#computergraphics Suchergebnisse
Playing a little bit more with my new HEALPix framework. I took this 27360x13680 latitude/longitude map from NASA Scientific Visualization Studio. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Just implemented metric-aware Delaunay Triangulation on the sphere 🟣 Metric-aware => Every triangle respects the spherical metric, not the Euclidean one. Algorithm described below. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math



Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques. #terraingeneration #procedural #computergraphics #gamedev

Blue noise on the surface of a sphere. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…

Voronoi diagrams: circumcenters vs. centroids. 1: Classic Voronoi using triangle circumcenters. Classic/pure, angles are more abrupt. 2: Using triangle centroids instead. Smoother, bubble-like regions. #proceduralgeneration #gamedev #computergraphics #voronoi…
COMPUTER GRAPHICS | Ambient Occlusion youtu.be/Q0XtrOEjR3U #computergraphics #occlusion #ambientocclusion #nvidia #intel #amd #gpu #gpuprogramming #howtocode #howtoprogram #graphicdesigner #graphics #raytracing #pathtracing #cudaeducation
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Vulkan API Discussion | Ray Tracing 16.2 | Ambient Occlusion | Cuda...
VULKAN API DISCUSSION: Switching Queue Families PART 4 | youtu.be/yvS66KNGAwc | #vulkan #vulkanapi #computergraphics #gpu #gpuprogramming #parallelprocessing #parallelcomputing #howtocode #howtoprogram #nvidia #amd #raytracing #rtx #cudaeducation
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Vulkan API Discussion | Switching Queue Families Part 4 | Cuda...
Finally finished that spherical harmonics post that's been sitting in my drafts for 2 years. It's about encoding panoramic radiance with just a few coefficients. #computergraphics #rendering #sphericalharmonics #graphics #gamedev brashandplucky.com/2025/08/25/sph…
Who's old enough to remember these tablets from early 90's? This is when my CG journey started in 1990, I have been using them for years with Autocad. If you have similar memories please share with me! #AutoCAD #CGHistory #ComputerGraphics #RetroTech

🏛️How to turn flat facade images into editable, dynamic designs with neuro-symbolic transformers? 📜Paper co-authored by IDEAS NCBR #ComputerGraphics researchers has been accepted for presentation at #SIGGRAPHAsia2024 in Tokyo. Read more➡️ facaid.github.io @siggraph

RAY TRACING CAMERA SYSTEM | Setting a distance away from the camera to validate/invalidate intersections youtu.be/xCTUeKC_lL0?si… #raytracing #computergraphics #nvidia #amd #painter #painting #illustrator #illustration #creativearts #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 7.1 | Validating & Invalidating...
VULKAN API Physical Device, Queue Family, Logical Device Tutorial: amzn.to/3bQ4Ppp | #vulkanapi #vulkan #computergraphics #opengl #education #logicaldevice #physicaldevice #queuefamily #tutorial #howtocode #programming #gpuprogramming #graphicscard
RAY TRACING CAMERA SYSTEM | Setting a distance away from the camera to validate/invalidate intersections youtu.be/xCTUeKC_lL0?si… #raytracing #computergraphics #nvidia #amd #painter #painting #illustrator #illustration #creativearts #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 7.1 | Validating & Invalidating...
VULKAN API DISCUSSION | FRAMES PER SECOND: amzn.to/3SzJesh | Discussing the importance of frames per second in computer graphics applications. #vulkan #vulkanapi #computergraphics #gpu #nvidia #amd #framespersecond #rtx #gtx #raytracing
GPU PROGRAMMING | Buffer Device Address youtu.be/4ghVhTCJ2As #vulkan #vulkanapi #computergraphics #cgi #gpu #gpuprogramming #hpc #nvidia #intel #amd #buffer #bufferdeviceaddress #memory #pointer #cplusplus #csharp #howtocode #howtoprogram #cudaeducation
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Vulkan API Discussion | Buffer Device Address PART 2 | Cuda Education
COMPUTER GRAPHICS | Ambient Occlusion youtu.be/Q0XtrOEjR3U #computergraphics #occlusion #ambientocclusion #nvidia #intel #amd #gpu #gpuprogramming #howtocode #howtoprogram #graphicdesigner #graphics #raytracing #pathtracing #cudaeducation
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Vulkan API Discussion | Ray Tracing 16.2 | Ambient Occlusion | Cuda...
VULKAN API DISCUSSION: Switching Queue Families PART 4 | youtu.be/yvS66KNGAwc | #vulkan #vulkanapi #computergraphics #gpu #gpuprogramming #parallelprocessing #parallelcomputing #howtocode #howtoprogram #nvidia #amd #raytracing #rtx #cudaeducation
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Vulkan API Discussion | Switching Queue Families Part 4 | Cuda...
International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) airccse.org/journal/ijcga/… Submission Deadline : October 18, 2025 Contact us: [email protected] #computergraphics #animation #visualization

