#leveldesign resultados de búsqueda

“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

AtlasRedLine's tweet image. “Evening at the Tiger’s Paw " ✨

an atmospheric Source 2 environment built in Hammer and rendered in S2FM.
#Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

Professional 3D Unreal Engine Environments & Terrains! 🎮 🏞️ Custom game levels & landscapes ⚡ Optimized for performance 🎨 Full environment design & lighting 👉 go.fiverr.com/visit/?bta=221… #UnrealEngine #GameDev #LevelDesign


Slow progression, but it is being done! Here is an exterior wall and a water run off outlet the player will enter to access a type of power plant. Happy #screenshotsaturday #UnrealEngine5 #leveldesign #brutalist #nature #IndieGameDev

TheHairyDizz's tweet image. Slow progression, but it is being done! Here is an exterior wall and a water run off outlet the player will enter to access a type of power plant. Happy #screenshotsaturday #UnrealEngine5 #leveldesign #brutalist #nature #IndieGameDev

Still a lot of work to be done until the release (very soon btw). #LevelDesign #GameDev #Source2

47Z14's tweet image. Still a lot of work to be done until the release (very soon btw).

#LevelDesign #GameDev #Source2
47Z14's tweet image. Still a lot of work to be done until the release (very soon btw).

#LevelDesign #GameDev #Source2
47Z14's tweet image. Still a lot of work to be done until the release (very soon btw).

#LevelDesign #GameDev #Source2

After weeks of interviewing, a test, and calls, I’m thrilled to share that I’ve accepted an offer at @Naughty_Dog and will be joining them as a Level Designer. #LevelDesign


Next tip: Progressive Cover Important note for this one:💡 Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake. #leveldesign #gamedev

Pav_maps's tweet image. Next tip: Progressive Cover
Important note for this one:💡
Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake.

#leveldesign #gamedev

Initial art progress on a new fire station wingman project has started! Hoping to post a lot of WIP screens along the way to show how I'm getting on. and to keep me motivated #CS2 #gameart #leveldesign

_mountainpeake_'s tweet image. Initial art progress on a new fire station wingman project has started!

Hoping to post a lot of WIP screens along the way to show how  I'm getting on. and to keep me motivated
#CS2 #gameart #leveldesign

Connecting two buildings can be done in many ways, But… new designers only use a few of them! 👀 In this #LevelDesign breakdown, I explore 8 different approaches for creating connections 👊🏼 💢 YouTube link: youtu.be/Ww7MrvMwJho Hope you enjoy it, everyone! 💚


Here’s a quick breakdown of how I created Evening at the Tiger’s Paw🌙⚒️ Built in Hammer, rendered in Source 2 Filmmaker. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

AtlasRedLine's tweet image. “Evening at the Tiger’s Paw " ✨

an atmospheric Source 2 environment built in Hammer and rendered in S2FM.
#Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM


Less dev textures, more windows... Nighttime makes it look a lot better than it does too... #CS2 #gameart #leveldesign

_mountainpeake_'s tweet image. Less dev textures, more windows...
Nighttime makes it look a lot better than it does too...

#CS2 #gameart #leveldesign

Tip of the day #3💡 Small things really matter on multiplayer FPS maps. If you want to design a competitive map, make sure fights feel fair for both sides. That’s what makes gameplay smooth and enjoyable. #LevelDesign #GameDev

Pav_maps's tweet image. Tip of the day #3💡

Small things really matter on multiplayer FPS maps.
If you want to design a competitive map, make sure fights feel fair for both sides.
That’s what makes gameplay smooth and enjoyable.

#LevelDesign #GameDev

Halo Combat Evolved is 24 years old... That's nuts. Might as well share some screenshots from some CE maps I designed. #Halo #leveldesign

BlazeDillon's tweet image. Halo Combat Evolved is 24 years old... That's nuts.

Might as well share some screenshots from some CE maps I designed.

#Halo #leveldesign
BlazeDillon's tweet image. Halo Combat Evolved is 24 years old... That's nuts.

Might as well share some screenshots from some CE maps I designed.

#Halo #leveldesign
BlazeDillon's tweet image. Halo Combat Evolved is 24 years old... That's nuts.

Might as well share some screenshots from some CE maps I designed.

#Halo #leveldesign
BlazeDillon's tweet image. Halo Combat Evolved is 24 years old... That's nuts.

