#computergraphics результаты поиска
Just implemented metric-aware Delaunay Triangulation on the sphere 🟣 Metric-aware => Every triangle respects the spherical metric, not the Euclidean one. Algorithm described below. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Some more infrastructure for planetary-level terrain data streaming & rendering I am working on: "Edge-length"-based (raster) quad-tree splitting + frustum/horizon culling. #indiedev #gamedev #computergraphics #procedural #terrain #rendering
If you fly a plane while maintaining a constant compass heading, you'll trace a STRAIGHT line on a Mercator projection map, but your actual trajectory on the planet will SPIRAL into one of the poles. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math
Curious about sampling the major axis of a specular GGX BRDF for image-based lighting? 📸💡 Check out these slides: drive.google.com/file/d/1BkFt4d… #ComputerGraphics #Rendering #IBL
I've extended my terrain streaming libraries to the sphere using HEALPix partitioning. Hysteresis radii for CPU/GPU load/activate, per-frame command budgets and sphere subdivision are all configurable. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…
Blue noise on the surface of a sphere. #indiedev #gamedev #computergraphics #computationalgeometry #topology
🎉 Our method Anisotropic Specular Image-Based Lighting Based on BRDF Major Axis Sampling has received the @ReplicabilityG! 🔍 Check it out here: replicabilitystamp.org/index.html#htt… 🧑💻 Code & data: github.com/iota97/Anisotr… #ComputerGraphics #Rendering #Replicability #OpenScience #BRDF
Extended my topology libs to work on non-Euclidean domains (spherical, toroidal, etc.) by turning mesh edges into geodesics. Below: Bridson's Poisson disk sampling across different domains. #indiedev #gamedev #computergraphics #computationalgeometry #topology
This is my spherical terrain streaming demo sourced with a large dataset (200MB: about 1px every 2km) diced into 1-file per region with LZ4 compression and a TOC for fast pull-a-tile-by-its-ID. #indiedev #gamedev #computergraphics #computationalgeometry #topology
Who's old enough to remember these tablets from early 90's? This is when my CG journey started in 1990, I have been using them for years with Autocad. If you have similar memories please share with me! #AutoCAD #CGHistory #ComputerGraphics #RetroTech
Been diving deep into the fascinating world of terrain generation lately! @redblobgames and his incredible blog have been an absolute goldmine of insights and techniques. #terraingeneration #procedural #computergraphics #gamedev
International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) airccse.org/journal/ijcga/… Submission Deadline : December 07, 2025 Contact us: [email protected] #computergraphics #animation
GPU PROGRAMMING | sychronization hell part 2 youtu.be/HVGMeSky24c #vulkanapi #vulkan #computergraphics #nvidia #amd #intel #gpu #gpuprogramming #howtocode #howtoprogram #computerscience #fences #semaphores #render #rendering #videogames #graphics #cudaeducation
youtube.com
YouTube
Vulkan API Discussion | Synchronization Hell PART 2 | Semaphores |...
VULKAN API | Synchronization Hell Part 4 | youtu.be/BomBlSEx-sQ #vulkan #vulkanapi #computergraphics #hpc #gpu #gpuprogramming #synchronization #howtocode #howtoprogram #computerscience #programming #infographics #dataviz #cudaeducation
youtube.com
YouTube
Vulkan API Discussion | Synchronization Hell PART 4 | Swapchain/Pre...
GPU PROGRAMMING | sychronization hell part 2 youtu.be/HVGMeSky24c #vulkanapi #vulkan #computergraphics #nvidia #amd #intel #gpu #gpuprogramming #howtocode #howtoprogram #computerscience #fences #semaphores #render #rendering #videogames #graphics #cudaeducation
youtube.com
YouTube
Vulkan API Discussion | Synchronization Hell PART 2 | Semaphores |...
Start your computer graphics journey with these two links | amzn.to/4pwGfPQ | amzn.to/4iq2Rz0 | #computergraphics #vulkan #vulkanapi #howtoprogram #howtocode #gpu #gpuprogramming #nvidia #amd #intel #parallelprocessing #hpc #cudaeducation
International Journal of Computer Graphics & Animation (IJCGA) - EBSCO, ERA indexed ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) airccse.org/journal/ijcga/… Submission Deadline : December 07, 2025 Contact us: [email protected] #computergraphics #animation
RAY TRACING IN VULKAN IN 2025 | Comparing old raytracingbasic.cpp script to the new 2025 version | What changed? youtu.be/3o9K3weu2Qg #vulkan #vulkanapi #computergraphics #commandbuffer #commandbuffers #code #howtocode #howtoprogram #raytracing #videogames #raytrace
youtube.com
YouTube
Vulkan API Discussion | Ray Tracing 13.0 | raytracingbasic.cpp OLD...