GPU PROGRAMMING | Buffer Device Address youtu.be/4ghVhTCJ2As #vulkan #vulkanapi #computergraphics #cgi #gpu #gpuprogramming #hpc #nvidia #intel #amd #buffer #bufferdeviceaddress #memory #pointer #cplusplus #csharp #howtocode #howtoprogram #cudaeducation
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Vulkan API Discussion | Buffer Device Address PART 2 | Cuda Education
VULKAN API DISCUSSION | intersection shader vs. hit shader youtu.be/KG_oWGpbFEw #vulkan #vulkanapi #computergraphics #dataviz #simulation #computersimulation #gpu #gpuprogramming #howtocode #howtoprogram #videogame #videogames #nvidia #amd #seamlessblend
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Vulkan API Discussion | Ray Tracing 10.3 | Procedural Geometry |...
VULKAN API | definition of render pass youtu.be/gZ9lSzI_Geg?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #renderpass #computerprogramming #gpus #nvidia #nvidiagpus #gpuprogramming
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Vulkan API Discussion | Viewport + Scissors + Render Pass Discussion...
VULKAN API | image acquisition via semaphore youtu.be/nLaDvqQe94s?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #semaphore #swapchain #vulkanswapchain #computerprogramming #gpus #nvidia
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Vulkan API Discussion | Swap Chain, Render Pass, Command Buffer,...
Playing a little bit more with my new HEALPix framework. I took this 27360x13680 latitude/longitude map from NASA Scientific Visualization Studio. #indiedev #gamedev #computergraphics #computationalgeometry #topology
VULKAN API | definition of render pass youtu.be/gZ9lSzI_Geg?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #renderpass #computerprogramming #gpus #nvidia #nvidiagpus #gpuprogramming
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Vulkan API Discussion | Viewport + Scissors + Render Pass Discussion...
3D MODELING | VULKAN API | Equidistant from a point is a sphere youtu.be/jl5eNos3vTs?si… #computergraphics #geometry #howtocode #howtoprogram #vulkan #vulkanapi #sphere #nvidia #amd #3dmodeling #modeling #engineering #visuals #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 7.2 | Equidistant from a point is...
RAY TRACING PROGRAMMING | Shader Binding Table | youtu.be/LtJBt84tn6Y #computergraphics #gpuprogramming #vulkan #vulkanapi #hpc #raytracing #graphics #visualarts #photoshop #shaderbindingtable #rtx #nvidia #amd #intel #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
VULKAN API DISCUSSION | intersection shader vs. hit shader youtu.be/KG_oWGpbFEw #vulkan #vulkanapi #computergraphics #dataviz #simulation #computersimulation #gpu #gpuprogramming #howtocode #howtoprogram #videogame #videogames #nvidia #amd #seamlessblend
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Vulkan API Discussion | Ray Tracing 10.3 | Procedural Geometry |...
COMPUTER GRAPHICS | Talkin' transparency youtu.be/fN8bNjdBF7k #computergraphics #transparency #vulkan #vulkanapi #raytracing #creative #creativelife #arts #artasandculture #photography #simulation #dataviz #illustrator #illustration #graphicdesign #cudaeducation
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Vulkan API Discussion | Ray Tracing 16.1 | Transparency via anyhit...
Vulkan API Example Walkthrough | updateUniformBuffers() youtu.be/VsgUhVp_GiM?si… | #vulkanapi #vulkan #computergraphics #vulkancompute #gameengine #howtoprogram #visualdesigner #uniformbuffers #graphics #learnvulkan #artist #creative #creativedesigner
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Vulkan API Discussion | gears.cpp 6 | updateUniformBuffers() | Cuda...
VULKAN API Physical Device, Queue Family, Logical Device Tutorial: amzn.to/3bQ4Ppp | #vulkanapi #vulkan #computergraphics #opengl #education #logicaldevice #physicaldevice #queuefamily #tutorial #howtocode #programming #gpuprogramming #graphicscard
🔬 IDEAS NCBR embarks on a new scientific adventure! 🚀 Prof. Przemysław Musialski (@NJIT) will lead our new #ComputerGraphics research group. 1/5

Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math



I just finished CellWalk's new ambient occlusion and noise filters. 48 samples/pixel. About ~300-400us for the ao kernel. Taken on #AppleVisionPro Still more to fix, but it looks so good now, and it's 2-3x faster than before (6x more samples) #computergraphics #sciart #scicomm


Did you know that the most highly cited paper on #ComputerGraphics is "Marching Cubes: A High Resolution 3D Surface Construction Algorithm" by Bill Lorensen and Harvey Cline? Learn more about the history @ bit.ly/3DuXNWF #IEEE @ieeecga

Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…

Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap




🖼 In October, Przemysław Spurek talked about "Hypernetwork approach to generating 3D objects" during open research seminar at IDEAS NCBR. 👉Now you can watch the video on our YouTube channel! #computergraphics #computervision youtube.com/watch?v=_Y-UiW…

Featured Origins Article: "Interactive Graphics in Industry: The Early Days." It's no surprise that the field of #computergraphics has a long history but what were the interactive 3-D systems like in the 70s? Learn about the history @ bit.ly/3OeUFCX #IEEE @ieeecga

🥁🙌 Happy to introduce @FraunhoferHHI, our outstanding partner with 👉extensive experience in #computergraphics and standardisation 👉 innovative #streamingplatform for #XR content Read more in the interview with @HilsmannAnna & @CorneliusHellge ⬇️ bit.ly/3PTf82D

Sharing my recent progress in the rendering engine! 🚀 PBR and IBL improvements + #egui support! (Kudos to @PaiLeeWai to brought this to life.) #computergraphics #rustlang #webgpu Before After


Who's old enough to remember these tablets from early 90's? This is when my CG journey started in 1990, I have been using them for years with Autocad. If you have similar memories please share with me! #AutoCAD #CGHistory #ComputerGraphics #RetroTech

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