#computergraphics kết quả tìm kiếm

Just implemented metric-aware Delaunay Triangulation on the sphere 🟣 Metric-aware => Every triangle respects the spherical metric, not the Euclidean one. Algorithm described below. #indiedev #gamedev #computergraphics #computationalgeometry #topology


I've extended my terrain streaming libraries to the sphere using HEALPix partitioning. Hysteresis radii for CPU/GPU load/activate, per-frame command budgets and sphere subdivision are all configurable. #indiedev #gamedev #computergraphics #computationalgeometry #topology


This is my spherical terrain streaming demo sourced with a large dataset (200MB: about 1px every 2km) diced into 1-file per region with LZ4 compression and a TOC for fast pull-a-tile-by-its-ID. #indiedev #gamedev #computergraphics #computationalgeometry #topology


If you fly a plane while maintaining a constant compass heading, you'll trace a STRAIGHT line on a Mercator projection map, but your actual trajectory on the planet will SPIRAL into one of the poles. #indiedev #gamedev #computergraphics #computationalgeometry #topology


Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math

Ademola_4life's tweet image. Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math
Ademola_4life's tweet image. Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math
Ademola_4life's tweet image. Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math

Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques. #terraingeneration #procedural #computergraphics #gamedev

topotoylabs's tweet image. Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques.

#terraingeneration #procedural #computergraphics #gamedev

Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics

Papagina_Yi's tweet image. Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…

Real-time metaballs in WebGPU and WGSL using my iso-surface mesh generator. #webgpu #wgsl #computergraphics


Who's old enough to remember these tablets from early 90's? This is when my CG journey started in 1990, I have been using them for years with Autocad. If you have similar memories please share with me! #AutoCAD #CGHistory #ComputerGraphics #RetroTech

number41z's tweet image. Who's old enough to remember these tablets from early 90's?

This is when my CG journey started in 1990, I have been using them for years with Autocad. 

If you have similar memories please share with me!

#AutoCAD #CGHistory #ComputerGraphics #RetroTech

Curious about sampling the major axis of a specular GGX BRDF for image-based lighting? 📸💡 Check out these slides: drive.google.com/file/d/1BkFt4d… #ComputerGraphics #Rendering #IBL

xavierchermain's tweet image. Curious about sampling the major axis of a specular GGX BRDF for image-based lighting? 📸💡
Check out these slides: drive.google.com/file/d/1BkFt4d…

#ComputerGraphics #Rendering #IBL

🚀Exciting opportunity! Are you passionate about computer graphics and vision? Join our team as a PhD researcher and work on exciting new research! Apply now through IMPRS-IS imprs.is.mpg.de/application ⏲️Deadline: Nov 16, 2025 (End of Day, AoE) #PhD #IMPRSIS #ComputerGraphics

CG_Tuebingen's tweet image. 🚀Exciting opportunity!
Are you passionate about computer graphics and vision?
Join our team as a PhD researcher and work on exciting new research! 
Apply now through IMPRS-IS  imprs.is.mpg.de/application
⏲️Deadline: Nov 16, 2025 (End of Day, AoE)
#PhD #IMPRSIS #ComputerGraphics
CG_Tuebingen's tweet image. 🚀Exciting opportunity!
Are you passionate about computer graphics and vision?
Join our team as a PhD researcher and work on exciting new research! 
Apply now through IMPRS-IS  imprs.is.mpg.de/application
⏲️Deadline: Nov 16, 2025 (End of Day, AoE)
#PhD #IMPRSIS #ComputerGraphics

Happy birthday William Fetter. The innovative graphic designer and art director, famous for his pioneering use of computers, coining the phrase "computer graphics," and creating the 1st human figure as a 3D model, was born today in 1928. #computergraphics

designonething's tweet image. Happy birthday William Fetter. The innovative graphic designer and art director, famous for his pioneering use of computers, coining the phrase "computer graphics," and creating the 1st human figure as a 3D model, was born today in 1928. #computergraphics

