#leveldesign search results

Guess the genre - #gamedev #gameart #leveldesign We're building a prehistoric mesolith - a monument from a forgotten age, buried in #myth and blood. Welcome to Bloodfall: The First Temple. The first installment in the Bloodfall™ universe. Coming to steam Next fest in Feb 2026.

HyperMadGames's tweet image. Guess the genre -
#gamedev  #gameart #leveldesign
We're building a prehistoric mesolith - a monument from a forgotten age, buried in #myth and blood. Welcome to Bloodfall: The First Temple. The first installment in the Bloodfall™ universe. Coming to steam Next fest in Feb 2026.

Tip of the day #3💡 Small things really matter on multiplayer FPS maps. If you want to design a competitive map, make sure fights feel fair for both sides. That’s what makes gameplay smooth and enjoyable. #LevelDesign #GameDev

Pav_maps's tweet image. Tip of the day #3💡

Small things really matter on multiplayer FPS maps.
If you want to design a competitive map, make sure fights feel fair for both sides.
That’s what makes gameplay smooth and enjoyable.

#LevelDesign #GameDev

We continue with more level design. Before building my levels in Unreal Engine 5, I made a quick prototype to test gameplay flow. #LevelDesign #UE5 #GameDev


“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

AtlasRedLine's tweet image. “Evening at the Tiger’s Paw " ✨

an atmospheric Source 2 environment built in Hammer and rendered in S2FM.
#Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

Before and After Level Design for The Milgram Experiment #indiedev #gamedev #leveldesign

Theseus_Games's tweet image. Before and After Level Design for The Milgram Experiment
#indiedev #gamedev #leveldesign
Theseus_Games's tweet image. Before and After Level Design for The Milgram Experiment
#indiedev #gamedev #leveldesign
Theseus_Games's tweet image. Before and After Level Design for The Milgram Experiment
#indiedev #gamedev #leveldesign

Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign. medium.com/p/level-design…

arnaldo42's tweet image. Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign.  medium.com/p/level-design…

Here’s a quick breakdown of how I created Evening at the Tiger’s Paw🌙⚒️ Built in Hammer, rendered in Source 2 Filmmaker. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

AtlasRedLine's tweet image. “Evening at the Tiger’s Paw " ✨

an atmospheric Source 2 environment built in Hammer and rendered in S2FM.
#Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM


#Blocktober is over and we did a post every day, plus some but…. 🤷‍♂️ #leveldesign #gamedesign #gamedev #indiedev


GM everyone! First X post here. Grinding on my level design portfolio—almost ready to share! Excited to post my recent works soon. #gamedev #leveldesign

Nano460757's tweet image. GM everyone! First X post here. Grinding on my level design portfolio—almost ready to share! Excited to post my recent works soon. #gamedev #leveldesign

Hey everyone! 👋 Here’s a small #Blocktober update! 🚧 This time, I wanted to show a more complete breakdown of my level and share some behind-the-scenes of the process. 🧭🎮 #LevelDesign, #Blocktober, #Blocktober2025, #UnrealEngine, #Blockout

MarcoLeo2004's tweet image. Hey everyone! 👋
Here’s a small #Blocktober update! 🚧
This time, I wanted to show a more complete breakdown of my level and share some behind-the-scenes of the process. 🧭🎮

#LevelDesign, #Blocktober, #Blocktober2025, #UnrealEngine, #Blockout
MarcoLeo2004's tweet image. Hey everyone! 👋
Here’s a small #Blocktober update! 🚧
This time, I wanted to show a more complete breakdown of my level and share some behind-the-scenes of the process. 🧭🎮

#LevelDesign, #Blocktober, #Blocktober2025, #UnrealEngine, #Blockout
MarcoLeo2004's tweet image. Hey everyone! 👋
Here’s a small #Blocktober update! 🚧
This time, I wanted to show a more complete breakdown of my level and share some behind-the-scenes of the process. 🧭🎮

