#computergraphics 搜尋結果
Just implemented metric-aware Delaunay Triangulation on the sphere 🟣 Metric-aware => Every triangle respects the spherical metric, not the Euclidean one. Algorithm described below. #indiedev #gamedev #computergraphics #computationalgeometry #topology
If you fly a plane while maintaining a constant compass heading, you'll trace a STRAIGHT line on a Mercator projection map, but your actual trajectory on the planet will SPIRAL into one of the poles. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…
Extended my topology libs to work on non-Euclidean domains (spherical, toroidal, etc.) by turning mesh edges into geodesics. Below: Bridson's Poisson disk sampling across different domains. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math
Some more infrastructure for planetary-level terrain data streaming & rendering I am working on: "Edge-length"-based (raster) quad-tree splitting + frustum/horizon culling. #indiedev #gamedev #computergraphics #procedural #terrain #rendering
Blue noise on the surface of a sphere. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Curious about sampling the major axis of a specular GGX BRDF for image-based lighting? 📸💡 Check out these slides: drive.google.com/file/d/1BkFt4d… #ComputerGraphics #Rendering #IBL
I've extended my terrain streaming libraries to the sphere using HEALPix partitioning. Hysteresis radii for CPU/GPU load/activate, per-frame command budgets and sphere subdivision are all configurable. #indiedev #gamedev #computergraphics #computationalgeometry #topology
This is my spherical terrain streaming demo sourced with a large dataset (200MB: about 1px every 2km) diced into 1-file per region with LZ4 compression and a TOC for fast pull-a-tile-by-its-ID. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Playing a little bit more with my new HEALPix framework. I took this 27360x13680 latitude/longitude map from NASA Scientific Visualization Studio. #indiedev #gamedev #computergraphics #computationalgeometry #topology
🎉 Our method Anisotropic Specular Image-Based Lighting Based on BRDF Major Axis Sampling has received the @ReplicabilityG! 🔍 Check it out here: replicabilitystamp.org/index.html#htt… 🧑💻 Code & data: github.com/iota97/Anisotr… #ComputerGraphics #Rendering #Replicability #OpenScience #BRDF
Some more progress in my planetary streaming/rendering system. Some technical details below. 👇 #indiedev #gamedev #computergraphics #procedural #terrain #rendering
2D Axially Aligned Bounding Box Model Desmos demo: desmos.com/calculator/oe3… #geometry #math #computergraphics #visuallearning
If by "flat" you mean an ellipsoid where the radius along the equator is 6371 km and the radius at the poles is 21 km shorter, then yes. #indiedev #gamedev #computergraphics #procedural #terrain #rendering
New feature in RADiCAL Canvas: ground projection, exposure control, & background rotation in your environments. Take full command of your creative environments with greater control and superior visual quality. Your art, your rules. #RADiCAL #RealTime3D #ComputerGraphics #RT3D
Voronoi diagrams: circumcenters vs. centroids. 1: Classic Voronoi using triangle circumcenters. Classic/pure, angles are more abrupt. 2: Using triangle centroids instead. Smoother, bubble-like regions. #proceduralgeneration #gamedev #computergraphics #voronoi…
International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) airccse.org/journal/ijcga/… Submission Deadline : December 14, 2025 Contact us: [email protected] #computergraphics #animation
Hey everyone, I’m excited to share that I’ll be attending SIGGRAPH Asia 2025 as an SV in Hong Kong SAR, China. If anyone from this community is attending as well, I’d love to connect! #SIGGRAPHAsia2025 #StudentVolunteer #ComputerGraphics #VirtualReality #Rendering
📢Announcing the Publication of Computers & Graphics Journal, Issue 132! 🎉 📅 Volume 132, Nov 2025 doi.org/10.1016/j.cag.… #CagJournal #ComputerGraphics #EditorInChief #Issue132
International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) airccse.org/journal/ijcga/… Submission Deadline : December 14, 2025 Contact us: [email protected] #computergraphics #animation
RAY TRACING CAMERA SYSTEM | Setting a distance away from the camera to validate/invalidate intersections youtu.be/xCTUeKC_lL0?si… #raytracing #computergraphics #nvidia #amd #painter #painting #illustrator #illustration #creativearts #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 7.1 | Validating & Invalidating...
COMPUTER GRAPHICS | Shader Binding Table | Vulkan API youtu.be/25ediKeMYtU #vulkanapi #vulkan #computergraphics #cgi #gpu #gpuprogramming #hpc #simulation #dataviz #shaderbindingtable #nvidia #rtx #amd #intel #howtocode #computerscience #cudaeducation
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Vulkan API Discussion | Ray Tracing 12.6 | Shader Binding Table |...
