#vulkanapi risultati di ricerca
Compute-based adaptive tessellation and displacement mapping for visibility buffer based opaque passes!🙂 More details here: reddit.com/r/GraphicsProg… #vulkan #vulkanapi #graphics #programming #rtxoff #sdf #bvh #raytracing #pathtracing
At times like this I'm so glad articles like this exist: reedbeta.com/blog/depth-pre… Need a quick tip? github.com/sebbbi/rust_te… Thanks @Reedbeta @SebAaltonen #Vulkan #VulkanAPI #graphics #programming
Serious PSA: If you're doing multi-threaded asset streaming with #VulkanAPI and libKTX place your queue guard around texture uploads as well. It's one of the few places in the entire library that actually submits to queue. Otherwise, face texture corruption and random crashes.


AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi

Taking a course learning how to work with the @VulkanAPI and I'm not a graphics programmer by profession or hobby, but it's been the most challenging and most fun I've had in programming in over a decade. #vulkanAPI #vulkan

Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi

VULKAN API | Semaphores youtu.be/E60ZvM3XRoY?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #semaphores #computerprogramming #gpus #nvidia #nvidiagpus #gpuprogramming #gpuprocessing
youtube.com
YouTube
Vulkan API Discussion | Synchronization: Fences & Semaphores | Cuda...
VULKAN API DISCUSSION: PHYSICAL DEVICE & LOGICAL DEVICE | amzn.to/3fl06CR | #vulkan #vulkanapi #gpu #physicaldevice #logicaldevice #programming #gpuprogramming #parallelprocessing #parallelcomputing #nvidia #amd #rtx #intelarc #intelgpu #gpu #cudaeducation
MultiDrawIndirectCount and Compute-based AccelStructInstance (i.e. TLAS) buffer updates.😅 reddit.com/r/GraphicsProg… #vulkan #vulkanapi #graphics #programming #glsl #compute #shaders #gpu driven #rendering #instancing
Past couple of months were insanely hectic, but piecemeal put together a pretty big update. Announcing: DAIS-less visibility buffers part 2. (Now with animation support!)🙂 Details: reddit.com/r/GraphicsProg… #Vulkan #Vulkanapi #GLSL #rendering #graphics #screenshotsaturday
VULKAN API SWAPCHAIN: amzn.to/2LMoafX | Learn how to work with the Vulkan swapchain. #vulkan #vulkanapi #gpu #gpuprogramming #hpc #graphicsprogramming #graphicsprocessing #nvidia #cuda #rtx #gtx #vulkanswapchain #computergraphics #cudax #parallelprocessing #swapchain
amazon.com
Vulkan API Computer Graphics Tutorial #5 | Window Surface, Presentation Support, Swapchain | Video...
PLEASE NOTE: The main content of this ebook is a YouTube video link at the end of the ebook. Apparently this concept is so difficult for people to grasp that they write negative reviews. Sigh This is...
Join us on Discord this Saturday at 6:00 PM GMT (10 AM PST) to discuss recent workflow improvements and new development discord.com/invite/wMTpqCY… #gamedev #indiedev #vulkanapi

