#computergraphics kết quả tìm kiếm
Just implemented metric-aware Delaunay Triangulation on the sphere 🟣 Metric-aware => Every triangle respects the spherical metric, not the Euclidean one. Algorithm described below. #indiedev #gamedev #computergraphics #computationalgeometry #topology
I've extended my terrain streaming libraries to the sphere using HEALPix partitioning. Hysteresis radii for CPU/GPU load/activate, per-frame command budgets and sphere subdivision are all configurable. #indiedev #gamedev #computergraphics #computationalgeometry #topology
This is my spherical terrain streaming demo sourced with a large dataset (200MB: about 1px every 2km) diced into 1-file per region with LZ4 compression and a TOC for fast pull-a-tile-by-its-ID. #indiedev #gamedev #computergraphics #computationalgeometry #topology
If you fly a plane while maintaining a constant compass heading, you'll trace a STRAIGHT line on a Mercator projection map, but your actual trajectory on the planet will SPIRAL into one of the poles. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math
Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques. #terraingeneration #procedural #computergraphics #gamedev
Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…
Real-time metaballs in WebGPU and WGSL using my iso-surface mesh generator. #webgpu #wgsl #computergraphics
Who's old enough to remember these tablets from early 90's? This is when my CG journey started in 1990, I have been using them for years with Autocad. If you have similar memories please share with me! #AutoCAD #CGHistory #ComputerGraphics #RetroTech
Curious about sampling the major axis of a specular GGX BRDF for image-based lighting? 📸💡 Check out these slides: drive.google.com/file/d/1BkFt4d… #ComputerGraphics #Rendering #IBL
Blue noise on the surface of a sphere. #indiedev #gamedev #computergraphics #computationalgeometry #topology
🚀Exciting opportunity! Are you passionate about computer graphics and vision? Join our team as a PhD researcher and work on exciting new research! Apply now through IMPRS-IS imprs.is.mpg.de/application ⏲️Deadline: Nov 16, 2025 (End of Day, AoE) #PhD #IMPRSIS #ComputerGraphics
Happy birthday William Fetter. The innovative graphic designer and art director, famous for his pioneering use of computers, coining the phrase "computer graphics," and creating the 1st human figure as a 3D model, was born today in 1928. #computergraphics
Finally finished that spherical harmonics post that's been sitting in my drafts for 2 years. It's about encoding panoramic radiance with just a few coefficients. #computergraphics #rendering #sphericalharmonics #graphics #gamedev brashandplucky.com/2025/08/25/sph…
Voronoi diagrams: circumcenters vs. centroids. 1: Classic Voronoi using triangle circumcenters. Classic/pure, angles are more abrupt. 2: Using triangle centroids instead. Smoother, bubble-like regions. #proceduralgeneration #gamedev #computergraphics #voronoi…
Ever wondered how rotation and reflection matrices actually work? 🎯 Here’s a clear and visual explanation — perfect for anyone learning linear algebra, graphics, or robotics. 📺 Watch here 👉 youtu.be/-pQtkHEoueE #LinearAlgebra #Math #ComputerGraphics
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Rotation and Reflection Matrices - Explained
Playing a little bit more with my new HEALPix framework. I took this 27360x13680 latitude/longitude map from NASA Scientific Visualization Studio. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Interesting read: "Blocky Planet — Making Minecraft Spherical" bowerbyte.com/posts/blocky-p… #gamedev #programming #computergraphics
2D Gaussian Splatting Training try.shader-slang.org/?demo=gsplat2d… #shaderlanguage #computergraphics #vulkan #machinelearning #webgpu #neuralgraphics #neuraltechniques #gradientdescent #cudaeducation
COMPUTER GRAPHICS CAMERA SYSTEM Equidistant from a point is a sphere youtu.be/jl5eNos3vTs?si… #computergraphics #geometry #howtocode #howtoprogram #vulkan #vulkanapi #sphere #nvidia #amd #3dmodeling #modeling #engineering #visuals #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 7.2 | Equidistant from a point is...
COMPUTER GRAPHICS | RAY TRACING EXPLAINED youtu.be/hDF1nwchDGI?si… #raytracing #computergraphics #videogames #videogamedevelopment #gpu #gpuprogramming #vulkan #vulkanapi #nvidia #amd #intel #gpus #hpc #computerscience #howtocode #howtoprogram
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VULKAN API DISCUSSION | Ray Tracing 9.0 | Simple overview of ray...
COMPUTER GRAPHICS | Ambient Occlusion youtu.be/Q0XtrOEjR3U #computergraphics #occlusion #ambientocclusion #nvidia #intel #amd #gpu #gpuprogramming #howtocode #howtoprogram #graphicdesigner #graphics #raytracing #pathtracing #cudaeducation
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Vulkan API Discussion | Ray Tracing 16.2 | Ambient Occlusion | Cuda...
