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#Blocktober Day 9 (Double feature) I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! #LevelDesign #Gamedev #blocktober2025
As an aspiring Level & Environment Artist, everything begins with a blockout! This 3D environment is fan art inspired by Ubisoft's Star Wars Outlaws game universe. more here: lnkd.in/edSDEu7T #Blocktober #blocktober2025 #leveldesign #blockout
“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM
Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign. medium.com/p/level-design…
#Blocktober is over and we did a post every day, plus some but…. 🤷♂️ #leveldesign #gamedesign #gamedev #indiedev
Next tip: Progressive Cover Important note for this one:💡 Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake. #leveldesign #gamedev
Tweaking levels again today. Slow and steady, but it’s coming along! #gamedev #indiegame #leveldesign
Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆 Check it out on the workshop! ⤵️ #CS2 #leveldesign #gameart #counterstrike
Another line in Streetdog BMX from an early blockout version of our downtown location. Should I keep trying to dig up these old wip map clips? #leveldesign #gamedev #indiedev #indiegame #blocktober
#Blocktober Day 7 I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! #LevelDesign #Gamedev #blocktober2025
Here’s a quick breakdown of how I created Evening at the Tiger’s Paw🌙⚒️ Built in Hammer, rendered in Source 2 Filmmaker. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM
“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM
Warming up to it again, adding little polish and detailing 😮💨 #gamedesign #leveldesign #indiegame #indiedev #sfsgames #rhody #ue5 #platformer
Some high level scale and layout goodness #battlefield #leveldesign
#Battlefield6 Saints Quarter map is the second smallest map in the Battlefield series in terms of total map area and total playable shared map area kilometer square (0.011 km2), with Ziwa Tower from #Battlefield3 Close Quarters expansion pack occupying the first position (0.005…
Another line in Streetdog BMX from an early blockout version of our downtown location. Should I keep trying to dig up these old wip map clips? #leveldesign #gamedev #indiedev #indiegame #blocktober
Wanting to gain more #leveldesign knowledge! Keep up todate with elements happening in the game industy, then check out my Newsletter #gamedev bit.ly/4eNPm8X
The end of #blocktober has me rummaging through a bunch of old videos from WIP Streetdog BMX maps! Since people seem to be enjoying these, I'll maybe post a few here and there as I come across them. As long as @yeahusgames doesn't shoot me a cease and desist. :P #leveldesign
I’m excited to share some #leveldesign progress with permission from my lead! This past week, I began work on a new Mansion POI for We The People — an upcoming FPSMMO extraction shooter set in post-apocalyptic America, developed by @SmallIndieCo
When the map feels endless, solitude is everywhere: Eleven Sunrises uses height, distance and contrast to make you feel lost (or in awe) at every turn. Share your strongest memory of solitude in a game! #Emotion #Immersion #LevelDesign #ScreenshotSaturday #IndieGame #GameDev
Good morning #ScreenshotSaturday! Start area representing about 1/10th of the planned #leveldesign for a puzzle platformer prototype. Already packed with level opening backtracking and tons of secret potential. #UnrealEngine #gamedev
#Blocktober is over and we did a post every day, plus some but…. 🤷♂️ #leveldesign #gamedesign #gamedev #indiedev
#Blocktober Day 9 (Double feature) I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! #LevelDesign #Gamedev #blocktober2025
“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM
2 months. 200+ assets. Built from scratch, built for play. #UEFN #Weapon #LevelDesign #FortniteCreative #Fortnite
Less dev textures, more windows... Nighttime makes it look a lot better than it does too... #CS2 #gameart #leveldesign
Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆 Check it out on the workshop! ⤵️ #CS2 #leveldesign #gameart #counterstrike
Next tip: Progressive Cover Important note for this one:💡 Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake. #leveldesign #gamedev
Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign. medium.com/p/level-design…
Initial art progress on a new fire station wingman project has started! Hoping to post a lot of WIP screens along the way to show how I'm getting on. and to keep me motivated #CS2 #gameart #leveldesign
It's been a long while but here is some more from Meridia. Overhauling the entire starting region as it can be so much better than it first was. Next update, you can flush the toilets ;) #DayZ #TalentForDayZ #LevelDesign
More work on Shelter. Trying to wrap up the initial art pass of the adoption center. #cs2 #counterstrike #leveldesign #source2
A small amount of progress on the interior. Trying to figure out post-processing... #CS2 #gameart #leveldesign
Teletubbies: Custard Chaos is live in The Sandbox! I had the pleasure of designing the full environment for this fun, nostalgic Teletubbies game — together with the awesome team at @smoblerstudios So proud of how it turned out! #Teletubbies #LevelDesign #VoxelArt @TheSandboxGame
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