Might as well share some screenshots from some CE maps I designed.

#Halo #leveldesign

A small amount of progress on the interior. Trying to figure out post-processing... #CS2 #gameart #leveldesign

_mountainpeake_'s tweet image. A small amount of progress on the interior. Trying to figure out post-processing...

#CS2 #gameart #leveldesign

The former emperor's hall. #UE5 #LevelDesign


Still a lot of work to be done until the release (very soon btw). #LevelDesign #GameDev #Source2

47Z14's tweet image. Still a lot of work to be done until the release (very soon btw).

#LevelDesign #GameDev #Source2
47Z14's tweet image. Still a lot of work to be done until the release (very soon btw).

#LevelDesign #GameDev #Source2
47Z14's tweet image. Still a lot of work to be done until the release (very soon btw).

#LevelDesign #GameDev #Source2

레벨 블루프린트 생성기를 기반으로 간단한 이미지로 출력할 수 있는 툴을 개발하는 과정에 있습니다! 상세 내용은 이곳을 확인해주세요. 여러분의 아이디어가 필요합니다! 👉 bbibbisung-lab.tistory.com/entry/%EC%9D%B… #GameDev #AI도구 #LevelDesign


Slow progression, but it is being done! Here is an exterior wall and a water run off outlet the player will enter to access a type of power plant. Happy #screenshotsaturday #UnrealEngine5 #leveldesign #brutalist #nature #IndieGameDev

TheHairyDizz's tweet image. Slow progression, but it is being done! Here is an exterior wall and a water run off outlet the player will enter to access a type of power plant. Happy #screenshotsaturday #UnrealEngine5 #leveldesign #brutalist #nature #IndieGameDev

Professional 3D Unreal Engine Environments & Terrains! 🎮 🏞️ Custom game levels & landscapes ⚡ Optimized for performance 🎨 Full environment design & lighting 👉 go.fiverr.com/visit/?bta=221… #UnrealEngine #GameDev #LevelDesign


The ability to combine multiple AI-generated worlds into one seamless environment is a game-changer. In my latest video about Marble AI from @theworldlabs, I show how it works. Full workflow here: youtu.be/fxMUIRxWQU0 #AI #3D #LevelDesign #GameDev


무료 AI 레벨 블루프린트 생성기를 만들었습니다! 장르·카메라·플레이타임만 입력하면 레벨 흐름·페이싱·적 배치까지 자동 구성됩니다. OpenAI API Key 필요(브라우저에서만 사용, 저장 안 됨) 👉 ko-fi.com/s/305d6e2632 #GameDev #AI도구 #LevelDesign


Level design isn't a solo mission. Storytelling in games is a collaboration between level designers, narrative teams, and artists. Each brings unique skills to bring the story to life. #LevelDesign #GameDev


Hoy, nuevo horario de directos y arrancamos nuevo contenido: Level Design ¡desde el principio! Viernes, 10 PM (hora España). Historia, fundamentos, arquitectura de espacios de juego, respuestas a redes, feedback y lo que surja. 👉 twitch.tv/jesus_machina #LevelDesign #GameDesign


“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

AtlasRedLine's tweet image. “Evening at the Tiger’s Paw " ✨

an atmospheric Source 2 environment built in Hammer and rendered in S2FM.
#Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

Slow progression, but it is being done! Here is an exterior wall and a water run off outlet the player will enter to access a type of power plant. Happy #screenshotsaturday #UnrealEngine5 #leveldesign #brutalist #nature #IndieGameDev

TheHairyDizz's tweet image. Slow progression, but it is being done! Here is an exterior wall and a water run off outlet the player will enter to access a type of power plant. Happy #screenshotsaturday #UnrealEngine5 #leveldesign #brutalist #nature #IndieGameDev

Still a lot of work to be done until the release (very soon btw). #LevelDesign #GameDev #Source2

47Z14's tweet image. Still a lot of work to be done until the release (very soon btw).

#LevelDesign #GameDev #Source2
47Z14's tweet image. Still a lot of work to be done until the release (very soon btw).

#LevelDesign #GameDev #Source2
47Z14's tweet image. Still a lot of work to be done until the release (very soon btw).

