#leveldesign Suchergebnisse
Here’s a quick breakdown of how I created Evening at the Tiger’s Paw🌙⚒️ Built in Hammer, rendered in Source 2 Filmmaker. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM
“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM
Halo Combat Evolved is 24 years old... That's nuts. Might as well share some screenshots from some CE maps I designed. #Halo #leveldesign
“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM
Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign. medium.com/p/level-design…
#Blocktober is over and we did a post every day, plus some but…. 🤷♂️ #leveldesign #gamedesign #gamedev #indiedev
Can’t believe it—we at @PolydinStudio just got the Epic MegaGrant! 🎉 So proud to contribute as a Level Designer on this wild ride. The grind continues, but this fuel takes us to the next level. 🚀 #GameDev #IndieDev #LevelDesign #EpicMegaGrant
Adding verticality to make exploration and gameplay more engaging! #gamedev #indiegame #leveldesign #workinprogress
Initial art progress on a new fire station wingman project has started! Hoping to post a lot of WIP screens along the way to show how I'm getting on. and to keep me motivated #CS2 #gameart #leveldesign
Not posted in a while but here’s a few layout sketches from the past couple of months. #sketchbook #leveldesign
Tweaking levels again today. Slow and steady, but it’s coming along! #gamedev #indiegame #leveldesign
Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆 Check it out on the workshop! ⤵️ #CS2 #leveldesign #gameart #counterstrike
Also I finally coaxed Blazium's mesh grid system into working the way I want. #gamedev #leveldesign #horrorgame
Next tip: Progressive Cover Important note for this one:💡 Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake. #leveldesign #gamedev
My Level Editor supports randomized brushes, so I can easily paint many props of a certain type at once #gamedev #leveldesign
This Minecraft map that recreates one of history’s most notorious slums made me reconsider what’s important in 3D level design #news #Minecraft #LevelDesign #GameDev #IndieGame #3DArt crypto-news.portburda.com/news/this-mine…
레벨 블루프린트 생성기를 기반으로 간단한 이미지로 출력할 수 있는 툴을 개발하는 과정에 있습니다! 상세 내용은 이곳을 확인해주세요. 여러분의 아이디어가 필요합니다! 👉 bbibbisung-lab.tistory.com/entry/%EC%9D%B… #GameDev #AI도구 #LevelDesign
Slow progression, but it is being done! Here is an exterior wall and a water run off outlet the player will enter to access a type of power plant. Happy #screenshotsaturday #UnrealEngine5 #leveldesign #brutalist #nature #IndieGameDev
Professional 3D Unreal Engine Environments & Terrains! 🎮 🏞️ Custom game levels & landscapes ⚡ Optimized for performance 🎨 Full environment design & lighting 👉 go.fiverr.com/visit/?bta=221… #UnrealEngine #GameDev #LevelDesign
#LevelDesign #GameDevs #Gamedevleoper #CGI #Worlddesigner #Worlddesign #GamerLife @gleb_alexandrov @IndieGamesWTF @FoolishGamers @VenalithStudios @iJoeZane @gamedevdotcom
The ability to combine multiple AI-generated worlds into one seamless environment is a game-changer. In my latest video about Marble AI from @theworldlabs, I show how it works. Full workflow here: youtu.be/fxMUIRxWQU0 #AI #3D #LevelDesign #GameDev
무료 AI 레벨 블루프린트 생성기를 만들었습니다! 장르·카메라·플레이타임만 입력하면 레벨 흐름·페이싱·적 배치까지 자동 구성됩니다. OpenAI API Key 필요(브라우저에서만 사용, 저장 안 됨) 👉 ko-fi.com/s/305d6e2632 #GameDev #AI도구 #LevelDesign
Level design isn't a solo mission. Storytelling in games is a collaboration between level designers, narrative teams, and artists. Each brings unique skills to bring the story to life. #LevelDesign #GameDev
Less dev textures, more windows... Nighttime makes it look a lot better than it does too... #CS2 #gameart #leveldesign
Initial art progress on a new fire station wingman project has started! Hoping to post a lot of WIP screens along the way to show how I'm getting on. and to keep me motivated #CS2 #gameart #leveldesign
“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM
A small amount of progress on the interior. Trying to figure out post-processing... #CS2 #gameart #leveldesign
Slow progression, but it is being done! Here is an exterior wall and a water run off outlet the player will enter to access a type of power plant. Happy #screenshotsaturday #UnrealEngine5 #leveldesign #brutalist #nature #IndieGameDev
2 months. 200+ assets. Built from scratch, built for play. #UEFN #Weapon #LevelDesign #FortniteCreative #Fortnite
Tip of the day #3💡 Small things really matter on multiplayer FPS maps. If you want to design a competitive map, make sure fights feel fair for both sides. That’s what makes gameplay smooth and enjoyable. #LevelDesign #GameDev
Next tip: Progressive Cover Important note for this one:💡 Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake. #leveldesign #gamedev
Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign. medium.com/p/level-design…
Halo Combat Evolved is 24 years old... That's nuts. Might as well share some screenshots from some CE maps I designed. #Halo #leveldesign
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