VULKAN API Physical Device, Queue Family, Logical Device Tutorial: amzn.to/3bQ4Ppp | #vulkanapi #vulkan #computergraphics #opengl #education #logicaldevice #physicaldevice #queuefamily #tutorial #howtocode #programming #gpuprogramming #graphicscard
VULKAN API DISCUSSION: PIPELINE VERTEX INPUT STATE | amzn.to/3fl06CR | #vulkan #vulkanapi #gpu #semaphores #semaphore #gpu #programming #synchronization #parallelprocessing #parallelcomputing #nvidia #amd #rtx #intelarc #intelgpu #gpu
VULKAN SWAPCHAIN RECREATION: amzn.to/3bAs9d9 | A brief discussion about swapchain recreation in Vulkan. #vulkan #vulkanapi #swapchain #swapchainrecreation #renderpass #physicaldevice #howtocode #howtoprogram #computergraphics
VULKAN VERTEX BUFFER + MEMORY REQUIREMENTS: amzn.to/3et4Aoc | A brief discussion about the Vulkan vertex buffer & memory requirements. #vulkan #vulkanapi #gpu #tutorial #vertexbuffer #computergraphics #memoryrequirements #dataviz
amazon.com
Vulkan API Computer Graphics Tutorial #11 | Vertex Buffer | Video Walkthrough (80+ minutes) + Code...
PLEASE NOTE: The main content of this ebook is a YouTube video link at the end of the ebook. Apparently this concept is so difficult for people to grasp that they write negative reviews. Sigh This...
COMPUTER GRAPHICS EXAMPLES RUNNING ON YOUR MACHINE: youtu.be/FlIlX88hV7c #vulkan #vulkanapi #computergraphics #opengl #nvidia #gamedev #amd #gpu #gpuprogramming #gpuprocessing #parallelprocessing #cplusplus #dataviz #datavisualization #cudaeducation
youtube.com
YouTube
Vulkan API Discussion | Computer Graphics Examples | Cuda Education
FRAMES PER SECOND | VULKAN API: amzn.to/3SzJesh |Showing why fps matters, and related topics. #vulkan #vulkanapi #computergraphics #nvidia #gpu #amd #ryzen #rtx #gtx #raytracing #fps #parallelprocessing #framespersecond
RAY TRACING Computer Graphics | Generating rays using tracerayEXT | youtu.be/Lgdz2GYcwGY #vulkanapi #vulkan #computergraphics #raytracing #raytrace #cgi #rtx #nvidia #amd #intel #tracerayext #scenetraversal #dataviz #simulation #hpc #gpu #gpuprogramming #cudaeducation
youtube.com
YouTube
Vulkan API Discussion | Ray Tracing 12.4 | Generating rays using...
VULKAN RAY TRACING DISCUSSION | How a hit or miss is processed through the ray youtu.be/5gzGoZaKdto #vulkan #vulkanapi #raytracing #gpu #gpuprogramming #computergraphics #hpc #howtocode #howtoprogram #cudaeducation
youtube.com
YouTube
VULKAN API DISCUSSION | Ray Tracing 7.4 | Hit Shader | Miss Shader |...
VULKAN API | Semaphores youtu.be/E60ZvM3XRoY?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #semaphores #computerprogramming #gpus #nvidia #nvidiagpus #gpuprogramming #gpuprocessing
youtube.com
YouTube
Vulkan API Discussion | Synchronization: Fences & Semaphores | Cuda...
COMPUTER GRAPHICS | disabling the raygen shader binding table youtu.be/LtJBt84tn6Y?si…… #vulkan #vulkanapi #computergraphics #shaderbindingtable #raytracing #raytrace #pathtracing #photorealistic #programming #howtocode #howtoprogram #cudaeducation
youtube.com
YouTube
VULKAN API DISCUSSION | Ray Tracing 4.2 | Shader Binding Table...
GPU PROGRAMMING | Buffer Device Address youtu.be/4ghVhTCJ2As #vulkan #vulkanapi #computergraphics #cgi #gpu #gpuprogramming #hpc #nvidia #intel #amd #buffer #bufferdeviceaddress #memory #pointer #cplusplus #csharp #howtocode #howtoprogram #cudaeducation
youtube.com
YouTube
Vulkan API Discussion | Buffer Device Address PART 2 | Cuda Education
GRAPHICS OPTIMIZATION | Comparing old raytracingbasic.cpp script to the new 2025 version | What changed? youtu.be/3o9K3weu2Qg #vulkan #vulkanapi #gamedev #computergraphics #commandbuffer #commandbuffers #gamedev #howtoprogram #raytracing #videogames #raytrace #cudaeducation
