#computergraphics resultados de búsqueda
Playing a little bit more with my new HEALPix framework. I took this 27360x13680 latitude/longitude map from NASA Scientific Visualization Studio. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Just implemented metric-aware Delaunay Triangulation on the sphere 🟣 Metric-aware => Every triangle respects the spherical metric, not the Euclidean one. Algorithm described below. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Blue noise on the surface of a sphere. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math



Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques. #terraingeneration #procedural #computergraphics #gamedev

Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…

Voronoi diagrams: circumcenters vs. centroids. 1: Classic Voronoi using triangle circumcenters. Classic/pure, angles are more abrupt. 2: Using triangle centroids instead. Smoother, bubble-like regions. #proceduralgeneration #gamedev #computergraphics #voronoi…
COMPUTER GRAPHICS | Ambient Occlusion youtu.be/Q0XtrOEjR3U #computergraphics #occlusion #ambientocclusion #nvidia #intel #amd #gpu #gpuprogramming #howtocode #howtoprogram #graphicdesigner #graphics #raytracing #pathtracing #cudaeducation
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Vulkan API Discussion | Ray Tracing 16.2 | Ambient Occlusion | Cuda...
Finally finished that spherical harmonics post that's been sitting in my drafts for 2 years. It's about encoding panoramic radiance with just a few coefficients. #computergraphics #rendering #sphericalharmonics #graphics #gamedev brashandplucky.com/2025/08/25/sph…
Who's old enough to remember these tablets from early 90's? This is when my CG journey started in 1990, I have been using them for years with Autocad. If you have similar memories please share with me! #AutoCAD #CGHistory #ComputerGraphics #RetroTech

🏛️How to turn flat facade images into editable, dynamic designs with neuro-symbolic transformers? 📜Paper co-authored by IDEAS NCBR #ComputerGraphics researchers has been accepted for presentation at #SIGGRAPHAsia2024 in Tokyo. Read more➡️ facaid.github.io @siggraph

VULKAN API DISCUSSION: Switching Queue Families PART 4 | youtu.be/yvS66KNGAwc | #vulkan #vulkanapi #computergraphics #gpu #gpuprogramming #parallelprocessing #parallelcomputing #howtocode #howtoprogram #nvidia #amd #raytracing #rtx #cudaeducation
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Vulkan API Discussion | Switching Queue Families Part 4 | Cuda...
Extended my topology libs to work on non-Euclidean domains (spherical, toroidal, etc.) by turning mesh edges into geodesics. Below: Bridson's Poisson disk sampling across different domains. #indiedev #gamedev #computergraphics #computationalgeometry #topology
GPU PROGRAMMING | Buffer Device Address youtu.be/4ghVhTCJ2As #vulkan #vulkanapi #computergraphics #cgi #gpu #gpuprogramming #hpc #nvidia #intel #amd #buffer #bufferdeviceaddress #memory #pointer #cplusplus #csharp #howtocode #howtoprogram #cudaeducation
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Vulkan API Discussion | Buffer Device Address PART 2 | Cuda Education
VULKAN API Physical Device, Queue Family, Logical Device Tutorial: amzn.to/3bQ4Ppp | #vulkanapi #vulkan #computergraphics #opengl #education #logicaldevice #physicaldevice #queuefamily #tutorial #howtocode #programming #gpuprogramming #graphicscard
RAY TRACING CAMERA SYSTEM | Setting a distance away from the camera to validate/invalidate intersections youtu.be/xCTUeKC_lL0?si… #raytracing #computergraphics #nvidia #amd #painter #painting #illustrator #illustration #creativearts #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 7.1 | Validating & Invalidating...
VULKAN API DISCUSSION | FRAMES PER SECOND: amzn.to/3SzJesh | Discussing the importance of frames per second in computer graphics applications. #vulkan #vulkanapi #computergraphics #gpu #nvidia #amd #framespersecond #rtx #gtx #raytracing
GPU PROGRAMMING | Buffer Device Address youtu.be/4ghVhTCJ2As #vulkan #vulkanapi #computergraphics #cgi #gpu #gpuprogramming #hpc #nvidia #intel #amd #buffer #bufferdeviceaddress #memory #pointer #cplusplus #csharp #howtocode #howtoprogram #cudaeducation
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Vulkan API Discussion | Buffer Device Address PART 2 | Cuda Education
COMPUTER GRAPHICS | Ambient Occlusion youtu.be/Q0XtrOEjR3U #computergraphics #occlusion #ambientocclusion #nvidia #intel #amd #gpu #gpuprogramming #howtocode #howtoprogram #graphicdesigner #graphics #raytracing #pathtracing #cudaeducation
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Vulkan API Discussion | Ray Tracing 16.2 | Ambient Occlusion | Cuda...
VULKAN API DISCUSSION: Switching Queue Families PART 4 | youtu.be/yvS66KNGAwc | #vulkan #vulkanapi #computergraphics #gpu #gpuprogramming #parallelprocessing #parallelcomputing #howtocode #howtoprogram #nvidia #amd #raytracing #rtx #cudaeducation
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Vulkan API Discussion | Switching Queue Families Part 4 | Cuda...
International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) airccse.org/journal/ijcga/… Submission Deadline : October 18, 2025 Contact us: [email protected] #computergraphics #animation #visualization