DESCRIPTOR SETS IN THE RAY TRACING CONTEXT youtu.be/pKBqcZPAf7o?si… #computergraphics #rtx #nvidia #amd #intel #descriptorsets #raytrace #vulkanapi #vulkan #gpu #gpuprogramming #graphicscards #swapchain #vulkanexamples #learnvulkan #howtocode #howtoprogram
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VULKAN API DISCUSSION | Ray Tracing 5 | Descriptor Sets
COMPUTER GRAPHICS | disabling the miss shader binding table youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #shaderbindingtable #raytracing #raytrace #pathtracing #nvidia #howtocode #howtoprogram #simulation #video #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
VULKAN API Physical Device, Queue Family, Logical Device Tutorial: amzn.to/3bQ4Ppp | #vulkanapi #vulkan #computergraphics #opengl #education #logicaldevice #physicaldevice #queuefamily #tutorial #howtocode #programming #gpuprogramming #graphicscard
Vulkan API Example Walkthrough | preparePipelines() youtu.be/7E14_9KL3lU?si… | #vulkanapi #vulkan #computergraphics #vulkancompute #gameengine #howtoprogram #visualdesigner #visualdesign #graphics #learnvulkan #artist #creative #creativedesigner
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VULKAN API DISCUSSION | gears.cpp 3 | preparePipelines() | Cuda...
COMPUTER GRAPHICS | CPU-GPU SYCHRONIZATION youtu.be/H4UifkFY0JY?si… #vulkan #vulkanapi #computergraphics #sychronization #synch #cpu #gpu #gpus #nvidia #amd #intel #cg #codingtutorial #hpc #gpuprogramming #videogames #videogame #cudaeducation
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VULKAN API DISCUSSION | triangle.cpp PART 3 | Fences | Computer...
VULKAN API | disabling ray generation youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #raygen #shaderbindingtable #raytracing #raytrace #pathtracing #photorealistic #programming #howtocode #howtoprogram #simulation #videogames #gpu
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
VULKAN API | image acquisition via semaphore youtu.be/nLaDvqQe94s?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #semaphore #swapchain #vulkanswapchain #computerprogramming #gpus #nvidia
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Vulkan API Discussion | Swap Chain, Render Pass, Command Buffer,...
COMPUTER GRAPHICS | Traversing a scene during ray tracing youtu.be/hDF1nwchDGI?si… #computergraphics #raytracing #vulkan #vulkanapi #computerscience #videogames #howtocreateavideogame #videogamedevelopment #raytrace #gpu #gpuprogramming #gpus #nvidia
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VULKAN API DISCUSSION | Ray Tracing 9.0 | Simple overview of ray...
VULKAN API DISCUSSION | New shape via intersection shader youtu.be/MCU5lFmn-xI #vulkan #vulkanapi #computergraphics #howtoprogram #howtocode #videogames #gpu #hpc #gpuprogramming #parallelcomputing #cudaeducation
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Vulkan API Discussion | Ray Tracing 10.4 | Procedural Geometry | New...
COMPUTER GRAPHICS | disabling the hit shader binding table youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #shaderbindingtable #raytracing #raytrace #pathtracing #photorealistic #programming #howtocode #howtoprogram #cudaeducation
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VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
DESCRIPTOR SETS IN THE RAY TRACING CONTEXT youtu.be/pKBqcZPAf7o?si… #computergraphics #rtx #nvidia #amd #intel #descriptorsets #raytrace #vulkanapi #vulkan #gpu #gpuprogramming #graphicscards #swapchain #vulkanexamples #learnvulkan #howtocode #howtoprogram
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VULKAN API DISCUSSION | Ray Tracing 5 | Descriptor Sets
VULKAN API DISCUSSION: Switching Queue Families PART 2 | youtu.be/qd8YGFvCShw | #vulkan #vulkanapi #computergraphics #gpu #gpuprogramming #parallelprocessing #parallelcomputing #howtocode #howtoprogram #nvidia #amd #raytracing #rtx #cudaeducation
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Vulkan API Discussion | Switching Queue Families PART 2 | Cuda...
COMPUTER GRAPHICS | Normal vector calculation in computer graphics | youtu.be/rUNC2pbhZnw #computergraphics #dataviz #computersimulation #nvidia #amd #howtocode #howtoprogram #normalvector #normal #raytracing #gpu #nvidiagpu #reflections #cudaeducation
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Vulkan API Discussion | Ray Tracing 11.2 | Normal Vector | What...
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