#LevelDesign #GameDev #Source2

2 months. 200+ assets. Built from scratch, built for play. #UEFN #Weapon #LevelDesign #FortniteCreative #Fortnite

GalvanicFreaks's tweet image. 2 months. 200+ assets.
Built from scratch, built for play.
#UEFN #Weapon #LevelDesign #FortniteCreative #Fortnite

Next tip: Progressive Cover Important note for this one:💡 Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake. #leveldesign #gamedev

Pav_maps's tweet image. Next tip: Progressive Cover
Important note for this one:💡
Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake.

#leveldesign #gamedev

Less dev textures, more windows... Nighttime makes it look a lot better than it does too... #CS2 #gameart #leveldesign

_mountainpeake_'s tweet image. Less dev textures, more windows...
Nighttime makes it look a lot better than it does too...

#CS2 #gameart #leveldesign

Some pics from my Ghost Town themed SnD map! #Halo #Forge #LevelDesign #EnvironmentalArt

ZaddyHammer's tweet image. Some pics from my Ghost Town themed SnD map! 
#Halo #Forge #LevelDesign #EnvironmentalArt
ZaddyHammer's tweet image. Some pics from my Ghost Town themed SnD map! 
#Halo #Forge #LevelDesign #EnvironmentalArt
ZaddyHammer's tweet image. Some pics from my Ghost Town themed SnD map! 
#Halo #Forge #LevelDesign #EnvironmentalArt
ZaddyHammer's tweet image. Some pics from my Ghost Town themed SnD map! 
#Halo #Forge #LevelDesign #EnvironmentalArt

Season 2.5 of #MarvelRivals dropped this week with the new map #Arrako! I had a blast designing the first section I hope everyone’s having fun exploring it! #LevelDesign

blackpicture13's tweet image. Season 2.5 of #MarvelRivals dropped this week with the new map #Arrako! I had a blast designing the first section I hope everyone’s having fun exploring it! #LevelDesign
blackpicture13's tweet image. Season 2.5 of #MarvelRivals dropped this week with the new map #Arrako! I had a blast designing the first section I hope everyone’s having fun exploring it! #LevelDesign
blackpicture13's tweet image. Season 2.5 of #MarvelRivals dropped this week with the new map #Arrako! I had a blast designing the first section I hope everyone’s having fun exploring it! #LevelDesign
blackpicture13's tweet image. Season 2.5 of #MarvelRivals dropped this week with the new map #Arrako! I had a blast designing the first section I hope everyone’s having fun exploring it! #LevelDesign

Tip of the day #3💡 Small things really matter on multiplayer FPS maps. If you want to design a competitive map, make sure fights feel fair for both sides. That’s what makes gameplay smooth and enjoyable. #LevelDesign #GameDev

Pav_maps's tweet image. Tip of the day #3💡

Small things really matter on multiplayer FPS maps.
If you want to design a competitive map, make sure fights feel fair for both sides.
That’s what makes gameplay smooth and enjoyable.

#LevelDesign #GameDev

A small amount of progress on the interior. Trying to figure out post-processing... #CS2 #gameart #leveldesign

_mountainpeake_'s tweet image. A small amount of progress on the interior. Trying to figure out post-processing...

#CS2 #gameart #leveldesign

Initial art progress on a new fire station wingman project has started! Hoping to post a lot of WIP screens along the way to show how I'm getting on. and to keep me motivated #CS2 #gameart #leveldesign

_mountainpeake_'s tweet image. Initial art progress on a new fire station wingman project has started!

Hoping to post a lot of WIP screens along the way to show how  I'm getting on. and to keep me motivated
#CS2 #gameart #leveldesign

More work on Shelter. Trying to wrap up the initial art pass of the adoption center. #cs2 #counterstrike #leveldesign #source2

RostikFomich's tweet image. More work on Shelter. Trying to wrap up the initial art pass of the adoption center.

#cs2 #counterstrike #leveldesign #source2
RostikFomich's tweet image. More work on Shelter. Trying to wrap up the initial art pass of the adoption center.

#cs2 #counterstrike #leveldesign #source2
RostikFomich's tweet image. More work on Shelter. Trying to wrap up the initial art pass of the adoption center.

#cs2 #counterstrike #leveldesign #source2
RostikFomich's tweet image. More work on Shelter. Trying to wrap up the initial art pass of the adoption center.

#cs2 #counterstrike #leveldesign #source2

how level designers see the world #leveldesign

DesignLvLUp's tweet image. how level designers see the world #leveldesign

how a mathematician sees the world

oprydai's tweet image. how a mathematician sees the world


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