#Blocktober Day 9 (Double feature) I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! #LevelDesign #Gamedev #blocktober2025

BlazeDillon's tweet image. #Blocktober Day 9 (Double feature)

I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! 

#LevelDesign #Gamedev #blocktober2025
BlazeDillon's tweet image. #Blocktober Day 9 (Double feature)

I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! 

#LevelDesign #Gamedev #blocktober2025
BlazeDillon's tweet image. #Blocktober Day 9 (Double feature)

I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! 

#LevelDesign #Gamedev #blocktober2025
BlazeDillon's tweet image. #Blocktober Day 9 (Double feature)

I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! 

#LevelDesign #Gamedev #blocktober2025

As an aspiring Level & Environment Artist, everything begins with a blockout!  This 3D environment is fan art inspired by Ubisoft's Star Wars Outlaws game universe. more here: lnkd.in/edSDEu7T #Blocktober #blocktober2025 #leveldesign #blockout

itsmatheo_art's tweet image. As an aspiring Level & Environment Artist, everything begins with a blockout! 
This 3D environment is fan art inspired by Ubisoft's Star Wars Outlaws game universe.

more here: lnkd.in/edSDEu7T
#Blocktober #blocktober2025  #leveldesign #blockout

“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

AtlasRedLine's tweet image. “Evening at the Tiger’s Paw " ✨

an atmospheric Source 2 environment built in Hammer and rendered in S2FM.
#Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign. medium.com/p/level-design…

arnaldo42's tweet image. Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign.  medium.com/p/level-design…

#Blocktober is over and we did a post every day, plus some but…. 🤷‍♂️ #leveldesign #gamedesign #gamedev #indiedev


Next tip: Progressive Cover Important note for this one:💡 Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake. #leveldesign #gamedev

Pav_maps's tweet image. Next tip: Progressive Cover
Important note for this one:💡
Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake.

#leveldesign #gamedev

Tweaking levels again today. Slow and steady, but it’s coming along! #gamedev #indiegame #leveldesign


Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆 Check it out on the workshop! ⤵️ #CS2 #leveldesign #gameart #counterstrike

RikudaCSGO's tweet image. Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆

Check it out on the workshop! ⤵️
#CS2 #leveldesign #gameart #counterstrike
RikudaCSGO's tweet image. Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆

Check it out on the workshop! ⤵️
#CS2 #leveldesign #gameart #counterstrike
RikudaCSGO's tweet image. Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆

Check it out on the workshop! ⤵️
#CS2 #leveldesign #gameart #counterstrike
RikudaCSGO's tweet image. Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆

Check it out on the workshop! ⤵️
#CS2 #leveldesign #gameart #counterstrike

Another line in Streetdog BMX from an early blockout version of our downtown location. Should I keep trying to dig up these old wip map clips? #leveldesign #gamedev #indiedev #indiegame #blocktober


#Blocktober Day 7 I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! #LevelDesign #Gamedev #blocktober2025

BlazeDillon's tweet image. #Blocktober Day 7

I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! 

#LevelDesign #Gamedev #blocktober2025
BlazeDillon's tweet image. #Blocktober Day 7

I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! 

#LevelDesign #Gamedev #blocktober2025
BlazeDillon's tweet image. #Blocktober Day 7

I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! 

#LevelDesign #Gamedev #blocktober2025
BlazeDillon's tweet image. #Blocktober Day 7

I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! 

