#computergraphics search results
The best blog post that introduces the idea of Gaussian blur and its optimizations visually and interactively. #gamedev #ComputerGraphics blog.frost.kiwi/dual-kawase/
Playing a little bit more with my new HEALPix framework. I took this 27360x13680 latitude/longitude map from NASA Scientific Visualization Studio. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Just implemented metric-aware Delaunay Triangulation on the sphere 🟣 Metric-aware => Every triangle respects the spherical metric, not the Euclidean one. Algorithm described below. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Blue noise on the surface of a sphere. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques. #terraingeneration #procedural #computergraphics #gamedev

Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math



Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…

Extended my topology libs to work on non-Euclidean domains (spherical, toroidal, etc.) by turning mesh edges into geodesics. Below: Bridson's Poisson disk sampling across different domains. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Voronoi diagrams: circumcenters vs. centroids. 1: Classic Voronoi using triangle circumcenters. Classic/pure, angles are more abrupt. 2: Using triangle centroids instead. Smoother, bubble-like regions. #proceduralgeneration #gamedev #computergraphics #voronoi…
2D Gaussian Splatting Training try.shader-slang.org/?demo=gsplat2d… #shaderlanguage #computergraphics #vulkan #machinelearning #webgpu #neuralgraphics #neuraltechniques #gradientdescent #cudaeducation
Finally finished that spherical harmonics post that's been sitting in my drafts for 2 years. It's about encoding panoramic radiance with just a few coefficients. #computergraphics #rendering #sphericalharmonics #graphics #gamedev brashandplucky.com/2025/08/25/sph…
Who's old enough to remember these tablets from early 90's? This is when my CG journey started in 1990, I have been using them for years with Autocad. If you have similar memories please share with me! #AutoCAD #CGHistory #ComputerGraphics #RetroTech

🏛️How to turn flat facade images into editable, dynamic designs with neuro-symbolic transformers? 📜Paper co-authored by IDEAS NCBR #ComputerGraphics researchers has been accepted for presentation at #SIGGRAPHAsia2024 in Tokyo. Read more➡️ facaid.github.io @siggraph

COMPUTER GRAPHICS | disabling the raygen shader binding table youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #shaderbindingtable #raytracing #raytrace #pathtracing #photorealistic #programming #howtocode #howtoprogram #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
COMPUTER GRAPHICS | disabling the raygen shader binding table youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #shaderbindingtable #raytracing #raytrace #pathtracing #photorealistic #programming #howtocode #howtoprogram #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
2D Gaussian Splatting Training try.shader-slang.org/?demo=gsplat2d… #shaderlanguage #computergraphics #vulkan #machinelearning #webgpu #neuralgraphics #neuraltechniques #gradientdescent #cudaeducation
RAY TRACING PROGRAMMING | Shader Binding Table | youtu.be/LtJBt84tn6Y #computergraphics #gpuprogramming #vulkan #vulkanapi #hpc #raytracing #graphics #visualarts #photoshop #shaderbindingtable #rtx #nvidia #amd #intel #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
eRAY TRACING EXPLAINED youtu.be/hDF1nwchDGI?si… #raytracing #computergraphics #videogames #videogamedevelopment #gpu #gpuprogramming #vulkan #vulkanapi #nvidia #amd #intel #gpus #hpc #computerscience #howtocode #howtoprogram #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 9.0 | Simple overview of ray...
GPU PROGRAMMING | Buffer Device Address youtu.be/4ghVhTCJ2As #vulkan #vulkanapi #computergraphics #cgi #gpu #gpuprogramming #hpc #nvidia #intel #amd #buffer #bufferdeviceaddress #memory #pointer #cplusplus #csharp #howtocode #howtoprogram #cudaeducation
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Vulkan API Discussion | Buffer Device Address PART 2 | Cuda Education
The best blog post that introduces the idea of Gaussian blur and its optimizations visually and interactively. #gamedev #ComputerGraphics blog.frost.kiwi/dual-kawase/
VULKAN API | definition of render pass youtu.be/gZ9lSzI_Geg?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #renderpass #computerprogramming #gpus #nvidia #nvidiagpus #gpuprogramming
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Vulkan API Discussion | Viewport + Scissors + Render Pass Discussion...
COMPUTER GRAPHICS | Normal vector calculation in computer graphics | youtu.be/rUNC2pbhZnw #computergraphics #dataviz #computersimulation #nvidia #amd #howtocode #howtoprogram #normalvector #normal #raytracing #gpu #nvidiagpu #reflections #cudaeducation
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Vulkan API Discussion | Ray Tracing 11.2 | Normal Vector | What...
International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) airccse.org/journal/ijcga/… Submission Deadline : October 18, 2025 Contact us: [email protected] #computergraphics #animation #visualization