International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) airccse.org/journal/ijcga/… Submission Deadline : November 10, 2025 Contact us: [email protected] #computergraphics #animation
International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) airccse.org/journal/ijcga/… Submission Deadline : November 10, 2025 Contact us: [email protected] #computergraphics #animation #visualization
The importance of shader languages in computer graphics youtu.be/6XYn0bmcG4E?si… #computergraphics #shaderlanguages #shader #hlsl #glsl #slang #rustgpu #research #hpc #vulkan #vulkanapi #cgi #simulation #graphics #gpu #gpuprogramming #gpus #nvidia #amd #intel #cudaeducation
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The Importance of Shader Languages in Computer Graphics | Cuda...
MIRRORS FOR EVERYONE | Vulkan API Discussion youtu.be/zFqMGd5FX-0 #computergraphics #dataviz #simulation #cgi #howtocode #howtoprogram #computerscience #vulkantutorial #hpc #gpu #gpuprogramming #nvidia #amd #intel #vulkan #vulkanapi #cudaeducation
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Vulkan API Discussion | Ray Tracing 11.1 | Mirrors for everyone! |...
RAY TRACING EXPLAINED youtu.be/hDF1nwchDGI?si… #raytracing #computergraphics #videogames #videogamedevelopment #gpu #gpuprogramming #vulkan #vulkanapi #nvidia #amd #intel #gpus #hpc #computerscience #howtocode #howtoprogram #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 9.0 | Simple overview of ray...
International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) airccse.org/journal/ijcga/… Submission Deadline : November 10, 2025 Contact us: [email protected] #computergraphics #animation
computer graphics | RAY TRACING EXPLAINED IN PLAIN ENGLISH youtu.be/hDF1nwchDGI?si… #raytracing #computergraphics #vulkan #vulkanapi #howtocode #howtoprogram #nvidia #amd #gpu #gpus #rendering #programmingtutorial #learningtoprogram #parallelcomputing
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VULKAN API DISCUSSION | Ray Tracing 9.0 | Simple overview of ray...
VULKAN API DISCUSSION: Compute Example Video Walkthrough youtu.be/23xJ6LbmTVk #vulkan #vulkanapi #computergraphics #parallelprocessing #parallelcomputing #gpu #gpuprogramming #howtocode #howtoprogram #videogameprogramming #codingtutorial #vulkantutorial #vulkanlessons
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Vulkan API Discussion | Compute Example Walkthrough PART 1 | Cuda...
VULKAN API | image acquisition via semaphore youtu.be/nLaDvqQe94s?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #semaphore #swapchain #vulkanswapchain #computerprogramming #gpus #nvidia
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Vulkan API Discussion | Swap Chain, Render Pass, Command Buffer,...
VULKAN GRAPHICS | disabling the raygen shader binding table youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #shaderbindingtable #raytracing #raytrace #pathtracing #photorealistic #programming #howtocode #howtoprogram #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
🔬 IDEAS NCBR embarks on a new scientific adventure! 🚀 Prof. Przemysław Musialski (@NJIT) will lead our new #ComputerGraphics research group. 1/5
Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math
🖼 In October, Przemysław Spurek talked about "Hypernetwork approach to generating 3D objects" during open research seminar at IDEAS NCBR. 👉Now you can watch the video on our YouTube channel! #computergraphics #computervision youtube.com/watch?v=_Y-UiW…
I just finished CellWalk's new ambient occlusion and noise filters. 48 samples/pixel. About ~300-400us for the ao kernel. Taken on #AppleVisionPro Still more to fix, but it looks so good now, and it's 2-3x faster than before (6x more samples) #computergraphics #sciart #scicomm
Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…
Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques. #terraingeneration #procedural #computergraphics #gamedev
Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap
Featured Origins Article: "Interactive Graphics in Industry: The Early Days." It's no surprise that the field of #computergraphics has a long history but what were the interactive 3-D systems like in the 70s? Learn about the history @ bit.ly/3OeUFCX #IEEE @ieeecga
On Thursday, Sept. 28, at 2:30 pm CET, join us for „#Rendering research potpourri” – an open seminar with Dr. Wojciech Jarosz @wkjarosz of @dartmouth, who will discuss his research in #ComputerGraphics. More about ➡️ linkedin.com/feed/update/ur…
⛅️Last month, Bernhard Kerbl (@tu_wien) @Snosixtytwo talked “Compute-Based Rendering across the Board – Efficient Methods for Meshes, Point Clouds and Radiance Fields” during research seminar at IDEAS NCBR. ▶️Watch the seminar with on YT #computergraphics youtube.com/watch?v=Om5-ka…
Did you know that the most highly cited paper on #ComputerGraphics is "Marching Cubes: A High Resolution 3D Surface Construction Algorithm" by Bill Lorensen and Harvey Cline? Learn more about the history @ bit.ly/3DuXNWF #IEEE @ieeecga
🏛️How to turn flat facade images into editable, dynamic designs with neuro-symbolic transformers? 📜Paper co-authored by IDEAS NCBR #ComputerGraphics researchers has been accepted for presentation at #SIGGRAPHAsia2024 in Tokyo. Read more➡️ facaid.github.io @siggraph
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