GPU PROGRAMMING | Buffer Device Address youtu.be/4ghVhTCJ2As #vulkan #vulkanapi #computergraphics #cgi #gpu #gpuprogramming #hpc #nvidia #intel #amd #buffer #bufferdeviceaddress #memory #pointer #cplusplus #csharp #howtocode #howtoprogram #cudaeducation
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Vulkan API Discussion | Buffer Device Address PART 2 | Cuda Education
VULKAN API DISCUSSION | intersection shader vs. hit shader youtu.be/KG_oWGpbFEw #vulkan #vulkanapi #computergraphics #dataviz #simulation #computersimulation #gpu #gpuprogramming #howtocode #howtoprogram #videogame #videogames #nvidia #amd #seamlessblend
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Vulkan API Discussion | Ray Tracing 10.3 | Procedural Geometry |...
VULKAN API | definition of render pass youtu.be/gZ9lSzI_Geg?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #renderpass #computerprogramming #gpus #nvidia #nvidiagpus #gpuprogramming
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Vulkan API Discussion | Viewport + Scissors + Render Pass Discussion...
VULKAN API | image acquisition via semaphore youtu.be/nLaDvqQe94s?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #semaphore #swapchain #vulkanswapchain #computerprogramming #gpus #nvidia
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Vulkan API Discussion | Swap Chain, Render Pass, Command Buffer,...
Playing a little bit more with my new HEALPix framework. I took this 27360x13680 latitude/longitude map from NASA Scientific Visualization Studio. #indiedev #gamedev #computergraphics #computationalgeometry #topology
VULKAN API | definition of render pass youtu.be/gZ9lSzI_Geg?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #renderpass #computerprogramming #gpus #nvidia #nvidiagpus #gpuprogramming
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Vulkan API Discussion | Viewport + Scissors + Render Pass Discussion...
3D MODELING | VULKAN API | Equidistant from a point is a sphere youtu.be/jl5eNos3vTs?si… #computergraphics #geometry #howtocode #howtoprogram #vulkan #vulkanapi #sphere #nvidia #amd #3dmodeling #modeling #engineering #visuals #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 7.2 | Equidistant from a point is...
RAY TRACING PROGRAMMING | Shader Binding Table | youtu.be/LtJBt84tn6Y #computergraphics #gpuprogramming #vulkan #vulkanapi #hpc #raytracing #graphics #visualarts #photoshop #shaderbindingtable #rtx #nvidia #amd #intel #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
VULKAN API DISCUSSION | intersection shader vs. hit shader youtu.be/KG_oWGpbFEw #vulkan #vulkanapi #computergraphics #dataviz #simulation #computersimulation #gpu #gpuprogramming #howtocode #howtoprogram #videogame #videogames #nvidia #amd #seamlessblend
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Vulkan API Discussion | Ray Tracing 10.3 | Procedural Geometry |...
COMPUTER GRAPHICS | Talkin' transparency youtu.be/fN8bNjdBF7k #computergraphics #transparency #vulkan #vulkanapi #raytracing #creative #creativelife #arts #artasandculture #photography #simulation #dataviz #illustrator #illustration #graphicdesign #cudaeducation
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Vulkan API Discussion | Ray Tracing 16.1 | Transparency via anyhit...
Vulkan API Example Walkthrough | updateUniformBuffers() youtu.be/VsgUhVp_GiM?si… | #vulkanapi #vulkan #computergraphics #vulkancompute #gameengine #howtoprogram #visualdesigner #uniformbuffers #graphics #learnvulkan #artist #creative #creativedesigner
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Vulkan API Discussion | gears.cpp 6 | updateUniformBuffers() | Cuda...
VULKAN API Physical Device, Queue Family, Logical Device Tutorial: amzn.to/3bQ4Ppp | #vulkanapi #vulkan #computergraphics #opengl #education #logicaldevice #physicaldevice #queuefamily #tutorial #howtocode #programming #gpuprogramming #graphicscard
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