#LevelDesign #Gamedev #blocktober2025

Here’s a quick breakdown of how I created Evening at the Tiger’s Paw🌙⚒️ Built in Hammer, rendered in Source 2 Filmmaker. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

AtlasRedLine's tweet image. “Evening at the Tiger’s Paw " ✨

an atmospheric Source 2 environment built in Hammer and rendered in S2FM.
#Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM


Warming up to it again, adding little polish and detailing 😮‍💨 #gamedesign #leveldesign #indiegame #indiedev #sfsgames #rhody #ue5 #platformer


Some high level scale and layout goodness #battlefield #leveldesign

#Battlefield6 Saints Quarter map is the second smallest map in the Battlefield series in terms of total map area and total playable shared map area kilometer square (0.011 km2), with Ziwa Tower from #Battlefield3 Close Quarters expansion pack occupying the first position (0.005…

BFBulletin's tweet image. #Battlefield6 Saints Quarter map is the second smallest map in the Battlefield series in terms of total map area and total playable shared map area kilometer square (0.011 km2), with Ziwa Tower from #Battlefield3 Close Quarters expansion pack occupying the first position (0.005…
BFBulletin's tweet image. #Battlefield6 Saints Quarter map is the second smallest map in the Battlefield series in terms of total map area and total playable shared map area kilometer square (0.011 km2), with Ziwa Tower from #Battlefield3 Close Quarters expansion pack occupying the first position (0.005…
BFBulletin's tweet image. #Battlefield6 Saints Quarter map is the second smallest map in the Battlefield series in terms of total map area and total playable shared map area kilometer square (0.011 km2), with Ziwa Tower from #Battlefield3 Close Quarters expansion pack occupying the first position (0.005…
BFBulletin's tweet image. #Battlefield6 Saints Quarter map is the second smallest map in the Battlefield series in terms of total map area and total playable shared map area kilometer square (0.011 km2), with Ziwa Tower from #Battlefield3 Close Quarters expansion pack occupying the first position (0.005…


Another line in Streetdog BMX from an early blockout version of our downtown location. Should I keep trying to dig up these old wip map clips? #leveldesign #gamedev #indiedev #indiegame #blocktober


Wanting to gain more #leveldesign knowledge! Keep up todate with elements happening in the game industy, then check out my Newsletter #gamedev bit.ly/4eNPm8X


experiments with location geometry #indiedev #leveldesign

andreyman_dev's tweet image. experiments with location geometry
#indiedev #leveldesign
andreyman_dev's tweet image. experiments with location geometry
#indiedev #leveldesign

The end of #blocktober has me rummaging through a bunch of old videos from WIP Streetdog BMX maps! Since people seem to be enjoying these, I'll maybe post a few here and there as I come across them. As long as @yeahusgames doesn't shoot me a cease and desist. :P #leveldesign


I’m excited to share some #leveldesign progress with permission from my lead! This past week, I began work on a new Mansion POI for We The People — an upcoming FPSMMO extraction shooter set in post-apocalyptic America, developed by @SmallIndieCo

Z_SweLL's tweet image. I’m excited to share some #leveldesign progress with permission from my lead! 

This past week, I began work on a new Mansion POI for We The People — an upcoming FPSMMO extraction shooter set in post-apocalyptic America, developed by @SmallIndieCo
Z_SweLL's tweet image. I’m excited to share some #leveldesign progress with permission from my lead! 

This past week, I began work on a new Mansion POI for We The People — an upcoming FPSMMO extraction shooter set in post-apocalyptic America, developed by @SmallIndieCo
Z_SweLL's tweet image. I’m excited to share some #leveldesign progress with permission from my lead! 

This past week, I began work on a new Mansion POI for We The People — an upcoming FPSMMO extraction shooter set in post-apocalyptic America, developed by @SmallIndieCo
Z_SweLL's tweet image. I’m excited to share some #leveldesign progress with permission from my lead! 

This past week, I began work on a new Mansion POI for We The People — an upcoming FPSMMO extraction shooter set in post-apocalyptic America, developed by @SmallIndieCo

When the map feels endless, solitude is everywhere: Eleven Sunrises uses height, distance and contrast to make you feel lost (or in awe) at every turn. Share your strongest memory of solitude in a game! #Emotion #Immersion #LevelDesign #ScreenshotSaturday #IndieGame #GameDev


Good morning #ScreenshotSaturday! Start area representing about 1/10th of the planned #leveldesign for a puzzle platformer prototype. Already packed with level opening backtracking and tons of secret potential. #UnrealEngine #gamedev

ChrisHoldenDev's tweet image. Good morning #ScreenshotSaturday!