#LevelDesign, #Blocktober, #Blocktober2025, #UnrealEngine, #Blockout
MarcoLeo2004's tweet image. Hey everyone! 👋
Here’s a small #Blocktober update! 🚧
This time, I wanted to show a more complete breakdown of my level and share some behind-the-scenes of the process. 🧭🎮

#LevelDesign, #Blocktober, #Blocktober2025, #UnrealEngine, #Blockout

Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆 Check it out on the workshop! ⤵️ #CS2 #leveldesign #gameart #counterstrike

RikudaCSGO's tweet image. Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆

Check it out on the workshop! ⤵️
#CS2 #leveldesign #gameart #counterstrike
RikudaCSGO's tweet image. Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆

Check it out on the workshop! ⤵️
#CS2 #leveldesign #gameart #counterstrike
RikudaCSGO's tweet image. Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆

Check it out on the workshop! ⤵️
#CS2 #leveldesign #gameart #counterstrike
RikudaCSGO's tweet image. Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆

Check it out on the workshop! ⤵️
#CS2 #leveldesign #gameart #counterstrike

🔥HOT JOB🔥Sr. Game Designer (Level) Are you skilled at designing levels that lead players through memorable experiences? Join our team to redefine level design boundaries alongside some of the industry's top developers. 📥 lnkd.in/guc5Biha #gamedev #leveldesign

NaughtyDogJobs's tweet image. 🔥HOT JOB🔥Sr. Game Designer (Level) 

Are you skilled at designing levels that lead players through memorable experiences?
 Join our team to redefine level design boundaries alongside some of the industry's top developers.

📥  lnkd.in/guc5Biha

 #gamedev  #leveldesign

Next tip: Progressive Cover Important note for this one:💡 Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake. #leveldesign #gamedev

Pav_maps's tweet image. Next tip: Progressive Cover
Important note for this one:💡
Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake.

#leveldesign #gamedev

As an aspiring Level & Environment Artist, everything begins with a blockout!  This 3D environment is fan art inspired by Ubisoft's Star Wars Outlaws game universe. more here: lnkd.in/edSDEu7T #Blocktober #blocktober2025 #leveldesign #blockout

itsmatheo_art's tweet image. As an aspiring Level & Environment Artist, everything begins with a blockout! 
This 3D environment is fan art inspired by Ubisoft's Star Wars Outlaws game universe.

more here: lnkd.in/edSDEu7T
#Blocktober #blocktober2025  #leveldesign #blockout

Came home to some very VERY exciting updates regarding my recent interview process. I’m eager to share and hoping I can later this week #LevelDesign


Guess the genre - #gamedev #gameart #leveldesign We're building a prehistoric mesolith - a monument from a forgotten age, buried in #myth and blood. Welcome to Bloodfall: The First Temple. The first installment in the Bloodfall™ universe. Coming to steam Next fest in Feb 2026.

HyperMadGames's tweet image. Guess the genre -
#gamedev  #gameart #leveldesign
We're building a prehistoric mesolith - a monument from a forgotten age, buried in #myth and blood. Welcome to Bloodfall: The First Temple. The first installment in the Bloodfall™ universe. Coming to steam Next fest in Feb 2026.


Guess the genre - #gamedev #gameart #leveldesign We're building a prehistoric mesolith - a monument from a forgotten age, buried in #myth and blood. Welcome to Bloodfall: The First Temple. The first installment in the Bloodfall™ universe. Coming to steam Next fest in Feb 2026.

HyperMadGames's tweet image. Guess the genre -
#gamedev  #gameart #leveldesign
We're building a prehistoric mesolith - a monument from a forgotten age, buried in #myth and blood. Welcome to Bloodfall: The First Temple. The first installment in the Bloodfall™ universe. Coming to steam Next fest in Feb 2026.

