#vulkanapi 搜尋結果

Compute-based adaptive tessellation and displacement mapping for visibility buffer based opaque passes!🙂 More details here: reddit.com/r/GraphicsProg… #vulkan #vulkanapi #graphics #programming #rtxoff #sdf #bvh #raytracing #pathtracing


WIP nice solution to object selection / creation #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. WIP nice solution to object selection / creation #gamedev #indiedev #vulkanapi

Serious PSA: If you're doing multi-threaded asset streaming with #VulkanAPI and libKTX place your queue guard around texture uploads as well. It's one of the few places in the entire library that actually submits to queue. Otherwise, face texture corruption and random crashes.

TooMuchVoltage's tweet image. Serious PSA: If you're doing multi-threaded asset streaming with #VulkanAPI and libKTX place your queue guard around texture uploads as well. It's one of the few places in the entire library that actually submits to queue. Otherwise, face texture corruption and random crashes.
TooMuchVoltage's tweet image. Serious PSA: If you're doing multi-threaded asset streaming with #VulkanAPI and libKTX place your queue guard around texture uploads as well. It's one of the few places in the entire library that actually submits to queue. Otherwise, face texture corruption and random crashes.

AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi

Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi

Taking a course learning how to work with the @VulkanAPI and I'm not a graphics programmer by profession or hobby, but it's been the most challenging and most fun I've had in programming in over a decade. #vulkanAPI #vulkan

platfrmrcarl's tweet image. Taking a course learning how to work with the @VulkanAPI and I'm not a graphics programmer by profession or hobby, but it's been the most challenging and most fun I've had in programming in over a decade.
#vulkanAPI #vulkan

Join us on Discord this Saturday at 6:00 PM GMT (10 AM PST) to discuss recent workflow improvements and new development discord.com/invite/wMTpqCY… #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Join us on Discord this Saturday at 6:00 PM GMT (10 AM PST) to discuss recent workflow improvements and new development discord.com/invite/wMTpqCY… #gamedev #indiedev #vulkanapi

MultiDrawIndirectCount and Compute-based AccelStructInstance (i.e. TLAS) buffer updates.😅 reddit.com/r/GraphicsProg… #vulkan #vulkanapi #graphics #programming #glsl #compute #shaders #gpu driven #rendering #instancing


Past couple of months were insanely hectic, but piecemeal put together a pretty big update. Announcing: DAIS-less visibility buffers part 2. (Now with animation support!)🙂 Details: reddit.com/r/GraphicsProg… #Vulkan #Vulkanapi #GLSL #rendering #graphics #screenshotsaturday


COMPUTER GRAPHICS | FRAMES PER SECOND: amzn.to/3SzJesh | Discussing the importance of frames per second in computer graphics applications. #vulkan #vulkanapi #computergraphics #gpu #nvidia #amd #framespersecond #rtx #gtx #raytracing


THE MOST EFFICIENT WAY TO LEARN THE VULKAN API ON THE INTERNET: amzn.to/3fl06CR | Physical device, queue family, logical device | #vulkan #vulkanapi #vulkantutorial #computergraphics #computergraphicstutorial #raytracing #rtx #nvidia #framerate #gpu #gpus


Implementing terrain tools in the new editor. #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Implementing terrain tools in the new editor. #gamedev #indiedev #vulkanapi

Screen-space reflection with roughness #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Screen-space reflection with roughness #gamedev #indiedev #vulkanapi

Okay... we see monkeys and materials... #blender3D #vulkanAPI #customEngine

melficexd's tweet image. Okay... we see monkeys and materials...
#blender3D #vulkanAPI #customEngine

WIP nice solution to object selection / creation #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. WIP nice solution to object selection / creation #gamedev #indiedev #vulkanapi

This is the SEXIEST antialiasing you will ever see... Multi Sample Antialiasing FTW! #customEngine #EpsilonVerseEngine #VulkanAPI

melficexd's tweet image. This is the SEXIEST antialiasing you will ever see... Multi Sample Antialiasing FTW!
#customEngine
#EpsilonVerseEngine
#VulkanAPI

Añadida niebla al render. No es nada complicado :) #VulkanAPI #CustomEngine #EpsilonVerseEngine

melficexd's tweet image. Añadida niebla al render. No es nada complicado :)
#VulkanAPI
#CustomEngine
#EpsilonVerseEngine

Flowgraphs are working in Ultra Engine 0.9.1 now, with C++ and Lua. Multiple components per entity are supported. #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Flowgraphs are working in Ultra Engine 0.9.1 now, with C++ and Lua. Multiple components per entity are supported. #gamedev #indiedev #vulkanapi

Pues ya tenemos lightmaps... El blender se ha revelado un poco, pero ya lo he puesto en vereda... :D #VulkanAPI #CustomEngine #EpsilonVerseEngine

melficexd's tweet image. Pues ya tenemos lightmaps... El blender se ha revelado un poco, pero ya lo he puesto en vereda... :D
#VulkanAPI
#CustomEngine
#EpsilonVerseEngine

CJOGames posted a screenshot of Ultra running on Linux under Proton. A native build will not be very difficult. #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. CJOGames posted a screenshot of Ultra running on Linux under Proton. A native build will not be very difficult. #gamedev #indiedev #vulkanapi

Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Ultra Engine Early Access Launch Party! Join us on Discord on Saturday December 23 at 6 PM GMT (10 AM PST) for a special live streaming event discord.gg/qTVR55BgGt #gamedev #indiedev #vulkanapi

Images show no environment reflections, sky reflection only, and sky + probe volumes with PBR materials: ultraengine.com/learn/pbrmater… #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. Images show no environment reflections, sky reflection only, and sky + probe volumes with PBR materials: ultraengine.com/learn/pbrmater… #gamedev #indiedev #vulkanapi
Leadwerks's tweet image. Images show no environment reflections, sky reflection only, and sky + probe volumes with PBR materials: ultraengine.com/learn/pbrmater… #gamedev #indiedev #vulkanapi
Leadwerks's tweet image. Images show no environment reflections, sky reflection only, and sky + probe volumes with PBR materials: ultraengine.com/learn/pbrmater… #gamedev #indiedev #vulkanapi

AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi

Leadwerks's tweet image. AMD (but sometimes on Nvidia too) rendering artifacts are solved. The fix will be included in the next big update. #gamedev #indiedev #vulkanapi

Volvemos al hardware... 100+ texturas en un solo descriptor, aunque ahí no se vea... #VulkanAPI #CustomEngine #EpsilonVerseEngine

melficexd's tweet image. Volvemos al hardware... 100+ texturas en un solo descriptor, aunque ahí no se vea... 
#VulkanAPI
#CustomEngine
#EpsilonVerseEngine

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