Start area representing about 1/10th of the planned #leveldesign for a puzzle platformer prototype. Already packed with level opening backtracking and tons of secret potential.

#UnrealEngine #gamedev

#Blocktober is over and we did a post every day, plus some but…. 🤷‍♂️ #leveldesign #gamedesign #gamedev #indiedev


#Blocktober Day 9 (Double feature) I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! #LevelDesign #Gamedev #blocktober2025

BlazeDillon's tweet image. #Blocktober Day 9 (Double feature)

I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! 

#LevelDesign #Gamedev #blocktober2025
BlazeDillon's tweet image. #Blocktober Day 9 (Double feature)

I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! 

#LevelDesign #Gamedev #blocktober2025
BlazeDillon's tweet image. #Blocktober Day 9 (Double feature)

I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! 

#LevelDesign #Gamedev #blocktober2025
BlazeDillon's tweet image. #Blocktober Day 9 (Double feature)

I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! 

#LevelDesign #Gamedev #blocktober2025

“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

AtlasRedLine's tweet image. “Evening at the Tiger’s Paw " ✨

an atmospheric Source 2 environment built in Hammer and rendered in S2FM.
#Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

Some pics from my Ghost Town themed SnD map! #Halo #Forge #LevelDesign #EnvironmentalArt

ZaddyHammer's tweet image. Some pics from my Ghost Town themed SnD map! 
#Halo #Forge #LevelDesign #EnvironmentalArt
ZaddyHammer's tweet image. Some pics from my Ghost Town themed SnD map! 
#Halo #Forge #LevelDesign #EnvironmentalArt
ZaddyHammer's tweet image. Some pics from my Ghost Town themed SnD map! 
#Halo #Forge #LevelDesign #EnvironmentalArt
ZaddyHammer's tweet image. Some pics from my Ghost Town themed SnD map! 
#Halo #Forge #LevelDesign #EnvironmentalArt

2 months. 200+ assets. Built from scratch, built for play. #UEFN #Weapon #LevelDesign #FortniteCreative #Fortnite

GalvanicFreaks's tweet image. 2 months. 200+ assets.
Built from scratch, built for play.
#UEFN #Weapon #LevelDesign #FortniteCreative #Fortnite

Less dev textures, more windows... Nighttime makes it look a lot better than it does too... #CS2 #gameart #leveldesign

_mountainpeake_'s tweet image. Less dev textures, more windows...
Nighttime makes it look a lot better than it does too...

#CS2 #gameart #leveldesign

Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆 Check it out on the workshop! ⤵️ #CS2 #leveldesign #gameart #counterstrike

RikudaCSGO's tweet image. Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆

Check it out on the workshop! ⤵️
#CS2 #leveldesign #gameart #counterstrike
RikudaCSGO's tweet image. Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆

Check it out on the workshop! ⤵️
#CS2 #leveldesign #gameart #counterstrike
RikudaCSGO's tweet image. Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆

Check it out on the workshop! ⤵️
#CS2 #leveldesign #gameart #counterstrike
RikudaCSGO's tweet image. Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆

Check it out on the workshop! ⤵️
#CS2 #leveldesign #gameart #counterstrike

Next tip: Progressive Cover Important note for this one:💡 Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake. #leveldesign #gamedev

Pav_maps's tweet image. Next tip: Progressive Cover
Important note for this one:💡
Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake.