I’ve just finished Little Nightmares III and decided to remaster the article I previously wrote, in which I explored the overall design of this beautiful franchise. patreon.com/posts/14283292… #LittleNightmares #LevelDesign #GameDesign


We continue with more level design. Before building my levels in Unreal Engine 5, I made a quick prototype to test gameplay flow. #LevelDesign #UE5 #GameDev


The mission draws inspiration from the Cyberpunk 2020 role-playing tabletop RPG. Cyberpunk 2077 and Blade Runner served as key visual references💜 artstation.com/artwork/lGe0we… #Blocktober #LevelDesign #UnrealEngine #gamedevelopment #cyberpunk


Before and After Level Design for The Milgram Experiment #indiedev #gamedev #leveldesign

Theseus_Games's tweet image. Before and After Level Design for The Milgram Experiment
#indiedev #gamedev #leveldesign
Theseus_Games's tweet image. Before and After Level Design for The Milgram Experiment
#indiedev #gamedev #leveldesign
Theseus_Games's tweet image. Before and After Level Design for The Milgram Experiment
#indiedev #gamedev #leveldesign

⚡️ NEW: Improve your game design skills at Insomniac Games! 🎮 💼 Design Intern - Undergraduate 🏢 Insomniac 🇺🇸 Burbank, CA 📃 Internship 🎚 Entry 🏷 #GameDesign, #LevelDesign, #InsomniacGames, #Wolverine 💵 USD 36.50–36.50 per hour Link to apply below 👇


Design progression systems that reward players consistently but escalate in challenge. Use tiered rewards that keep engagement high without overwhelming. Players stay when they see meaningful growth. #GameDev #PlayerRetention #LevelDesign #IndieDev


This is also incredibly important in #leveldesign for 3D-game design. Coherency (& ergonomics) in design leads to better flow through the spaces created. :3c


Sloppily evaded the tree in this one and then connected it with a big gap. #leveldesign #gamedesign #gamedev #indiedev

#Blocktober is over and we did a post every day, plus some but…. 🤷‍♂️ #leveldesign #gamedesign #gamedev #indiedev



Tip of the day #3💡 Small things really matter on multiplayer FPS maps. If you want to design a competitive map, make sure fights feel fair for both sides. That’s what makes gameplay smooth and enjoyable. #LevelDesign #GameDev

Pav_maps's tweet image. Tip of the day #3💡

Small things really matter on multiplayer FPS maps.
If you want to design a competitive map, make sure fights feel fair for both sides.
That’s what makes gameplay smooth and enjoyable.

#LevelDesign #GameDev

This Friday I’m hosting a free 90-minute live session on the invisible craft that makes great games feel great. 🗓 Fri Nov 7 · 18:30 CET 💥 Free & open to anyone curious about #LevelDesign


A Blockout I worked on with one other LD, truly enjoyed building this city that is in a space station...in space! #leveldesign #staratlas #blockout

Nano460757's tweet image. A Blockout I worked on with one other LD, truly enjoyed building this city that is in a space station...in space! #leveldesign #staratlas #blockout
Nano460757's tweet image. A Blockout I worked on with one other LD, truly enjoyed building this city that is in a space station...in space! #leveldesign #staratlas #blockout
Nano460757's tweet image. A Blockout I worked on with one other LD, truly enjoyed building this city that is in a space station...in space! #leveldesign #staratlas #blockout
Nano460757's tweet image. A Blockout I worked on with one other LD, truly enjoyed building this city that is in a space station...in space! #leveldesign #staratlas #blockout

Tavern Stylized environment work in progress getting close to finishing:) #UE5 #gamedev #LevelDesign


Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign. medium.com/p/level-design…

arnaldo42's tweet image. Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign.  medium.com/p/level-design…

“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

AtlasRedLine's tweet image. “Evening at the Tiger’s Paw " ✨

an atmospheric Source 2 environment built in Hammer and rendered in S2FM.
#Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

Tip of the day #3💡 Small things really matter on multiplayer FPS maps. If you want to design a competitive map, make sure fights feel fair for both sides. That’s what makes gameplay smooth and enjoyable. #LevelDesign #GameDev

Pav_maps's tweet image. Tip of the day #3💡

Small things really matter on multiplayer FPS maps.
If you want to design a competitive map, make sure fights feel fair for both sides.
That’s what makes gameplay smooth and enjoyable.

#LevelDesign #GameDev

#Blocktober Day 7 I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! #LevelDesign #Gamedev #blocktober2025

BlazeDillon's tweet image. #Blocktober Day 7

I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! 

