#computergraphics 搜尋結果

Just implemented metric-aware Delaunay Triangulation on the sphere 🟣 Metric-aware => Every triangle respects the spherical metric, not the Euclidean one. Algorithm described below. #indiedev #gamedev #computergraphics #computationalgeometry #topology


If you fly a plane while maintaining a constant compass heading, you'll trace a STRAIGHT line on a Mercator projection map, but your actual trajectory on the planet will SPIRAL into one of the poles. #indiedev #gamedev #computergraphics #computationalgeometry #topology


Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics

Papagina_Yi's tweet image. Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…

Extended my topology libs to work on non-Euclidean domains (spherical, toroidal, etc.) by turning mesh edges into geodesics. Below: Bridson's Poisson disk sampling across different domains. #indiedev #gamedev #computergraphics #computationalgeometry #topology


From this to today's AI generation. This evolution is real #computergraphics #evolution

TechVibeAis's tweet image. From this to today's AI generation. This evolution is real
#computergraphics #evolution

Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math

Ademola_4life's tweet image. Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math
Ademola_4life's tweet image. Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math
Ademola_4life's tweet image. Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math

Some more infrastructure for planetary-level terrain data streaming & rendering I am working on: "Edge-length"-based (raster) quad-tree splitting + frustum/horizon culling. #indiedev #gamedev #computergraphics #procedural #terrain #rendering


Curious about sampling the major axis of a specular GGX BRDF for image-based lighting? 📸💡 Check out these slides: drive.google.com/file/d/1BkFt4d… #ComputerGraphics #Rendering #IBL

xavierchermain's tweet image. Curious about sampling the major axis of a specular GGX BRDF for image-based lighting? 📸💡
Check out these slides: drive.google.com/file/d/1BkFt4d…

#ComputerGraphics #Rendering #IBL

I've extended my terrain streaming libraries to the sphere using HEALPix partitioning. Hysteresis radii for CPU/GPU load/activate, per-frame command budgets and sphere subdivision are all configurable. #indiedev #gamedev #computergraphics #computationalgeometry #topology


This is my spherical terrain streaming demo sourced with a large dataset (200MB: about 1px every 2km) diced into 1-file per region with LZ4 compression and a TOC for fast pull-a-tile-by-its-ID. #indiedev #gamedev #computergraphics #computationalgeometry #topology


Playing a little bit more with my new HEALPix framework. I took this 27360x13680 latitude/longitude map from NASA Scientific Visualization Studio. #indiedev #gamedev #computergraphics #computationalgeometry #topology


🎉 Our method Anisotropic Specular Image-Based Lighting Based on BRDF Major Axis Sampling has received the @ReplicabilityG! 🔍 Check it out here: replicabilitystamp.org/index.html#htt… 🧑‍💻 Code & data: github.com/iota97/Anisotr… #ComputerGraphics #Rendering #Replicability #OpenScience #BRDF


Some more progress in my planetary streaming/rendering system. Some technical details below. 👇 #indiedev #gamedev #computergraphics #procedural #terrain #rendering


If by "flat" you mean an ellipsoid where the radius along the equator is 6371 km and the radius at the poles is 21 km shorter, then yes. #indiedev #gamedev #computergraphics #procedural #terrain #rendering


New feature in RADiCAL Canvas: ground projection, exposure control, & background rotation in your environments. Take full command of your creative environments with greater control and superior visual quality. Your art, your rules. #RADiCAL #RealTime3D #ComputerGraphics #RT3D


Voronoi diagrams: circumcenters vs. centroids. 1: Classic Voronoi using triangle circumcenters. Classic/pure, angles are more abrupt. 2: Using triangle centroids instead. Smoother, bubble-like regions. #proceduralgeneration #gamedev #computergraphics #voronoi


International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) airccse.org/journal/ijcga/… Submission Deadline : December 14, 2025 Contact us: [email protected] #computergraphics #animation

JeneeferAlsher's tweet image. International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed 
ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print)
airccse.org/journal/ijcga/…
Submission Deadline : December 14, 2025 
Contact us: ijcga@aircconline.com 
#computergraphics #animation

Hey everyone, I’m excited to share that I’ll be attending SIGGRAPH Asia 2025 as an SV in Hong Kong SAR, China. If anyone from this community is attending as well, I’d love to connect! #SIGGRAPHAsia2025 #StudentVolunteer #ComputerGraphics #VirtualReality #Rendering

ShreyosGhosh's tweet image. Hey everyone, I’m excited to share that I’ll be attending SIGGRAPH Asia 2025 as an SV in Hong Kong SAR, China.

If anyone from this community is attending as well, I’d love to connect!

#SIGGRAPHAsia2025
#StudentVolunteer
#ComputerGraphics
#VirtualReality
#Rendering

📢Announcing the Publication of Computers & Graphics Journal, Issue 132! 🎉 📅 Volume 132,  Nov 2025 doi.org/10.1016/j.cag.… #CagJournal #ComputerGraphics #EditorInChief #Issue132

CagJournal's tweet image. 📢Announcing the Publication of Computers & Graphics Journal, Issue 132! 🎉

📅  Volume 132,  Nov 2025

doi.org/10.1016/j.cag.…

#CagJournal #ComputerGraphics #EditorInChief #Issue132

International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) airccse.org/journal/ijcga/… Submission Deadline : December 14, 2025 Contact us: [email protected] #computergraphics #animation

JeneeferAlsher's tweet image. International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed 
ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print)
airccse.org/journal/ijcga/…
Submission Deadline : December 14, 2025 
Contact us: ijcga@aircconline.com 
#computergraphics #animation

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