youtube.com
YouTube
Vulkan API Discussion | Ray Tracing 13.0 | raytracingbasic.cpp OLD...
VULKAN API DISCUSSION | Ray Tracing | Validating & Invalidating Rays | youtu.be/xCTUeKC_lL0?si… #raytracing #vulkan #vulkanapi #computergraphics #learntocode #learntoprogram #gpu #gpuprogramming #rtx #hpc #gpu #computersimulation #opengl #cudaeducation
youtube.com
YouTube
VULKAN API DISCUSSION | Ray Tracing 7.1 | Validating & Invalidating...
VULKAN API DISCUSSION | Ray Payload youtu.be/ykhZ8nY_2Kk #vulkan #vulkanapi #raytracing #raypayload #raypayloadext #hitvalue #howtocode #howtoprogram #computergraphics #cudaeducation
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YouTube
VULKAN API DISCUSSION | Ray Tracing 7.3 | Ray Generation | Ray...
VULKAN RAY TRACING | validating & invalidating ray intersections youtu.be/xCTUeKC_lL0?si… #raytracing #vulkan #vulkanapi #videogames #vulkanraytracing #gpu #gpus #dataviz #illustration #creativearts #creatives #drawing #painting #artist #painter #nvidia
youtube.com
YouTube
VULKAN API DISCUSSION | Ray Tracing 7.1 | Validating & Invalidating...
VULKAN API | definition of render pass youtu.be/gZ9lSzI_Geg?si… #vulkan #vulkanapi #computergraphics #computerscience #videogames #videogamedeveloper #programming #renderpass #computerprogramming #gpus #nvidia #nvidiagpus #gpuprogramming
youtube.com
YouTube
Vulkan API Discussion | Viewport + Scissors + Render Pass Discussion...
THE MOST EFFICIENT WAY TO LEARN THE VULKAN API ON THE INTERNET: amzn.to/3fl06CR | Physical device, queue family, logical device | #vulkan #vulkanapi #vulkantutorial #computergraphics #computergraphicstutorial #raytracing #rtx #nvidia #framerate #gpu #gpus
COMPUTER GRAPHICS DISCUSSION: VERTEX BUFFER | youtu.be/zu_VcbCc0-E | #vulkan #vulkanapi #gpu #vertexbuffer #memoryrequirements #bindingdescription #attributedescription #parallelprocessing #parallelcomputing #nvidia #amd #rtx #intelarc #intelgpu #gpu #cudaeducation
youtube.com
YouTube
Vulkan API Discussion | Vertex Buffer, Memory Requirements, Attribute...
VULKAN RAY TRACING | Tinkering with the ray generation shader youtu.be/5gzGoZaKdto?si… #raygeneration #raytrace #vulkanapi #vulkan #computergraphics #simulation #arts #creativearts #illustration #digital #creatives #artisticallyinclined #artist #raygen
youtube.com
YouTube
VULKAN API DISCUSSION | Ray Tracing 7.4 | Hit Shader | Miss Shader |...
Flowgraphs are working in Ultra Engine 0.9.1 now, with C++ and Lua. Multiple components per entity are supported. #gamedev #indiedev #vulkanapi

CJOGames posted a screenshot of Ultra running on Linux under Proton. A native build will not be very difficult. #gamedev #indiedev #vulkanapi

Señora, de sexy que es esto se está volviendo pr0nz XDDDDD #imgui #vulkanAPI #customEngine #EpsilonVerseEngine

AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi

Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi

Here are some images that better show the importance of environment probe volumes for PBR lighting. Shown are 1) No reflection, 2) Sky only, and 3) Probe volumes + sky. #gamedev #indiedev #vulkanapi



Images show no environment reflections, sky reflection only, and sky + probe volumes with PBR materials: ultraengine.com/learn/pbrmater… #gamedev #indiedev #vulkanapi



Combining screen-space reflections seamlessly with environment probe volumes works well. Reflection uses the previous frame with reprojection. #gamedev #indiedev #vulkanapi

Esto tiene una pinta espectacular :) El fondo es un skybox de uso libre. #VulkanAPI #CustomEngine #EpsilonVerseEngine

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