#LevelDesign #Gamedev #blocktober2025
BlazeDillon's tweet image. #Blocktober Day 7

I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! 

#LevelDesign #Gamedev #blocktober2025
BlazeDillon's tweet image. #Blocktober Day 7

I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! 

#LevelDesign #Gamedev #blocktober2025
BlazeDillon's tweet image. #Blocktober Day 7

I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! 

#LevelDesign #Gamedev #blocktober2025

Guess the genre - #gamedev #gameart #leveldesign We're building a prehistoric mesolith - a monument from a forgotten age, buried in #myth and blood. Welcome to Bloodfall: The First Temple. The first installment in the Bloodfall™ universe. Coming to steam Next fest in Feb 2026.

HyperMadGames's tweet image. Guess the genre -
#gamedev  #gameart #leveldesign
We're building a prehistoric mesolith - a monument from a forgotten age, buried in #myth and blood. Welcome to Bloodfall: The First Temple. The first installment in the Bloodfall™ universe. Coming to steam Next fest in Feb 2026.

Before and After Level Design for The Milgram Experiment #indiedev #gamedev #leveldesign

Theseus_Games's tweet image. Before and After Level Design for The Milgram Experiment
#indiedev #gamedev #leveldesign
Theseus_Games's tweet image. Before and After Level Design for The Milgram Experiment
#indiedev #gamedev #leveldesign
Theseus_Games's tweet image. Before and After Level Design for The Milgram Experiment
#indiedev #gamedev #leveldesign

Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆 Check it out on the workshop! ⤵️ #CS2 #leveldesign #gameart #counterstrike

RikudaCSGO's tweet image. Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆

Check it out on the workshop! ⤵️
#CS2 #leveldesign #gameart #counterstrike
RikudaCSGO's tweet image. Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆

Check it out on the workshop! ⤵️
#CS2 #leveldesign #gameart #counterstrike
RikudaCSGO's tweet image. Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆

Check it out on the workshop! ⤵️
#CS2 #leveldesign #gameart #counterstrike
RikudaCSGO's tweet image. Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆

Check it out on the workshop! ⤵️
#CS2 #leveldesign #gameart #counterstrike

2 months. 200+ assets. Built from scratch, built for play. #UEFN #Weapon #LevelDesign #FortniteCreative #Fortnite

GalvanicFreaks's tweet image. 2 months. 200+ assets.
Built from scratch, built for play.
#UEFN #Weapon #LevelDesign #FortniteCreative #Fortnite

Some time in the early 2000s I made this Wolfenstein: Enemy Territory map. This was supposed to be a small part of a larger thing but, as it happens, it was the only released map of the series. xD There is another map but it was never finished. #leveldesign #RETROGAMING

roger_creus_art's tweet image. Some time in the early 2000s I made this Wolfenstein: Enemy Territory map. This was supposed to be a small part of a larger thing but, as it happens, it was the only released map of the series. xD

There is another map but it was never finished.
#leveldesign #RETROGAMING
roger_creus_art's tweet image. Some time in the early 2000s I made this Wolfenstein: Enemy Territory map. This was supposed to be a small part of a larger thing but, as it happens, it was the only released map of the series. xD

There is another map but it was never finished.
#leveldesign #RETROGAMING
roger_creus_art's tweet image. Some time in the early 2000s I made this Wolfenstein: Enemy Territory map. This was supposed to be a small part of a larger thing but, as it happens, it was the only released map of the series. xD

There is another map but it was never finished.
#leveldesign #RETROGAMING

Some pics from my Ghost Town themed SnD map! #Halo #Forge #LevelDesign #EnvironmentalArt

ZaddyHammer's tweet image. Some pics from my Ghost Town themed SnD map! 
#Halo #Forge #LevelDesign #EnvironmentalArt
ZaddyHammer's tweet image. Some pics from my Ghost Town themed SnD map! 
#Halo #Forge #LevelDesign #EnvironmentalArt
ZaddyHammer's tweet image. Some pics from my Ghost Town themed SnD map! 
#Halo #Forge #LevelDesign #EnvironmentalArt
ZaddyHammer's tweet image. Some pics from my Ghost Town themed SnD map! 
#Halo #Forge #LevelDesign #EnvironmentalArt