Finally finished that spherical harmonics post that's been sitting in my drafts for 2 years. It's about encoding panoramic radiance with just a few coefficients. #computergraphics #rendering #sphericalharmonics #graphics #gamedev brashandplucky.com/2025/08/25/sph…


Voronoi diagrams: circumcenters vs. centroids. 1: Classic Voronoi using triangle circumcenters. Classic/pure, angles are more abrupt. 2: Using triangle centroids instead. Smoother, bubble-like regions. #proceduralgeneration #gamedev #computergraphics #voronoi


Ever wondered how rotation and reflection matrices actually work? 🎯 Here’s a clear and visual explanation — perfect for anyone learning linear algebra, graphics, or robotics. 📺 Watch here 👉 youtu.be/-pQtkHEoueE #LinearAlgebra #Math #ComputerGraphics

datamlistic's tweet card. Rotation and Reflection Matrices - Explained

youtube.com

YouTube

Rotation and Reflection Matrices - Explained


Playing a little bit more with my new HEALPix framework. I took this 27360x13680 latitude/longitude map from NASA Scientific Visualization Studio. #indiedev #gamedev #computergraphics #computationalgeometry #topology


International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) airccse.org/journal/ijcga/… Submission Deadline : November 10, 2025 Contact us: [email protected] #computergraphics #animation

JeneeferAlsher's tweet image. International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed 
ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print)
airccse.org/journal/ijcga/…
Submission Deadline : November 10, 2025 
Contact us: ijcga@aircconline.com 
#computergraphics #animation

International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) airccse.org/journal/ijcga/… Submission Deadline : November 10, 2025 Contact us: [email protected] #computergraphics #animation #visualization

JeneeferAlsher's tweet image. International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed 
ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print)
airccse.org/journal/ijcga/…
Submission Deadline : November 10, 2025 
Contact us: ijcga@aircconline.com 
#computergraphics #animation #visualization

International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) airccse.org/journal/ijcga/… Submission Deadline : November 10, 2025 Contact us: [email protected] #computergraphics #animation

JeneeferAlsher's tweet image. International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed 
ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print)
airccse.org/journal/ijcga/…
Submission Deadline : November 10, 2025 
Contact us: ijcga@aircconline.com 
#computergraphics #animation

🔬 IDEAS NCBR embarks on a new scientific adventure! 🚀 Prof. Przemysław Musialski (@NJIT) will lead our new #ComputerGraphics research group. 1/5

IDEAS_NCBR's tweet image. 🔬 IDEAS NCBR embarks on a new scientific adventure! 🚀 Prof. Przemysław Musialski (@NJIT) will lead our new #ComputerGraphics research group. 1/5

Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math

Ademola_4life's tweet image. Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math
Ademola_4life's tweet image. Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math
Ademola_4life's tweet image. Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math

🖼 In October, Przemysław Spurek talked about "Hypernetwork approach to generating 3D objects" during open research seminar at IDEAS NCBR. 👉Now you can watch the video on our YouTube channel! #computergraphics #computervision youtube.com/watch?v=_Y-UiW…

IDEAS_NCBR's tweet image. 🖼 In October, Przemysław Spurek talked about "Hypernetwork approach to generating 3D objects" during open research seminar at IDEAS NCBR.
👉Now you can watch the video on our YouTube channel! #computergraphics #computervision
youtube.com/watch?v=_Y-UiW…

I just finished CellWalk's new ambient occlusion and noise filters. 48 samples/pixel. About ~300-400us for the ao kernel. Taken on #AppleVisionPro Still more to fix, but it looks so good now, and it's 2-3x faster than before (6x more samples) #computergraphics #sciart #scicomm

timd_ca's tweet image. I just finished CellWalk's new ambient occlusion and noise filters. 48 samples/pixel. About ~300-400us for the ao kernel. Taken on #AppleVisionPro

Still more to fix, but it looks so good now, and it's 2-3x faster than before (6x more samples)
#computergraphics #sciart #scicomm
timd_ca's tweet image. I just finished CellWalk's new ambient occlusion and noise filters. 48 samples/pixel. About ~300-400us for the ao kernel. Taken on #AppleVisionPro

Still more to fix, but it looks so good now, and it's 2-3x faster than before (6x more samples)
#computergraphics #sciart #scicomm

Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics

Papagina_Yi's tweet image. Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…

Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques. #terraingeneration #procedural #computergraphics #gamedev

topotoylabs's tweet image. Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques.