VULKAN API Physical Device, Queue Family, Logical Device Tutorial: amzn.to/3bQ4Ppp | #vulkanapi #vulkan #computergraphics #opengl #education #logicaldevice #physicaldevice #queuefamily #tutorial #howtocode #programming #gpuprogramming #graphicscard
RAY TRACING CAMERA SYSTEM | Setting a distance away from the camera to validate/invalidate intersections youtu.be/xCTUeKC_lL0?si… #raytracing #computergraphics #nvidia #amd #painter #painting #illustrator #illustration #creativearts #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 7.1 | Validating & Invalidating...
VULKAN API DISCUSSION | FRAMES PER SECOND: amzn.to/3SzJesh | Discussing the importance of frames per second in computer graphics applications. #vulkan #vulkanapi #computergraphics #gpu #nvidia #amd #framespersecond #rtx #gtx #raytracing
GPU PROGRAMMING | Buffer Device Address youtu.be/4ghVhTCJ2As #vulkan #vulkanapi #computergraphics #cgi #gpu #gpuprogramming #hpc #nvidia #intel #amd #buffer #bufferdeviceaddress #memory #pointer #cplusplus #csharp #howtocode #howtoprogram #cudaeducation
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Vulkan API Discussion | Buffer Device Address PART 2 | Cuda Education
COMPUTER GRAPHICS | Ambient Occlusion youtu.be/Q0XtrOEjR3U #computergraphics #occlusion #ambientocclusion #nvidia #intel #amd #gpu #gpuprogramming #howtocode #howtoprogram #graphicdesigner #graphics #raytracing #pathtracing #cudaeducation
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Vulkan API Discussion | Ray Tracing 16.2 | Ambient Occlusion | Cuda...
VULKAN API DISCUSSION: Switching Queue Families PART 4 | youtu.be/yvS66KNGAwc | #vulkan #vulkanapi #computergraphics #gpu #gpuprogramming #parallelprocessing #parallelcomputing #howtocode #howtoprogram #nvidia #amd #raytracing #rtx #cudaeducation
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Vulkan API Discussion | Switching Queue Families Part 4 | Cuda...
International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) airccse.org/journal/ijcga/… Submission Deadline : October 18, 2025 Contact us: [email protected] #computergraphics #animation #visualization

🔬 IDEAS NCBR embarks on a new scientific adventure! 🚀 Prof. Przemysław Musialski (@NJIT) will lead our new #ComputerGraphics research group. 1/5

Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math



I just finished CellWalk's new ambient occlusion and noise filters. 48 samples/pixel. About ~300-400us for the ao kernel. Taken on #AppleVisionPro Still more to fix, but it looks so good now, and it's 2-3x faster than before (6x more samples) #computergraphics #sciart #scicomm


Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap




Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…

🖼 In October, Przemysław Spurek talked about "Hypernetwork approach to generating 3D objects" during open research seminar at IDEAS NCBR. 👉Now you can watch the video on our YouTube channel! #computergraphics #computervision youtube.com/watch?v=_Y-UiW…

🥁🙌 Happy to introduce @FraunhoferHHI, our outstanding partner with 👉extensive experience in #computergraphics and standardisation 👉 innovative #streamingplatform for #XR content Read more in the interview with @HilsmannAnna & @CorneliusHellge ⬇️ bit.ly/3PTf82D

Did you know that the most highly cited paper on #ComputerGraphics is "Marching Cubes: A High Resolution 3D Surface Construction Algorithm" by Bill Lorensen and Harvey Cline? Learn more about the history @ bit.ly/3DuXNWF #IEEE @ieeecga

Featured Origins Article: "Interactive Graphics in Industry: The Early Days." It's no surprise that the field of #computergraphics has a long history but what were the interactive 3-D systems like in the 70s? Learn about the history @ bit.ly/3OeUFCX #IEEE @ieeecga

Sharing my recent progress in the rendering engine! 🚀 PBR and IBL improvements + #egui support! (Kudos to @PaiLeeWai to brought this to life.) #computergraphics #rustlang #webgpu Before After


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