🔥HOT JOB🔥Sr. Game Designer (Level) Are you skilled at designing levels that lead players through memorable experiences? Join our team to redefine level design boundaries alongside some of the industry's top developers. 📥 lnkd.in/guc5Biha #gamedev #leveldesign

NaughtyDogJobs's tweet image. 🔥HOT JOB🔥Sr. Game Designer (Level) 

Are you skilled at designing levels that lead players through memorable experiences?
 Join our team to redefine level design boundaries alongside some of the industry's top developers.

📥  lnkd.in/guc5Biha

 #gamedev  #leveldesign

Hey everyone! 👋 Here’s a small #Blocktober update! 🚧 This time, I wanted to show a more complete breakdown of my level and share some behind-the-scenes of the process. 🧭🎮 #LevelDesign, #Blocktober, #Blocktober2025, #UnrealEngine, #Blockout

MarcoLeo2004's tweet image. Hey everyone! 👋
Here’s a small #Blocktober update! 🚧
This time, I wanted to show a more complete breakdown of my level and share some behind-the-scenes of the process. 🧭🎮

#LevelDesign, #Blocktober, #Blocktober2025, #UnrealEngine, #Blockout
MarcoLeo2004's tweet image. Hey everyone! 👋
Here’s a small #Blocktober update! 🚧
This time, I wanted to show a more complete breakdown of my level and share some behind-the-scenes of the process. 🧭🎮

#LevelDesign, #Blocktober, #Blocktober2025, #UnrealEngine, #Blockout
MarcoLeo2004's tweet image. Hey everyone! 👋
Here’s a small #Blocktober update! 🚧
This time, I wanted to show a more complete breakdown of my level and share some behind-the-scenes of the process. 🧭🎮

#LevelDesign, #Blocktober, #Blocktober2025, #UnrealEngine, #Blockout
MarcoLeo2004's tweet image. Hey everyone! 👋
Here’s a small #Blocktober update! 🚧
This time, I wanted to show a more complete breakdown of my level and share some behind-the-scenes of the process. 🧭🎮

#LevelDesign, #Blocktober, #Blocktober2025, #UnrealEngine, #Blockout

It's been a long while but here is some more from Meridia. Overhauling the entire starting region as it can be so much better than it first was. Next update, you can flush the toilets ;) #DayZ #TalentForDayZ #LevelDesign

JaX_Stutz's tweet image. It's been a long while but here is some more from Meridia.

Overhauling the entire starting region as it can be so much better than it first was. Next update, you can flush the toilets ;)

#DayZ #TalentForDayZ #LevelDesign
JaX_Stutz's tweet image. It's been a long while but here is some more from Meridia.

Overhauling the entire starting region as it can be so much better than it first was. Next update, you can flush the toilets ;)

#DayZ #TalentForDayZ #LevelDesign
JaX_Stutz's tweet image. It's been a long while but here is some more from Meridia.

Overhauling the entire starting region as it can be so much better than it first was. Next update, you can flush the toilets ;)

#DayZ #TalentForDayZ #LevelDesign
JaX_Stutz's tweet image. It's been a long while but here is some more from Meridia.

Overhauling the entire starting region as it can be so much better than it first was. Next update, you can flush the toilets ;)

#DayZ #TalentForDayZ #LevelDesign

GM everyone! First X post here. Grinding on my level design portfolio—almost ready to share! Excited to post my recent works soon. #gamedev #leveldesign

Nano460757's tweet image. GM everyone! First X post here. Grinding on my level design portfolio—almost ready to share! Excited to post my recent works soon. #gamedev #leveldesign

Less dev textures, more windows... Nighttime makes it look a lot better than it does too... #CS2 #gameart #leveldesign

_mountainpeake_'s tweet image. Less dev textures, more windows...
Nighttime makes it look a lot better than it does too...

#CS2 #gameart #leveldesign

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