#terraingeneration #procedural #computergraphics #gamedev

Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap

TriciVenola's tweet image. Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap
TriciVenola's tweet image. Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap
TriciVenola's tweet image. Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap
TriciVenola's tweet image. Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap

Featured Origins Article: "Interactive Graphics in Industry: The Early Days." It's no surprise that the field of #computergraphics has a long history but what were the interactive 3-D systems like in the 70s? Learn about the history @ bit.ly/3OeUFCX #IEEE @ieeecga

ComputerSociety's tweet image. Featured Origins Article: "Interactive Graphics in Industry: The Early Days." It's no surprise that the field of #computergraphics has a long history but what were the interactive 3-D systems like in the 70s?  Learn about the history @ bit.ly/3OeUFCX
#IEEE @ieeecga

On Thursday, Sept. 28, at 2:30 pm CET, join us for „#Rendering research potpourri” – an open seminar with Dr. Wojciech Jarosz @wkjarosz of @dartmouth, who will discuss his research in #ComputerGraphics. More about ➡️ linkedin.com/feed/update/ur…

IDEAS_NCBR's tweet image. On Thursday, Sept. 28, at 2:30 pm CET, join us for „#Rendering research potpourri” – an open seminar with Dr. Wojciech Jarosz @wkjarosz of @dartmouth, who will discuss his research in #ComputerGraphics.
More about ➡️ linkedin.com/feed/update/ur…

⛅️Last month, Bernhard Kerbl (@tu_wien) @Snosixtytwo talked “Compute-Based Rendering across the Board – Efficient Methods for Meshes, Point Clouds and Radiance Fields” during research seminar at IDEAS NCBR. ▶️Watch the seminar with on YT #computergraphics youtube.com/watch?v=Om5-ka…

IDEAS_NCBR's tweet image. ⛅️Last month, Bernhard Kerbl (@tu_wien) @Snosixtytwo talked “Compute-Based Rendering across the Board – Efficient Methods for Meshes, Point Clouds and Radiance Fields” during research seminar at IDEAS NCBR.
▶️Watch the seminar with on YT #computergraphics
youtube.com/watch?v=Om5-ka…

Did you know that the most highly cited paper on #ComputerGraphics is "Marching Cubes: A High Resolution 3D Surface Construction Algorithm" by Bill Lorensen and Harvey Cline? Learn more about the history @ bit.ly/3DuXNWF #IEEE @ieeecga

ComputerSociety's tweet image. Did you know that the most highly cited paper on #ComputerGraphics is "Marching Cubes: A High Resolution 3D Surface Construction Algorithm" by Bill Lorensen and Harvey Cline? Learn more about the history @ bit.ly/3DuXNWF
#IEEE @ieeecga

🏛️How to turn flat facade images into editable, dynamic designs with neuro-symbolic transformers? 📜Paper co-authored by IDEAS NCBR #ComputerGraphics researchers has been accepted for presentation at #SIGGRAPHAsia2024 in Tokyo. Read more➡️ facaid.github.io @siggraph

IDEAS_NCBR's tweet image. 🏛️How to turn flat facade images into editable, dynamic designs with neuro-symbolic transformers?
📜Paper co-authored by IDEAS NCBR #ComputerGraphics researchers has been accepted for presentation at #SIGGRAPHAsia2024 in Tokyo. Read more➡️ facaid.github.io @siggraph

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