @webgamedb for insights and metrics about web games. Just launched by @shatterspine, it is already very valuable for tracking how your web game compares with others and understanding the web game market. The website is worth a bookmark too! ⭐️
Started tracking Growden playercounts, sitting at a healthy 1800 CCU.
navcat, meet world. world, meet navcat. navcat is a new javascript pathfinding library for games and simulations, and it's fully open source ❤️ it does navmesh generation, pathfinding, crowd simulation, navmesh constrained movement, raycasting, more... and it's out on npm now
It's out! It's here! It's real! Bounce is out now and open source! npmjs.com/package/@perpl… codeberg.org/perplexdotgg/b… Proper docs, official examples, character controller implementation and more is coming soon. Contributions help ;) We can't wait to see what you build with it!
:-) @trytriplex goes open source and moves to @pmndrs read more below
On Friday we launched something really special at @JamangoGame. For me, it’s one of the most beautiful and technically impressive game experiences I’ve ever seen in the browser and that’s not just because of how it looks. We released our first RPG builder template, the start of…
Ever dreamt of having a job where you deliver mail to the residents of a tiny planet? Us too. messenger.abeto.co #webgl #threejs
Announcing TresJS v5.0 🎉 Our proudest release so far. Declarative @threejs for @vuejs gets a major upgrade: ✨ WebGPU experimental support 🛠️ New create-tres CLI tool ⚡ Re-imagined context 🔧 Refactored composables Ready to build the future of 3D on the web?
To all the web devs out there who have ideas of games but never coded any: you can with your current skills. It's fun, extremely rewarding and fulfilling, and you learn a lot. You can start with DOM-based games, then explore Pixi/Phaser for 2D, or Three.js for 3D. #threejs
This is huge. A Next.js template, @bunjavascript support, version-controlled editor data as JSON, a comfortable Unity-like workflow and native app, TS just works out of the box, and it's free. Let's make some noise for this fantastic milestone of Babylon.js, folks.
Have you heard the news? The Babylon.js Editor v5 has officially launched! What are you waiting for? Go check it out!!! editor.babylonjs.com #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
After listening to the community, we’re making big changes: Bounce is going free and open source! With community support, Perplex will continue to build towards our dream of a full-fledged game engine designed for the web. Stay tuned for the release and for more updates soon!
Checkout my new article about PBR: imadr.me/pbr/
imadr.me
Physically based rendering from first principles
Physically based rendering from first principles
In case you missed it, if you were on a holiday break 👇
💌 The Web Game Dev Newsletter Issue 027 is out! Read it online here: webgamedev.com/newsletter/027, and subscribe to get the next ones delivered right to your inbox 🚀 #threejs #r3f #gamedev
I made a video showing how I model low-poly maps in Blender for my game Mana Blade: youtube.com/watch?v=XSLshK…
youtube.com
YouTube
Blender Low-Poly Map Modeling Tutorial
Excited to announce that I've shipped my first game! Written from the ground up in @threejs in 3 months and published on @VIVERSEofficial Some tech stuff that I'm really proud of: - fully custom spherical harmonics prt lighting. Giving a baked diffuse look while still…
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