COMPUTER GRAPHICS RAY TRACING | disabling ray generation youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #raygen #shaderbindingtable #raytracing #raytrace #pathtracing #photorealistic #programming #howtocode #howtoprogram #cudaeducation
youtube.com
YouTube
VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
VULKAN API | definition of the rasterizer youtu.be/gZ9lSzI_Geg?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #rasterizer #computerprogramming #gpus #nvidia #nvidiagpus #gpuprogramming
youtube.com
YouTube
Vulkan API Discussion | Viewport + Scissors + Render Pass Discussion...
🔬 IDEAS NCBR embarks on a new scientific adventure! 🚀 Prof. Przemysław Musialski (@NJIT) will lead our new #ComputerGraphics research group. 1/5
Made a quick note explaining quaternion basics in general, could come in handy😉 #computergraphics #math
Featured Origins Article: "Interactive Graphics in Industry: The Early Days." It's no surprise that the field of #computergraphics has a long history but what were the interactive 3-D systems like in the 70s? Learn about the history @ bit.ly/3OeUFCX #IEEE @ieeecga
Along with Perm, we release Hair20K—a large-scale public 3D hairstyle database featuring strand-based hair models! Dive into the dataset and explore its potential for your projects! Check it out here: zhouyisjtu.github.io/project_hair/h… #3DModeling #HairRendering #ComputerGraphics…
Did you know that the most highly cited paper on #ComputerGraphics is "Marching Cubes: A High Resolution 3D Surface Construction Algorithm" by Bill Lorensen and Harvey Cline? Learn more about the history @ bit.ly/3DuXNWF #IEEE @ieeecga
I just finished CellWalk's new ambient occlusion and noise filters. 48 samples/pixel. About ~300-400us for the ao kernel. Taken on #AppleVisionPro Still more to fix, but it looks so good now, and it's 2-3x faster than before (6x more samples) #computergraphics #sciart #scicomm
Featured Origins Article: "Computer Graphics and Animation at OSU" The development of #ComputerGraphics and animation at @OhioState first started with Prof. Charles Csuri! Learn more about the history @ bit.ly/3DuXNWF #IEEE @ieeecga
Who's old enough to remember these tablets from early 90's? This is when my CG journey started in 1990, I have been using them for years with Autocad. If you have similar memories please share with me! #AutoCAD #CGHistory #ComputerGraphics #RetroTech
🖼 In October, Przemysław Spurek talked about "Hypernetwork approach to generating 3D objects" during open research seminar at IDEAS NCBR. 👉Now you can watch the video on our YouTube channel! #computergraphics #computervision youtube.com/watch?v=_Y-UiW…
Pulled these from Mac the Knife Vol.3: Mac the Ripper, c1986 by TriciVenola. It took hours but not nearly as long as it did to build them back in Neolithic Mac times. Enjoy the rest of the holiday! #mac #macart #computergraphics #vintage #1980s #digitalart #bitmap
🥁🙌 Happy to introduce @FraunhoferHHI, our outstanding partner with 👉extensive experience in #computergraphics and standardisation 👉 innovative #streamingplatform for #XR content Read more in the interview with @HilsmannAnna & @CorneliusHellge ⬇️ bit.ly/3PTf82D
🚀Exciting opportunity! Are you passionate about computer graphics and vision? Join our team as a PhD researcher and work on exciting new research! Apply now through IMPRS-IS imprs.is.mpg.de/application ⏲️Deadline: Nov 16, 2025 (End of Day, AoE) #PhD #IMPRSIS #ComputerGraphics
Something went wrong.
Something went wrong.
United States Trends
- 1. Gibbs 8,722 posts
- 2. Turpin 1,351 posts
- 3. #OnePride 4,386 posts
- 4. James Houston 1,745 posts
- 5. #TNFonPrime 1,954 posts
- 6. #DALvsDET 2,420 posts
- 7. #Lions 2,592 posts
- 8. Kenneth Murray N/A
- 9. Brandon Aubrey 2,561 posts
- 10. #MissVenezuela2025 4,097 posts
- 11. Matt Campbell 2,652 posts
- 12. TPUSA 95.2K posts
- 13. Oviedo 6,258 posts
- 14. Fame 57.7K posts
- 15. Dan Skipper N/A
- 16. Comet 28K posts
- 17. Amon Ra 1,494 posts
- 18. Candace 117K posts
- 19. Jamo 2,666 posts
- 20. The Password 3,777 posts