#leveldesign #gamedev

Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign. medium.com/p/level-design…

arnaldo42's tweet image. Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign.  medium.com/p/level-design…

how level designers see the world #leveldesign

DesignLvLUp's tweet image. how level designers see the world #leveldesign

how a mathematician sees the world

oprydai's tweet image. how a mathematician sees the world


Initial art progress on a new fire station wingman project has started! Hoping to post a lot of WIP screens along the way to show how I'm getting on. and to keep me motivated #CS2 #gameart #leveldesign

_mountainpeake_'s tweet image. Initial art progress on a new fire station wingman project has started!

Hoping to post a lot of WIP screens along the way to show how  I'm getting on. and to keep me motivated
#CS2 #gameart #leveldesign

It's been a long while but here is some more from Meridia. Overhauling the entire starting region as it can be so much better than it first was. Next update, you can flush the toilets ;) #DayZ #TalentForDayZ #LevelDesign

JaX_Stutz's tweet image. It's been a long while but here is some more from Meridia.

Overhauling the entire starting region as it can be so much better than it first was. Next update, you can flush the toilets ;)

#DayZ #TalentForDayZ #LevelDesign
JaX_Stutz's tweet image. It's been a long while but here is some more from Meridia.

Overhauling the entire starting region as it can be so much better than it first was. Next update, you can flush the toilets ;)

#DayZ #TalentForDayZ #LevelDesign
JaX_Stutz's tweet image. It's been a long while but here is some more from Meridia.

Overhauling the entire starting region as it can be so much better than it first was. Next update, you can flush the toilets ;)

#DayZ #TalentForDayZ #LevelDesign
JaX_Stutz's tweet image. It's been a long while but here is some more from Meridia.

Overhauling the entire starting region as it can be so much better than it first was. Next update, you can flush the toilets ;)

#DayZ #TalentForDayZ #LevelDesign

More work on Shelter. Trying to wrap up the initial art pass of the adoption center. #cs2 #counterstrike #leveldesign #source2

RostikFomich's tweet image. More work on Shelter. Trying to wrap up the initial art pass of the adoption center.

#cs2 #counterstrike #leveldesign #source2
RostikFomich's tweet image. More work on Shelter. Trying to wrap up the initial art pass of the adoption center.

#cs2 #counterstrike #leveldesign #source2
RostikFomich's tweet image. More work on Shelter. Trying to wrap up the initial art pass of the adoption center.

#cs2 #counterstrike #leveldesign #source2
RostikFomich's tweet image. More work on Shelter. Trying to wrap up the initial art pass of the adoption center.

#cs2 #counterstrike #leveldesign #source2

A small amount of progress on the interior. Trying to figure out post-processing... #CS2 #gameart #leveldesign

_mountainpeake_'s tweet image. A small amount of progress on the interior. Trying to figure out post-processing...

#CS2 #gameart #leveldesign

Teletubbies: Custard Chaos is live in The Sandbox! I had the pleasure of designing the full environment for this fun, nostalgic Teletubbies game — together with the awesome team at @smoblerstudios So proud of how it turned out! #Teletubbies #LevelDesign #VoxelArt @TheSandboxGame

Kotofei_kaa's tweet image. Teletubbies: Custard Chaos is live in The Sandbox!

I had the pleasure of designing the full environment for this fun, nostalgic Teletubbies game — together with the awesome team at @smoblerstudios So proud of how it turned out!
#Teletubbies #LevelDesign #VoxelArt @TheSandboxGame

My new #Quake map for map-center retrojam 4 is coming very soon #leveldesign #screenshotsaturday

PuLSaR_noise's tweet image. My new #Quake map for map-center retrojam 4 is coming very soon #leveldesign #screenshotsaturday
PuLSaR_noise's tweet image. My new #Quake map for map-center retrojam 4 is coming very soon #leveldesign #screenshotsaturday
PuLSaR_noise's tweet image. My new #Quake map for map-center retrojam 4 is coming very soon #leveldesign #screenshotsaturday
PuLSaR_noise's tweet image. My new #Quake map for map-center retrojam 4 is coming very soon #leveldesign #screenshotsaturday

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